Player Matchup

Fenrir
Fenrir
KaladinStrom
Fenrir
Level 28
God Stats
2W - 1L
1,611 SR
Queue Stats
38W - 37L
1,555 Elo+
Solo
Medusa
Medusa
Lira19_Twitch
Medusa
Level 23
God Stats
2W - 4L
1,247 SR
Queue Stats
44W - 45L
1,547 Elo+
Solo
Hel
Hel
NucciWasImposor
Hel
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 13L
1,668 Elo+
Solo
Ymir
Ymir
TheKypersoul
Ymir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,856 Elo+
Party 2
Vamana
Vamana
byxxaaronxx
Vamana
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 9L
1,579 Elo+
Party 2
Team Averages
Level 18
1,472 SR
1,641 Elo+

VS

Team Averages
Level 13
1,518 SR
1,595 Elo+
Athena
Athena
DarkanosSoul
Athena
Level 29
God Stats
7W - 5L
1,471 SR
Queue Stats
59W - 55L
1,448 Elo+
Party 1
Bakasura
Bakasura
Ex0Gh0st
Bakasura
Level 14
God Stats
10W - 6L
1,620 SR
Queue Stats
14W - 6L
1,630 Elo+
Party 1
Sun Wukong
Sun Wukong
Grengames
Sun Wukong
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
TsundereScylla
Anhur
Level 8
God Stats
4W - 1L
1,500 SR
Queue Stats
6W - 5L
1,468 Elo+
Party 1
Sol
Sol
iverysmellbad
Sol
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,928 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
8
1 / 3 / 0
4,959
496
2,549
6,806
1,901
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 2 / 1
4,508
451
3,734
5,453
1,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

9
0 / 4 / 1
4,834
483
2,945
6,250
1,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
0 / 5 / 1
4,580
458
1,814
7,509
2,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Vamana
9
0 / 2 / 0
4,833
483
1,694
4,536
2,235
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
9
3 / 0 / 4
5,569
557
4,211
4,988
2,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bakasura
Ex0Gh0st
Bakasura
9
5 / 1 / 2
6,162
616
4,145
6,553
1,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Sun Wukong
Grengames
Sun Wukong
11
2 / 0 / 2
6,177
618
3,598
5,684
3,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
3 / 0 / 3
5,968
597
3,998
4,296
1,121
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

11
3 / 0 / 0
6,332
633
3,834
5,846
1,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
27
1
Kills
16
16
Deaths
1
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Athena
3
0
4
5
W
Bakasura
Ex0Gh0st
Bakasura
5
1
2
6
W
Sun Wukong
Grengames
Sun Wukong
2
0
2
3
L
Fenrir
1
3
0
0.33
L
0
2
1
0.25
L
0
4
1
0.13
L
0
5
1
0.1
W
3
0
3
4.5
L
Vamana
0
2
0
0
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,736
Damage
19,786
30,554
Taken
27,367
9,784
Mitigated
10,092
10,575
Healing
13,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
4,211
1,180
0
1,620
4,988
2,099
0
1,090
3,898
9,931
0
W
Bakasura
Ex0Gh0st
Bakasura
4,145
3,159
0
3,982
6,553
1,906
0
592
5,927
0
24,070
W
Sun Wukong
Grengames
Sun Wukong
3,598
874
0
1,017
5,684
3,290
0
0
5,684
0
28,446
L
Fenrir
2,549
296
0
3,235
6,806
1,901
0
1,299
5,157
0
19,603
L
3,734
1,252
0
2,264
5,453
1,220
320
1,578
3,850
0
21,095
L
2,945
400
378
2,453
6,250
1,853
0
2,662
3,463
22,001
0
L
1,814
774
0
831
7,509
2,575
93
2,506
4,973
8,415
0
W
3,998
2,272
0
1,873
4,296
1,121
0
654
3,642
0
30,469
L
Vamana
1,694
688
0
1,414
4,536
2,235
0
0
4,276
0
18,492
W
3,834
867
0
4,636
5,846
1,676
902
2,169
3,457
40,585
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,714
Gold Earned
30,208
190
Minions Killed
287
0
Camps Cleared
0
893,814
Distance Traveled
953,268
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
5,569
557
8
1
0
214,318
2
W
Bakasura
6,162
616
58
6
0
198,318
0
W
Sun Wukong
6,177
618
67
7
0
209,053
3
L
Fenrir
4,959
496
57
6
0
175,752
3
L
Medusa
4,508
451
36
4
0
170,014
1
L
Hel
4,834
483
49
5
0
172,384
2
L
Ymir
4,580
458
17
2
0
188,916
0
W
Anhur
5,968
597
78
8
0
159,326
1
L
Vamana
4,833
483
31
3
0
186,748
0
W
Sol
6,332
633
76
8
0
172,253
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role