Player Matchup

Pele
Pele
OIIIIIIO
Pele
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 51L
1,507 Elo+
Solo
Horus
Horus
PeptoB
Horus
Level 42
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 8L
1,414 Elo+
Party 1
Bellona
Bellona
Tacoman7
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,414 Elo+
Party 1
Anhur
Anhur
aki1a
Anhur
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,414 Elo+
Party 1
Merlin
Merlin
itsherbs
Merlin
Level 15
God Stats
86W - 79L
1,512 SR
Queue Stats
201W - 204L
1,340 Elo+
Solo
Team Averages
Level 16
1,502 SR
1,418 Elo+

VS

Team Averages
Level 13
1,602 SR
1,370 Elo+
Cu Chulainn
Cu Chulainn
FIRE Wezzy
Cu Chulainn
Level 28
God Stats
8W - 4L
1,783 SR
Queue Stats
112W - 133L
1,475 Elo+
Solo
Anhur
Anhur
Sumnutzz
Anhur
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 26L
1,391 Elo+
Solo
Thanatos
Thanatos
harel0912
Thanatos
Level 9
God Stats
2W - 7L
1,338 SR
Queue Stats
3W - 15L
1,160 Elo+
Solo
Ah Puch
Ah Puch
meffreckle
Ah Puch
Level 17
God Stats
30W - 17L
1,632 SR
Queue Stats
31W - 26L
1,419 Elo+
Solo
Sol
Sol
护理有妖气
Sol
Level 4
God Stats
1W - 1L
1,757 SR
Queue Stats
5W - 6L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
11
7 / 0 / 3
7,336
524
6,782
8,968
2,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Horus
PeptoB
Horus
10
1 / 0 / 5
6,586
470
2,888
7,662
4,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Bellona
Tacoman7
Bellona
12
3 / 0 / 4
7,285
520
6,919
6,723
5,950
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Anhur
aki1a
Anhur
11
4 / 1 / 3
6,692
478
5,149
8,413
2,091
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
itsherbs
Merlin
13
3 / 0 / 1
7,774
555
5,582
4,475
1,726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
FIRE Wezzy
Cu Chulainn
7
0 / 2 / 1
5,245
375
3,663
8,766
2,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Anhur
Sumnutzz
Anhur
10
1 / 4 / 0
6,178
441
4,725
10,669
2,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
harel0912
Thanatos
8
0 / 7 / 0
5,496
393
1,807
9,672
2,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Puch
meffreckle
Ah Puch
9
0 / 2 / 1
6,155
440
7,600
4,958
1,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
0 / 3 / 0
6,006
429
2,240
7,500
2,049
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
3
18
Kills
1
1
Deaths
18
16
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
FIRE Wezzy
Cu Chulainn
0
2
1
0.25
W
Pele
7
0
3
8.5
W
Horus
PeptoB
Horus
1
0
5
3.5
L
Anhur
Sumnutzz
Anhur
1
4
0
0.25
W
Bellona
Tacoman7
Bellona
3
0
4
5
W
Anhur
aki1a
Anhur
4
1
3
5.5
L
Thanatos
harel0912
Thanatos
0
7
0
0
W
Merlin
itsherbs
Merlin
3
0
1
3.5
L
Ah Puch
meffreckle
Ah Puch
0
2
1
0.25
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,320
Damage
20,035
36,241
Taken
41,565
16,950
Mitigated
10,126
15,038
Healing
14,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
FIRE Wezzy
Cu Chulainn
3,663
1,569
0
2,004
8,766
2,323
26
1,156
7,443
0
16,809
W
Pele
6,782
2,368
0
3,388
8,968
2,622
0
1,028
7,940
0
36,209
W
Horus
PeptoB
Horus
2,888
1,209
727
2,847
7,662
4,561
75
2,617
5,045
0
14,990
L
Anhur
Sumnutzz
Anhur
4,725
1,726
0
3,679
10,669
2,474
991
912
9,672
0
28,194
W
Bellona
Tacoman7
Bellona
6,919
1,749
0
1,740
6,723
5,950
568
1,158
5,565
3,344
27,197
W
Anhur
aki1a
Anhur
5,149
2,993
0
4,291
8,413
2,091
440
3,480
4,933
0
23,508
L
Thanatos
harel0912
Thanatos
1,807
1,212
0
3,636
9,672
2,242
615
813
8,656
0
18,796
W
Merlin
itsherbs
Merlin
5,582
243
219
1,826
4,475
1,726
245
1,557
2,918
44,016
0
L
Ah Puch
meffreckle
Ah Puch
7,600
501
532
1,518
4,958
1,038
234
0
4,933
30,860
0
L
2,240
315
0
2,916
7,500
2,049
251
2,957
4,109
26,885
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,673
Gold Earned
29,080
311
Minions Killed
226
0
Camps Cleared
0
1,324,053
Distance Traveled
1,102,430
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
5,245
375
29
2
0
200,052
0
W
Pele
7,336
524
69
5
0
293,631
3
W
Horus
6,586
470
19
1
0
286,710
2
L
Anhur
6,178
441
37
3
0
209,599
3
W
Bellona
7,285
520
56
4
0
245,555
0
W
Anhur
6,692
478
79
6
0
232,782
2
L
Thanatos
5,496
393
42
3
0
279,697
1
W
Merlin
7,774
555
88
6
0
265,375
2
L
Ah Puch
6,155
440
64
5
0
183,982
1
L
Sol
6,006
429
54
4
0
229,100
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role