Player Matchup

Pele
Pele
Da_Kaiser_Killa
Pele
Level 14
God Stats
7W - 11L
1,462 SR
Queue Stats
69W - 75L
1,304 Elo+
Party 1
Osiris
Osiris
Gowa456
Osiris
Level 4
God Stats
4W - 6L
1,155 SR
Queue Stats
4W - 10L
1,033 Elo+
Solo
Thor
Thor
K1ng0fCha0s88
Thor
Level 8
God Stats
1W - 2L
1,078 SR
Queue Stats
45W - 55L
1,321 Elo+
Party 1
Tiamat
Tiamat
Nathan03gta
Tiamat
Level 15
God Stats
8W - 2L
1,310 SR
Queue Stats
13W - 13L
1,279 Elo+
Solo
Cthulhu
Cthulhu
dragoonbluered
Cthulhu
Level 6
God Stats
3W - 1L
1,642 SR
Queue Stats
4W - 3L
1,574 Elo+
Solo
Team Averages
Level 9
1,329 SR
1,302 Elo+

VS

Team Averages
Level 12
1,392 SR
1,303 Elo+
Awilix
Awilix
Angry_Kiwi420
Awilix
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,703 Elo+
Solo
Hel
Hel
Gr1md3m1s3
Hel
Level 20
God Stats
1W - 1L
1,388 SR
Queue Stats
17W - 26L
1,306 Elo+
Solo
Odin
Odin
KING_559144
Odin
Level 14
God Stats
26W - 34L
1,307 SR
Queue Stats
168W - 166L
1,193 Elo+
Solo
Thor
Thor
dnth8daplayuh
Thor
Level 7
God Stats
3W - 8L
1,266 SR
Queue Stats
4W - 14L
1,162 Elo+
Solo
Jing Wei
Jing Wei
vortex3426
Jing Wei
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,150 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
14 / 1 / 10
12,633
1,263
18,959
11,032
4,881
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Osiris
Gowa456
Osiris
16
7 / 3 / 12
10,802
1,080
10,764
10,480
7,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

16
4 / 3 / 10
9,966
997
8,710
8,966
3,572
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tiamat
17
5 / 0 / 13
10,996
1,100
11,280
2,231
4,424
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
1 / 2 / 16
9,970
997
8,821
7,258
3,947
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Team 1 Tickets

351

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 8 / 3
9,300
930
6,514
19,613
7,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
1 / 2 / 3
8,971
897
7,834
11,655
4,500
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

14
6 / 9 / 1
10,333
1,033
12,114
17,335
7,941
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
1 / 11 / 4
9,600
960
3,919
18,058
7,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
vortex3426
Jing Wei
12
0 / 1 / 0
7,735
774
77
693
141

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
20
31
Kills
9
9
Deaths
31
61
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
8
3
0.31
W
14
1
10
19
W
Osiris
Gowa456
Osiris
7
3
12
4.33
L
1
2
3
1.25
W
4
3
10
3
L
6
9
1
0.72
W
Tiamat
5
0
13
11.5
L
1
11
4
0.27
W
1
2
16
4.5
L
Jing Wei
vortex3426
Jing Wei
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,534
Damage
30,458
39,967
Taken
67,354
24,765
Mitigated
27,194
10,106
Healing
5,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,514
4,473
0
1,304
19,613
7,606
0
4,427
15,011
0
19,526
W
18,959
8,188
0
4,750
11,032
4,881
0
2,671
8,361
0
33,383
W
Osiris
Gowa456
Osiris
10,764
6,674
0
1,406
10,480
7,941
0
1,577
8,903
0
20,301
L
7,834
1,519
1,101
2,247
11,655
4,500
0
1,794
9,736
17,629
0
W
8,710
3,262
465
1,568
8,966
3,572
0
1,993
6,973
0
23,262
L
12,114
3,892
0
0
17,335
7,941
0
6,241
10,919
0
21,284
W
Tiamat
11,280
1,108
0
1,370
2,231
4,424
0
239
1,992
36,627
0
L
3,919
3,452
0
1,174
18,058
7,006
0
7,639
10,369
0
13,341
W
8,821
1,721
0
547
7,258
3,947
0
1,354
5,904
23,341
0
L
Jing Wei
vortex3426
Jing Wei
77
62
0
0
693
141
0
0
668
0
173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,367
Gold Earned
45,939
196
Minions Killed
93
5
Camps Cleared
1
909,021
Distance Traveled
600,394
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
9,300
930
37
4
0
164,116
0
W
Pele
12,633
1,263
34
3
1
204,621
2
W
Osiris
10,802
1,080
25
3
0
180,580
1
L
Hel
8,971
897
15
2
0
152,018
1
W
Thor
9,966
997
31
3
1
160,842
0
L
Odin
10,333
1,033
22
2
1
153,795
0
W
Tiamat
10,996
1,100
63
6
1
182,676
2
L
Thor
9,600
960
19
2
0
117,635
3
W
Cthulhu
9,970
997
43
4
2
180,302
0
L
Jing Wei
7,735
774
0
0
0
12,830
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role