Player Matchup

Agni
Agni
BAM BAM97
Agni
Level 83
God Stats
6W - 3L
1,521 SR
Queue Stats
113W - 72L
1,612 Elo+
Party 1
Amaterasu
Amaterasu
SinArma
Amaterasu
Level 49
God Stats
13W - 9L
1,455 SR
Queue Stats
300W - 247L
1,583 Elo+
Party 1
Danzaburou
Danzaburou
SinArmaSlime
Danzaburou
Level 5
God Stats
1W - 0L
1,661 SR
Queue Stats
1W - 1L
1,277 Elo+
Party 1
Team Averages
Level 46
1,546 SR
1,491 Elo+

VS

Team Averages
Level 24
1,581 SR
1,368 Elo+
Ao Kuang
Ao Kuang
Muzcoz
Ao Kuang
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 41L
1,299 Elo+
Party 2
Izanami
Izanami
TThalamus
Izanami
Level 48
God Stats
13W - 12L
1,839 SR
Queue Stats
55W - 57L
1,306 Elo+
Party 2
Anhur
Anhur
jackViate
Anhur
Level 18
God Stats
0W - 1L
1,404 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
17
13 / 6 / 9
13,584
799
26,880
12,971
5,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Amaterasu
SinArma
Amaterasu
17
10 / 3 / 11
13,638
802
11,559
20,414
18,683
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Danzaburou
SinArmaSlime
Danzaburou
12
2 / 9 / 10
10,795
635
5,270
10,402
3,385
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Muzcoz
Ao Kuang
14
7 / 4 / 5
11,700
688
5,361
17,660
5,142
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Izanami
TThalamus
Izanami
15
5 / 11 / 7
11,068
651
11,897
18,013
5,590
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Anhur
jackViate
Anhur
14
4 / 10 / 8
11,810
695
7,108
16,340
4,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
36
25
Kills
16
18
Deaths
25
30
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Agni
13
6
9
2.92
L
Ao Kuang
Muzcoz
Ao Kuang
7
4
5
2.38
W
Amaterasu
SinArma
Amaterasu
10
3
11
5.17
W
Danzaburou
SinArmaSlime
Danzaburou
2
9
10
0.78
L
Izanami
TThalamus
Izanami
5
11
7
0.77
L
Anhur
jackViate
Anhur
4
10
8
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,709
Damage
24,366
43,787
Taken
52,013
27,324
Mitigated
15,197
9,559
Healing
7,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
26,880
1,723
0
711
12,971
5,256
711
2,083
10,888
60,698
0
L
Ao Kuang
Muzcoz
Ao Kuang
5,361
1,164
0
4,198
17,660
5,142
1,385
9,077
7,995
20,642
0
W
Amaterasu
SinArma
Amaterasu
11,559
6,224
0
8,191
20,414
18,683
683
908
19,506
0
38,150
W
Danzaburou
SinArmaSlime
Danzaburou
5,270
1,841
0
657
10,402
3,385
1,489
2,398
8,004
0
31,975
L
Izanami
TThalamus
Izanami
11,897
8,778
440
577
18,013
5,590
706
10,019
7,559
0
45,326
L
Anhur
jackViate
Anhur
7,108
4,113
453
1,796
16,340
4,465
581
6,470
9,467
0
25,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,017
Gold Earned
34,578
158
Minions Killed
129
0
Camps Cleared
0
788,867
Distance Traveled
769,973
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
13,584
799
79
5
0
266,467
1
L
Ao Kuang
11,700
688
17
1
0
309,169
5
W
Amaterasu
13,638
802
29
2
0
328,573
2
W
Danzaburou
10,795
635
50
3
0
193,827
0
L
Izanami
11,068
651
75
4
0
229,376
1
L
Anhur
11,810
695
37
2
0
231,428
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role