Player Matchup

Danzaburou
Danzaburou
Chicharropro
Danzaburou
Level 31
God Stats
2W - 1L
1,844 SR
Queue Stats
39W - 21L
1,644 Elo+
Party 2
Sobek
Sobek
LukDyC
Sobek
Level 28
God Stats
12W - 6L
1,710 SR
Queue Stats
41W - 25L
1,649 Elo+
Party 2
Serqet
Serqet
NucciWasImposor
Serqet
Level 11
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 13L
1,658 Elo+
Solo
Guan Yu
Guan Yu
PleaseSatanDude
Guan Yu
Level 18
God Stats
5W - 4L
1,702 SR
Queue Stats
88W - 75L
1,636 Elo+
Solo
Ra
Ra
lllllIIIIIIllll
Ra
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 22
1,651 SR
1,617 Elo+

VS

Team Averages
Level 17
1,684 SR
1,667 Elo+
Amaterasu
Amaterasu
Akilto
Amaterasu
Level 21
God Stats
8W - 4L
1,806 SR
Queue Stats
58W - 46L
1,556 Elo+
Solo
Hun Batz
Hun Batz
AntiSimpAccount
Hun Batz
Level 14
God Stats
1W - 1L
1,788 SR
Queue Stats
102W - 46L
1,715 Elo+
Party 1
Nu Wa
Nu Wa
Healeks
Nu Wa
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 18L
1,819 Elo+
Party 1
Ymir
Ymir
NoxParadox
Ymir
Level 6
God Stats
4W - 2L
1,824 SR
Queue Stats
10W - 16L
1,745 Elo+
Solo
Anhur
Anhur
Randomonium5
Anhur
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Chicharropro
Danzaburou
13
10 / 1 / 2
7,952
723
11,759
9,728
2,801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sobek
LukDyC
Sobek
10
1 / 2 / 12
6,105
555
4,462
8,491
4,941
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
5 / 2 / 2
7,296
663
3,495
7,348
2,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 1 / 0
7,453
678
5,804
8,749
5,392
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
3 / 2 / 2
6,837
622
5,764
7,174
2,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Akilto
Amaterasu
11
1 / 1 / 1
5,985
544
2,774
7,826
2,815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hun Batz
10
1 / 3 / 2
6,066
551
3,893
9,306
2,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
Healeks
Nu Wa
11
4 / 4 / 2
6,892
627
9,144
7,002
2,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
1 / 8 / 0
5,173
470
3,396
10,992
7,407
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
0 / 5 / 0
4,840
440
5,170
8,700
2,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
12
21
Kills
7
8
Deaths
21
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Akilto
Amaterasu
1
1
1
1.5
L
Hun Batz
1
3
2
0.67
W
Danzaburou
Chicharropro
Danzaburou
10
1
2
11
L
Nu Wa
Healeks
Nu Wa
4
4
2
1.25
W
Sobek
LukDyC
Sobek
1
2
12
3.5
L
1
8
0
0.13
W
5
2
2
3
W
2
1
0
2
L
0
5
0
0
W
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,284
Damage
24,377
41,490
Taken
43,826
17,586
Mitigated
17,179
15,522
Healing
8,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Akilto
Amaterasu
2,774
1,080
0
3,921
7,826
2,815
0
665
7,161
0
25,923
L
Hun Batz
3,893
1,076
0
2,315
9,306
2,310
0
2,591
6,715
0
31,152
W
Danzaburou
Chicharropro
Danzaburou
11,759
6,665
0
4,549
9,728
2,801
2,493
3,354
6,264
0
47,723
L
Nu Wa
Healeks
Nu Wa
9,144
1,801
0
990
7,002
2,139
184
3,994
2,624
43,493
0
W
Sobek
LukDyC
Sobek
4,462
843
405
1,817
8,491
4,941
222
2,514
5,753
10,998
0
L
3,396
1,098
0
0
10,992
7,407
0
1,840
9,152
17,570
0
W
3,495
537
0
2,754
7,348
2,408
0
1,348
5,854
0
32,957
W
5,804
733
119
2,732
8,749
5,392
0
627
8,012
5,064
43,768
L
5,170
2,369
0
1,656
8,700
2,508
0
1,438
7,262
0
20,783
W
5,764
773
674
2,472
7,174
2,044
210
3,793
3,067
39,169
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,643
Gold Earned
28,956
361
Minions Killed
287
0
Camps Cleared
0
1,110,821
Distance Traveled
958,638
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
5,985
544
67
6
0
167,660
2
L
Hun Batz
6,066
551
71
6
0
231,016
0
W
Danzaburou
7,952
723
82
7
0
187,526
3
L
Nu Wa
6,892
627
79
7
0
173,636
2
W
Sobek
6,105
555
12
1
0
212,292
3
L
Ymir
5,173
470
32
3
0
210,115
0
W
Serqet
7,296
663
71
6
0
263,329
2
W
Guan Yu
7,453
678
109
10
0
235,752
4
L
Anhur
4,840
440
38
3
0
176,211
0
W
Ra
6,837
622
87
8
0
211,922
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role