Player Matchup

Tiamat
Tiamat
GardUps
Tiamat
Level 60
God Stats
1W - 2L
1,478 SR
Queue Stats
203W - 208L
1,441 Elo+
Solo
Apollo
Apollo
KINGxAragorn
Apollo
Level 76
God Stats
11W - 18L
1,403 SR
Queue Stats
117W - 134L
1,476 Elo+
Party 1
Kuzenbo
Kuzenbo
OnlineAirplane8
Kuzenbo
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 118L
1,446 Elo+
Party 2
Erlang Shen
Erlang Shen
SoulsKing996
Erlang Shen
Level 109
God Stats
6W - 2L
1,742 SR
Queue Stats
154W - 137L
1,426 Elo+
Party 2
Sun Wukong
Sun Wukong
StoicScrub1
Sun Wukong
Level 84
God Stats
52W - 29L
1,657 SR
Queue Stats
331W - 298L
1,462 Elo+
Party 1
Team Averages
Level 89
1,556 SR
1,450 Elo+

VS

Team Averages
Level 63
1,616 SR
1,501 Elo+
Ullr
Ullr
Arkdyn
Ullr
Level 25
God Stats
33W - 10L
1,700 SR
Queue Stats
139W - 64L
1,689 Elo+
Party 3
Fenrir
Fenrir
B1GB0YF3N
Fenrir
Level 121
God Stats
4W - 0L
1,909 SR
Queue Stats
238W - 177L
1,666 Elo+
Party 3
Ra
Ra
Kagutsuchji
Ra
Level 53
God Stats
5W - 9L
1,425 SR
Queue Stats
388W - 383L
1,369 Elo+
Solo
Bellona
Bellona
TRAYAMON
Bellona
Level 70
God Stats
1W - 1L
1,544 SR
Queue Stats
94W - 107L
1,469 Elo+
Solo
Da Ji
Da Ji
mega201
Da Ji
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 40L
1,312 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
GardUps
Tiamat
13
3 / 3 / 0
7,739
553
5,274
7,680
5,902
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apollo
11
1 / 4 / 2
6,897
493
6,743
10,912
3,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 5 / 1
5,904
422
5,385
13,153
8,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Erlang Shen
SoulsKing996
Erlang Shen
11
1 / 5 / 1
6,725
480
4,725
14,531
5,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
StoicScrub1
Sun Wukong
13
0 / 2 / 0
7,431
531
8,277
11,965
6,069
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Arkdyn
Ullr
13
4 / 1 / 6
7,656
547
11,065
8,340
2,779
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fenrir
B1GB0YF3N
Fenrir
11
4 / 0 / 4
7,221
516
4,368
10,639
5,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
3 / 2 / 7
7,368
526
7,288
6,847
2,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Bellona
TRAYAMON
Bellona
15
2 / 0 / 0
8,101
579
8,982
12,054
8,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Da Ji
mega201
Da Ji
12
5 / 2 / 4
7,186
513
7,438
11,258
4,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
39
5
Kills
18
19
Deaths
5
4
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Ullr
Arkdyn
Ullr
4
1
6
7
W
Fenrir
B1GB0YF3N
Fenrir
4
0
4
6
L
Tiamat
GardUps
Tiamat
3
3
0
1
L
Apollo
1
4
2
0.5
W
3
2
7
3.25
L
0
5
1
0.1
L
Erlang Shen
SoulsKing996
Erlang Shen
1
5
1
0.3
L
Sun Wukong
StoicScrub1
Sun Wukong
0
2
0
0
W
Bellona
TRAYAMON
Bellona
2
0
0
2
W
Da Ji
mega201
Da Ji
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,404
Damage
39,141
58,241
Taken
49,138
28,954
Mitigated
22,931
21,260
Healing
21,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
Arkdyn
Ullr
11,065
6,791
0
2,919
8,340
2,779
664
1,590
6,750
0
47,943
W
Fenrir
B1GB0YF3N
Fenrir
4,368
1,296
0
3,402
10,639
5,399
115
3,496
7,143
0
18,076
L
Tiamat
GardUps
Tiamat
5,274
969
0
3,484
7,680
5,902
238
1,284
6,076
43,268
0
L
Apollo
6,743
3,561
0
4,647
10,912
3,359
0
227
10,679
0
35,173
W
7,288
674
1,211
2,740
6,847
2,517
647
2,799
4,048
48,048
0
L
5,385
1,812
0
3,190
13,153
8,095
200
2,158
10,782
19,136
0
L
Erlang Shen
SoulsKing996
Erlang Shen
4,725
3,066
0
5,684
14,531
5,529
0
2,847
11,451
0
37,065
L
Sun Wukong
StoicScrub1
Sun Wukong
8,277
2,111
0
4,255
11,965
6,069
0
0
11,965
0
50,749
W
Bellona
TRAYAMON
Bellona
8,982
3,438
0
7,377
12,054
8,201
0
0
12,054
0
57,968
W
Da Ji
mega201
Da Ji
7,438
2,402
0
3,980
11,258
4,035
462
2,774
8,484
0
30,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,696
Gold Earned
37,532
372
Minions Killed
405
0
Camps Cleared
0
1,287,485
Distance Traveled
1,285,367
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
7,656
547
94
7
0
236,115
4
W
Fenrir
7,221
516
30
2
0
251,362
5
L
Tiamat
7,739
553
87
6
0
224,715
6
L
Apollo
6,897
493
69
5
0
242,650
2
W
Ra
7,368
526
103
7
0
261,691
0
L
Kuzenbo
5,904
422
26
2
0
268,431
2
L
Erlang Shen
6,725
480
75
5
0
265,823
0
L
Sun Wukong
7,431
531
115
8
0
285,866
3
W
Bellona
8,101
579
121
9
0
272,792
1
W
Da Ji
7,186
513
57
4
0
263,407
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role