Player Matchup

Neith
Neith
ItsAlexx11
Neith
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
Satatoshi
Nemesis
Level 16
God Stats
13W - 6L
1,600 SR
Queue Stats
84W - 79L
1,340 Elo+
Solo
Ymir
Ymir
raiyed07707
Ymir
Level 16
God Stats
2W - 2L
1,432 SR
Queue Stats
12W - 16L
1,226 Elo+
Party 1
Anhur
Anhur
tbascoo1331
Anhur
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,271 Elo+
Party 1
Mulan
Mulan
みーたんNBAだいすきーマッハ
Mulan
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 33L
1,272 Elo+
Solo
Team Averages
Level 17
1,506 SR
1,322 Elo+

VS

Team Averages
Level 23
1,511 SR
1,325 Elo+
Cthulhu
Cthulhu
Gangsteerio
Cthulhu
Level 16
God Stats
2W - 0L
1,356 SR
Queue Stats
6W - 4L
1,396 Elo+
Solo
Jormungandr
Jormungandr
Girty1994
Jormungandr
Level 24
God Stats
5W - 4L
1,631 SR
Queue Stats
127W - 149L
1,337 Elo+
Solo
Ullr
Ullr
NutCrackingHack
Ullr
Level 27
God Stats
9W - 3L
1,570 SR
Queue Stats
151W - 172L
1,310 Elo+
Solo
Susano
Susano
crankypants618
Susano
Level 26
God Stats
4W - 4L
1,500 SR
Queue Stats
210W - 212L
1,347 Elo+
Solo
Sol
Sol
murdockjr02
Sol
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 46L
1,234 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
9
0 / 4 / 6
6,006
429
4,611
7,349
2,353
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Nemesis
Satatoshi
Nemesis
13
11 / 2 / 1
8,259
590
12,510
9,891
4,345
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

4
0 / 2 / 1
4,600
329
1,197
3,880
1,345
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

4
1 / 1 / 0
4,736
338
1,996
2,841
655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 5 / 3
5,810
415
2,596
7,644
2,957
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Gangsteerio
Cthulhu
12
7 / 2 / 3
8,695
621
7,744
8,142
7,981
Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jormungandr
Girty1994
Jormungandr
12
2 / 2 / 4
7,561
540
3,285
9,398
4,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
3 / 3 / 5
7,266
519
7,049
8,222
2,589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
1 / 3 / 3
7,770
555
2,230
9,270
2,847
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
1 / 4 / 2
6,255
447
2,289
8,086
1,742
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
31
13
Kills
14
14
Deaths
14
11
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Gangsteerio
Cthulhu
7
2
3
4.25
W
Jormungandr
Girty1994
Jormungandr
2
2
4
2
L
Neith
0
4
6
0.75
W
3
3
5
1.83
L
Nemesis
Satatoshi
Nemesis
11
2
1
5.75
W
1
3
3
0.83
W
1
4
2
0.5
L
0
2
1
0.25
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,910
Damage
22,597
31,605
Taken
43,118
11,655
Mitigated
19,791
4,960
Healing
13,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Gangsteerio
Cthulhu
7,744
781
567
1,144
8,142
7,981
781
98
8,044
25,489
0
W
Jormungandr
Girty1994
Jormungandr
3,285
698
0
560
9,398
4,632
713
329
9,069
31,248
0
L
Neith
4,611
2,014
0
983
7,349
2,353
288
4,943
2,406
0
22,570
W
7,049
4,454
0
2,700
8,222
2,589
2,561
656
7,566
0
28,497
L
Nemesis
Satatoshi
Nemesis
12,510
7,627
0
1,253
9,891
4,345
0
3,007
6,884
0
44,402
W
2,230
352
0
4,498
9,270
2,847
456
0
9,270
0
42,936
W
2,289
482
0
3,577
8,086
1,742
191
114
7,972
19,965
0
L
1,197
722
0
250
3,880
1,345
0
1,688
2,192
4,051
0
L
1,996
1,134
0
1,149
2,841
655
0
930
1,911
0
6,135
L
2,596
209
0
1,325
7,644
2,957
0
2,750
4,894
0
10,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,411
Gold Earned
37,547
157
Minions Killed
267
0
Camps Cleared
0
1,009,908
Distance Traveled
1,260,452
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,695
621
35
3
0
281,828
1
W
Jormungandr
7,561
540
60
4
0
257,019
0
L
Neith
6,006
429
45
3
0
245,580
0
W
Ullr
7,266
519
46
3
0
217,799
0
L
Nemesis
8,259
590
78
6
0
309,827
0
W
Susano
7,770
555
90
6
0
265,461
0
W
Sol
6,255
447
36
3
0
238,345
0
L
Ymir
4,600
329
4
0
0
144,625
0
L
Anhur
4,736
338
8
1
0
99,246
0
L
Mulan
5,810
415
22
2
0
210,630
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role