Player Matchup

Cthulhu
Cthulhu
Mortios
Cthulhu
Level 71
God Stats
8W - 4L
1,206 SR
Queue Stats
235W - 219L
1,639 Elo+
Party 2
Merlin
Merlin
Tarantulak
Merlin
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
zehosse
Chiron
Level 115
God Stats
21W - 17L
1,761 SR
Queue Stats
255W - 259L
1,607 Elo+
Party 2
Team Averages
Level 66
1,489 SR
1,582 Elo+

VS

Team Averages
Level 20
1,429 SR
1,283 Elo+
Jormungandr
Jormungandr
Beiuo
Jormungandr
Level 25
God Stats
1W - 2L
1,528 SR
Queue Stats
42W - 72L
1,273 Elo+
Party 1
Ra
Ra
RondaVika
Ra
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
49W - 80L
1,294 Elo+
Party 1
Neith
Neith
nuHkuMan
Neith
Level 20
God Stats
1W - 2L
1,259 SR
Queue Stats
37W - 66L
1,280 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Mortios
Cthulhu
13
7 / 0 / 12
9,442
944
6,694
10,410
9,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Merlin
Tarantulak
Merlin
10
4 / 1 / 6
8,225
823
8,650
4,063
1,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
zehosse
Chiron
14
12 / 1 / 8
9,610
961
11,761
9,049
3,750
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Beiuo
Jormungandr
9
0 / 5 / 2
6,251
625
6,087
11,292
8,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

9
1 / 10 / 0
6,562
656
3,028
9,530
3,340
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Neith
nuHkuMan
Neith
8
1 / 8 / 1
6,458
646
4,759
10,547
3,553
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
5
23
Kills
2
2
Deaths
23
26
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Beiuo
Jormungandr
0
5
2
0.2
W
Cthulhu
Mortios
Cthulhu
7
0
12
13
L
1
10
0
0.1
W
Merlin
Tarantulak
Merlin
4
1
6
7
L
Neith
nuHkuMan
Neith
1
8
1
0.19
W
Chiron
zehosse
Chiron
12
1
8
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,105
Damage
13,874
23,522
Taken
31,369
14,713
Mitigated
15,217
5,275
Healing
2,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Beiuo
Jormungandr
6,087
625
0
993
11,292
8,324
0
4,428
6,864
14,825
0
W
Cthulhu
Mortios
Cthulhu
6,694
672
116
1,150
10,410
9,717
70
3,327
6,793
22,751
0
L
3,028
325
364
765
9,530
3,340
40
4,910
4,620
21,911
0
W
Merlin
Tarantulak
Merlin
8,650
523
0
972
4,063
1,246
96
1,422
2,541
39,017
0
L
Neith
nuHkuMan
Neith
4,759
1,964
0
614
10,547
3,553
60
6,014
4,533
0
12,278
W
Chiron
zehosse
Chiron
11,761
5,051
947
2,090
9,049
3,750
1,376
3,921
5,003
0
37,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,277
Gold Earned
19,271
137
Minions Killed
72
0
Camps Cleared
0
565,630
Distance Traveled
513,104
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
6,251
625
23
2
0
183,185
0
W
Cthulhu
9,442
944
28
3
0
220,744
2
L
Ra
6,562
656
36
4
0
148,394
1
W
Merlin
8,225
823
48
5
0
137,415
0
L
Neith
6,458
646
13
1
0
181,525
0
W
Chiron
9,610
961
61
6
0
207,471
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role