Player Matchup

Chang'e
Chang'e
BrokenBenis
Chang'e
Level 89
God Stats
7W - 7L
1,442 SR
Queue Stats
707W - 638L
1,556 Elo+
Party 1
Khepri
Khepri
KGMack
Khepri
Level 107
God Stats
19W - 13L
1,698 SR
Queue Stats
644W - 636L
1,541 Elo+
Solo
Freya
Freya
Trcver
Freya
Level 54
God Stats
6W - 3L
1,474 SR
Queue Stats
51W - 35L
1,458 Elo+
Party 1
Arachne
Arachne
TtvSaiyanSenpaii
Arachne
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 47L
1,484 Elo+
Party 1
Bakasura
Bakasura
Uniper73
Bakasura
Level 57
God Stats
44W - 30L
1,675 SR
Queue Stats
518W - 536L
1,500 Elo+
Solo
Team Averages
Level 74
1,558 SR
1,508 Elo+

VS

Team Averages
Level 94
1,562 SR
1,532 Elo+
Janus
Janus
Chrys1ALPHA
Janus
Level 58
God Stats
3W - 4L
1,502 SR
Queue Stats
71W - 73L
1,487 Elo+
Solo
Chang'e
Chang'e
Clockwork77777
Chang'e
Level 84
God Stats
78W - 50L
1,676 SR
Queue Stats
245W - 208L
1,554 Elo+
Solo
Aphrodite
Aphrodite
JayTheAngel00
Aphrodite
Level 87
God Stats
13W - 13L
1,705 SR
Queue Stats
230W - 228L
1,507 Elo+
Party 2
Danzaburou
Danzaburou
PurpNight
Danzaburou
Level 109
God Stats
8W - 9L
1,282 SR
Queue Stats
122W - 97L
1,485 Elo+
Solo
Nemesis
Nemesis
TheNxtGoddess
Nemesis
Level 133
God Stats
1W - 2L
1,643 SR
Queue Stats
125W - 113L
1,628 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BrokenBenis
Chang'e
19
10 / 8 / 8
13,106
596
22,751
21,326
8,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
KGMack
Khepri
15
1 / 1 / 13
10,807
491
7,639
20,127
20,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Freya
Trcver
Freya
19
9 / 3 / 6
12,665
576
12,367
11,166
6,895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
7 / 4 / 5
12,605
573
12,960
18,503
13,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bakasura
Uniper73
Bakasura
18
2 / 6 / 8
11,673
531
11,872
22,222
11,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 2 / 0
6,325
288
437
1,552
310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes

Shoes

+6%
Movement Speed

18
5 / 7 / 5
11,819
537
18,292
23,048
8,890
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Aphrodite
JayTheAngel00
Aphrodite
18
3 / 6 / 10
11,680
531
11,824
18,592
7,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
PurpNight
Danzaburou
18
2 / 8 / 4
11,732
533
8,613
16,398
6,049
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Nemesis
19
12 / 7 / 6
12,796
582
24,165
28,100
10,247
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
47
29
Kills
22
22
Deaths
30
40
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Chang'e
BrokenBenis
Chang'e
10
8
8
1.75
L
0
2
0
0
L
5
7
5
1.07
L
Aphrodite
JayTheAngel00
Aphrodite
3
6
10
1.33
W
Khepri
KGMack
Khepri
1
1
13
7.5
L
Danzaburou
PurpNight
Danzaburou
2
8
4
0.5
L
Nemesis
12
7
6
2.14
W
Freya
Trcver
Freya
9
3
6
4
W
7
4
5
2.38
W
Bakasura
Uniper73
Bakasura
2
6
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,589
Damage
63,331
93,344
Taken
87,690
60,621
Mitigated
33,328
27,253
Healing
29,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
BrokenBenis
Chang'e
22,751
844
2,405
6,344
21,326
8,967
2,008
7,302
13,984
87,655
0
L
437
150
0
300
1,552
310
0
494
952
3,205
0
L
18,292
433
1,504
8,360
23,048
8,890
510
9,844
11,874
73,392
0
L
Aphrodite
JayTheAngel00
Aphrodite
11,824
1,668
4,393
7,920
18,592
7,832
965
9,998
8,067
52,767
0
W
Khepri
KGMack
Khepri
7,639
796
131
4,786
20,127
20,002
471
7,116
13,011
28,384
0
L
Danzaburou
PurpNight
Danzaburou
8,613
4,185
0
2,520
16,398
6,049
0
10,223
6,067
0
83,756
L
Nemesis
24,165
13,392
0
4,475
28,100
10,247
1,223
10,652
16,272
0
98,619
W
Freya
Trcver
Freya
12,367
3,642
0
3,723
11,166
6,895
1,899
3,020
8,146
58,327
3,840
W
12,960
8,318
0
3,352
18,503
13,476
2,284
4,670
13,816
0
114,015
W
Bakasura
Uniper73
Bakasura
11,872
9,010
0
6,512
22,222
11,281
1,298
8,388
13,834
0
52,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,856
Gold Earned
54,352
528
Minions Killed
498
0
Camps Cleared
0
2,104,143
Distance Traveled
1,490,686
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
13,106
596
128
6
0
374,835
4
L
Janus
6,325
288
8
0
0
58,592
0
L
Chang'e
11,819
537
136
6
0
347,279
4
L
Aphrodite
11,680
531
77
4
0
355,101
1
W
Khepri
10,807
491
34
2
0
447,980
4
L
Danzaburou
11,732
533
135
6
0
330,517
4
L
Nemesis
12,796
582
142
6
0
399,197
3
W
Freya
12,665
576
115
5
0
427,308
4
W
Arachne
12,605
573
142
6
0
462,140
1
W
Bakasura
11,673
531
109
5
0
391,880
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role