Player Matchup

Cthulhu
Cthulhu
Gangsteerio
Cthulhu
Level 16
God Stats
2W - 2L
1,190 SR
Queue Stats
8W - 15L
1,193 Elo+
Solo
Achilles
Achilles
LuluCrazyKiller
Achilles
Level 25
God Stats
2W - 3L
1,344 SR
Queue Stats
73W - 112L
1,249 Elo+
Solo
Tsukuyomi
Tsukuyomi
PauseNLost
Tsukuyomi
Level 25
God Stats
46W - 39L
1,349 SR
Queue Stats
241W - 194L
1,557 Elo+
Solo
Team Averages
Level 22
1,294 SR
1,333 Elo+

VS

Team Averages
Level 22
1,447 SR
1,260 Elo+
Anubis
Anubis
Kota_Khan_666
Anubis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,359 Elo+
Solo
Sun Wukong
Sun Wukong
TRiPPSEE
Sun Wukong
Level 29
God Stats
27W - 42L
1,512 SR
Queue Stats
161W - 226L
1,291 Elo+
Party 1
Olorun
Olorun
v H3LLRA1Z3R v
Olorun
Level 31
God Stats
4W - 17L
1,329 SR
Queue Stats
397W - 696L
1,128 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Gangsteerio
Cthulhu
14
8 / 0 / 18
10,557
754
11,919
10,657
6,106
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Achilles
13
9 / 0 / 16
10,250
732
7,985
6,139
4,873
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tsukuyomi
PauseNLost
Tsukuyomi
14
11 / 1 / 13
11,422
816
15,509
9,144
3,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 13 / 0
7,495
535
4,406
14,761
13,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
TRiPPSEE
Sun Wukong
10
0 / 6 / 0
7,856
561
4,596
13,944
8,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

10
1 / 9 / 0
8,125
580
4,432
12,194
3,867
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
1
28
Kills
1
1
Deaths
28
47
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Gangsteerio
Cthulhu
8
0
18
17
L
0
13
0
0
W
Achilles
9
0
16
17
W
Tsukuyomi
PauseNLost
Tsukuyomi
11
1
13
17.5
L
Sun Wukong
TRiPPSEE
Sun Wukong
0
6
0
0
L
1
9
0
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,413
Damage
13,434
25,940
Taken
40,899
14,586
Mitigated
25,380
6,629
Healing
3,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Gangsteerio
Cthulhu
11,919
525
1,473
1,076
10,657
6,106
510
4,960
5,697
40,847
0
L
4,406
652
65
492
14,761
13,152
22
4,433
10,328
15,185
0
W
Achilles
7,985
2,194
0
2,223
6,139
4,873
0
2,209
3,930
0
22,447
W
Tsukuyomi
PauseNLost
Tsukuyomi
15,509
5,230
0
1,857
9,144
3,607
1,020
1,749
7,395
0
58,205
L
Sun Wukong
TRiPPSEE
Sun Wukong
4,596
1,169
0
1,757
13,944
8,361
0
3,300
10,644
0
24,602
L
4,432
2,601
489
976
12,194
3,867
348
4,256
7,938
16,694
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,229
Gold Earned
23,476
162
Minions Killed
84
0
Camps Cleared
0
777,725
Distance Traveled
580,148
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,557
754
57
4
0
243,117
1
L
Anubis
7,495
535
19
1
0
139,026
0
W
Achilles
10,250
732
17
1
0
244,656
0
W
Tsukuyomi
11,422
816
88
6
0
289,952
1
L
Sun Wukong
7,856
561
37
3
0
266,580
2
L
Olorun
8,125
580
28
2
0
174,542
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role