Player Matchup

Tiamat
Tiamat
BabyHands
Tiamat
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 38L
1,557 Elo+
Party 3
Baron Samedi
Baron Samedi
INORICL2
Baron Samedi
Level 36
God Stats
5W - 5L
1,581 SR
Queue Stats
32W - 46L
1,463 Elo+
Solo
Tsukuyomi
Tsukuyomi
Morgissa
Tsukuyomi
Level 99
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 20L
1,791 Elo+
Party 3
Anhur
Anhur
SmurfLAX42
Anhur
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 82L
1,499 Elo+
Party 3
Achilles
Achilles
brocoolne
Achilles
Level 109
God Stats
26W - 34L
1,545 SR
Queue Stats
708W - 726L
1,562 Elo+
Solo
Team Averages
Level 70
1,525 SR
1,574 Elo+

VS

Team Averages
Level 71
1,590 SR
1,547 Elo+
Ra
Ra
BlackLungHomiej
Ra
Level 13
God Stats
3W - 0L
1,500 SR
Queue Stats
58W - 16L
1,756 Elo+
Party 1
Kali
Kali
Wiitcherr
Kali
Level 61
God Stats
12W - 5L
1,731 SR
Queue Stats
301W - 268L
1,443 Elo+
Party 2
Chang'e
Chang'e
alwaysTaken
Chang'e
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
batagillna
Ganesha
Level 160
God Stats
26W - 24L
1,650 SR
Queue Stats
226W - 178L
1,693 Elo+
Party 1
Medusa
Medusa
paladin7878
Medusa
Level 51
God Stats
4W - 5L
1,568 SR
Queue Stats
153W - 222L
1,343 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BabyHands
Tiamat
11
2 / 5 / 3
7,318
457
5,491
9,483
4,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Baron Samedi
INORICL2
Baron Samedi
11
0 / 3 / 3
7,185
449
4,501
8,282
7,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tsukuyomi
Morgissa
Tsukuyomi
13
6 / 3 / 2
8,288
518
7,308
8,871
2,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anhur
13
2 / 4 / 1
7,463
466
6,285
11,153
3,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Achilles
brocoolne
Achilles
15
2 / 2 / 1
8,367
523
9,323
17,053
14,036
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 3 / 6
10,238
640
12,910
9,104
3,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kali
15
6 / 3 / 5
9,277
580
3,432
13,004
4,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chang'e
alwaysTaken
Chang'e
16
3 / 3 / 3
9,733
608
11,950
13,129
8,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ganesha
batagillna
Ganesha
14
0 / 1 / 16
9,002
563
6,194
9,198
7,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Medusa
13
0 / 2 / 3
7,835
490
4,068
8,826
2,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
50
12
Kills
17
17
Deaths
12
10
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Tiamat
BabyHands
Tiamat
2
5
3
0.7
W
8
3
6
3.67
L
Baron Samedi
INORICL2
Baron Samedi
0
3
3
0.5
L
Tsukuyomi
Morgissa
Tsukuyomi
6
3
2
2.33
L
Anhur
2
4
1
0.63
W
Kali
6
3
5
2.83
W
Chang'e
alwaysTaken
Chang'e
3
3
3
1.5
W
Ganesha
batagillna
Ganesha
0
1
16
8
L
Achilles
brocoolne
Achilles
2
2
1
1.25
W
Medusa
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,908
Damage
38,554
54,842
Taken
53,261
31,867
Mitigated
27,050
18,767
Healing
25,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
BabyHands
Tiamat
5,491
441
0
1,346
9,483
4,623
184
5,985
3,339
29,512
0
W
12,910
1,434
2,714
3,172
9,104
3,583
1,242
1,839
6,999
80,320
0
L
Baron Samedi
INORICL2
Baron Samedi
4,501
406
464
2,405
8,282
7,149
138
3,932
4,307
28,308
0
L
Tsukuyomi
Morgissa
Tsukuyomi
7,308
1,615
0
2,800
8,871
2,828
0
3,764
4,998
0
38,655
L
Anhur
6,285
2,994
0
4,471
11,153
3,231
737
4,358
6,713
0
45,627
W
Kali
3,432
1,359
0
5,247
13,004
4,958
422
2,285
10,439
0
39,376
W
Chang'e
alwaysTaken
Chang'e
11,950
1,641
764
7,364
13,129
8,673
152
880
11,434
63,417
0
W
Ganesha
batagillna
Ganesha
6,194
445
0
3,357
9,198
7,090
482
2,403
6,638
27,453
0
L
Achilles
brocoolne
Achilles
9,323
2,432
0
7,281
17,053
14,036
0
11,745
4,431
234
58,740
W
Medusa
4,068
1,104
0
2,794
8,826
2,746
472
2,101
6,725
0
46,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,621
Gold Earned
46,085
373
Minions Killed
476
0
Camps Cleared
0
1,514,585
Distance Traveled
1,593,136
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,318
457
64
4
0
286,282
2
W
Ra
10,238
640
161
10
0
328,550
4
L
Baron Samedi
7,185
449
46
3
0
274,697
11
L
Tsukuyomi
8,288
518
76
5
0
346,741
4
L
Anhur
7,463
466
74
5
0
269,031
0
W
Kali
9,277
580
84
5
0
353,550
0
W
Chang'e
9,733
608
117
7
0
276,341
4
W
Ganesha
9,002
563
5
0
0
319,209
2
L
Achilles
8,367
523
113
7
0
337,834
2
W
Medusa
7,835
490
109
7
0
315,486
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role