Player Matchup

Izanami
Izanami
I k a j b h
Izanami
Level 23
God Stats
5W - 2L
1,500 SR
Queue Stats
104W - 126L
1,523 Elo+
Party 1
Awilix
Awilix
Penguin4207524
Awilix
Level 20
God Stats
19W - 32L
1,512 SR
Queue Stats
43W - 67L
1,472 Elo+
Party 1
Nox
Nox
Ragnot8573
Nox
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
160W - 131L
1,633 Elo+
Solo
Zeus
Zeus
Whyusomad5983
Zeus
Level 28
God Stats
2W - 4L
1,266 SR
Queue Stats
520W - 526L
1,522 Elo+
Party 1
Set
Set
XxObi TanobiexX
Set
Level 68
God Stats
6W - 13L
1,769 SR
Queue Stats
917W - 952L
1,460 Elo+
Party 1
Team Averages
Level 31
1,510 SR
1,522 Elo+

VS

Team Averages
Level 23
1,594 SR
1,627 Elo+
Artemis
Artemis
Angeldevyne1
Artemis
Level 29
God Stats
4W - 2L
1,439 SR
Queue Stats
54W - 47L
1,614 Elo+
Solo
Sobek
Sobek
HayBales6743
Sobek
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
57W - 57L
1,622 Elo+
Solo
Thanatos
Thanatos
Mc Zooglez
Thanatos
Level 16
God Stats
2W - 0L
1,728 SR
Queue Stats
26W - 11L
1,665 Elo+
Solo
Cthulhu
Cthulhu
MrK00l-aid308
Cthulhu
Level 28
God Stats
94W - 71L
1,590 SR
Queue Stats
305W - 311L
1,466 Elo+
Solo
Zeus
Zeus
TheDeutschBlitz
Zeus
Level 25
God Stats
14W - 8L
1,715 SR
Queue Stats
139W - 130L
1,766 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
I k a j b h
Izanami
7
3 / 5 / 0
5,205
521
5,010
6,892
1,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

5
0 / 8 / 0
4,115
412
3,172
6,775
1,400
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
1 / 0 / 0
6,099
610
4,833
3,609
1,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
3 / 6 / 0
5,666
567
3,478
6,813
2,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
0 / 8 / 0
4,328
433
3,185
8,125
2,335
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Angeldevyne1
Artemis
11
7 / 1 / 6
6,756
676
6,596
9,054
2,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
0 / 1 / 0
5,559
556
2,431
7,866
5,527
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Thanatos
Mc Zooglez
Thanatos
10
3 / 2 / 5
6,113
611
3,830
5,964
3,124
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
9
5 / 2 / 6
6,141
614
3,733
7,421
3,861
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

11
11 / 1 / 1
7,117
712
7,662
4,571
1,437
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
44
7
Kills
26
27
Deaths
7
0
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Artemis
Angeldevyne1
Artemis
7
1
6
10
W
0
1
0
0
L
Izanami
I k a j b h
Izanami
3
5
0
0.6
W
Thanatos
Mc Zooglez
Thanatos
3
2
5
2.75
W
Cthulhu
5
2
6
4
L
0
8
0
0
L
1
0
0
1
W
11
1
1
11.5
L
3
6
0
0.5
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,678
Damage
24,252
32,214
Taken
34,876
8,676
Mitigated
16,320
3,504
Healing
18,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Angeldevyne1
Artemis
6,596
3,991
87
3,759
9,054
2,371
512
0
9,054
0
31,494
W
2,431
166
0
5,065
7,866
5,527
0
4,162
3,376
24,472
0
L
Izanami
I k a j b h
Izanami
5,010
3,075
0
1,478
6,892
1,643
0
2,035
4,857
0
18,652
W
Thanatos
Mc Zooglez
Thanatos
3,830
2,013
0
5,094
5,964
3,124
0
1,452
4,357
0
31,776
W
Cthulhu
3,733
412
246
2,570
7,421
3,861
245
1,025
6,350
22,513
0
L
3,172
1,642
0
140
6,775
1,400
0
1,330
5,445
0
11,643
L
4,833
563
0
993
3,609
1,148
0
2,116
1,178
33,654
0
W
7,662
1,142
0
2,078
4,571
1,437
705
1,045
3,428
29,496
0
L
3,478
702
0
743
6,813
2,150
0
4,041
2,520
16,131
0
L
3,185
2,072
0
150
8,125
2,335
0
3,485
4,388
0
15,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,413
Gold Earned
31,686
212
Minions Killed
255
0
Camps Cleared
0
860,257
Distance Traveled
911,649
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
6,756
676
50
5
0
175,808
0
W
Sobek
5,559
556
50
5
0
160,853
0
L
Izanami
5,205
521
30
3
0
134,202
0
W
Thanatos
6,113
611
58
6
0
197,621
6
W
Cthulhu
6,141
614
34
3
0
203,174
2
L
Awilix
4,115
412
23
2
0
183,859
0
L
Nox
6,099
610
89
9
0
195,208
0
W
Zeus
7,117
712
63
6
0
174,193
3
L
Zeus
5,666
567
35
4
0
155,270
0
L
Set
4,328
433
35
4
0
191,718
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role