Player Matchup

Bacchus
Bacchus
DoubleLLx
Bacchus
Level 21
God Stats
17W - 11L
1,777 SR
Queue Stats
140W - 112L
1,458 Elo+
Party 3
Medusa
Medusa
IllIlBIlllI
Medusa
Level 3
God Stats
2W - 0L
1,757 SR
Queue Stats
6W - 4L
1,517 Elo+
Party 3
Arachne
Arachne
KeolaMax
Arachne
Level 39
God Stats
17W - 6L
1,652 SR
Queue Stats
236W - 210L
1,510 Elo+
Party 3
Achilles
Achilles
MilkyBorn
Achilles
Level 89
God Stats
21W - 12L
1,530 SR
Queue Stats
408W - 352L
1,523 Elo+
Party 3
Nu Wa
Nu Wa
brada wuzz
Nu Wa
Level 45
God Stats
10W - 7L
1,670 SR
Queue Stats
212W - 180L
1,512 Elo+
Party 3
Team Averages
Level 39
1,677 SR
1,504 Elo+

VS

Team Averages
Level 61
1,428 SR
1,439 Elo+
Ah Puch
Ah Puch
Lagging Dolphin
Ah Puch
Level 143
God Stats
6W - 4L
1,542 SR
Queue Stats
188W - 205L
1,433 Elo+
Party 2
King Arthur
King Arthur
Obsidian Emberi
King Arthur
Level 55
God Stats
0W - 3L
1,349 SR
Queue Stats
15W - 30L
1,500 Elo+
Party 1
Cupid
Cupid
Vixen IV
Cupid
Level 29
God Stats
4W - 5L
1,546 SR
Queue Stats
126W - 137L
1,494 Elo+
Party 1
Serqet
Serqet
ZachC51
Serqet
Level 56
God Stats
14W - 26L
1,403 SR
Queue Stats
195W - 219L
1,435 Elo+
Party 2
Fenrir
Fenrir
monsterbeast138
Fenrir
Level 23
God Stats
5W - 13L
1,303 SR
Queue Stats
39W - 65L
1,334 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DoubleLLx
Bacchus
15
2 / 2 / 5
9,923
496
7,806
12,983
14,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
18
10 / 0 / 3
12,222
611
10,322
10,259
3,721
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Arachne
KeolaMax
Arachne
16
1 / 3 / 3
10,041
502
5,049
12,054
4,973
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
MilkyBorn
Achilles
20
6 / 2 / 3
12,364
618
15,615
13,729
13,452
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
17
1 / 3 / 3
10,502
525
11,379
10,558
3,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 1
9,999
500
11,428
8,265
2,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Obsidian Emberi
King Arthur
15
0 / 4 / 1
8,379
419
2,387
15,430
7,406
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cupid
Vixen IV
Cupid
12
0 / 4 / 3
7,168
358
5,918
13,134
5,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Serqet
ZachC51
Serqet
12
0 / 5 / 3
7,534
377
4,811
15,288
11,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

15
4 / 5 / 1
9,417
471
8,643
17,835
6,607
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
19
20
Kills
10
10
Deaths
20
17
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bacchus
DoubleLLx
Bacchus
2
2
5
2.25
W
Medusa
10
0
3
11.5
W
Arachne
KeolaMax
Arachne
1
3
3
0.83
L
6
2
1
3.25
W
Achilles
MilkyBorn
Achilles
6
2
3
3.75
L
King Arthur
Obsidian Emberi
King Arthur
0
4
1
0.13
L
Cupid
Vixen IV
Cupid
0
4
3
0.38
L
Serqet
ZachC51
Serqet
0
5
3
0.3
W
Nu Wa
1
3
3
0.83
L
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,171
Damage
33,187
59,583
Taken
69,952
40,436
Mitigated
33,888
15,268
Healing
17,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
DoubleLLx
Bacchus
7,806
905
354
2,199
12,983
14,545
670
442
11,713
28,281
0
W
Medusa
10,322
4,350
0
987
10,259
3,721
1,856
2,974
7,285
0
93,953
W
Arachne
KeolaMax
Arachne
5,049
3,765
0
2,163
12,054
4,973
0
3,282
8,772
0
73,250
L
11,428
165
0
2,755
8,265
2,950
0
2,394
5,555
65,978
0
W
Achilles
MilkyBorn
Achilles
15,615
6,882
0
6,027
13,729
13,452
0
60
13,417
0
84,148
L
King Arthur
Obsidian Emberi
King Arthur
2,387
500
0
3,594
15,430
7,406
248
1,322
13,496
0
41,489
L
Cupid
Vixen IV
Cupid
5,918
3,081
136
3,502
13,134
5,476
0
4,960
7,922
0
39,740
L
Serqet
ZachC51
Serqet
4,811
1,314
0
2,943
15,288
11,449
0
5,444
9,527
0
23,372
W
Nu Wa
11,379
853
0
3,538
10,558
3,745
1,184
4,670
5,888
76,813
0
L
8,643
1,947
0
5,043
17,835
6,607
0
3,797
13,645
0
68,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,052
Gold Earned
42,497
626
Minions Killed
417
0
Camps Cleared
0
1,865,524
Distance Traveled
1,826,979
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,923
496
41
2
0
355,407
3
W
Medusa
12,222
611
155
8
0
393,361
0
W
Arachne
10,041
502
121
6
0
424,572
0
L
Ah Puch
9,999
500
132
7
0
359,470
4
W
Achilles
12,364
618
152
8
0
368,371
2
L
King Arthur
8,379
419
84
4
0
351,434
0
L
Cupid
7,168
358
65
3
0
330,311
0
L
Serqet
7,534
377
33
2
0
389,756
0
W
Nu Wa
10,502
525
157
8
0
323,813
2
L
Fenrir
9,417
471
103
5
0
396,008
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role