Player Matchup

Ymir
Ymir
JAMES__900
Ymir
Level 6
God Stats
2W - 6L
1,318 SR
Queue Stats
3W - 9L
1,084 Elo+
Party 1
Fenrir
Fenrir
TRFN2
Fenrir
Level 15
God Stats
8W - 10L
1,290 SR
Queue Stats
52W - 54L
1,246 Elo+
Party 1
Danzaburou
Danzaburou
W5R_39
Danzaburou
Level 16
God Stats
0W - 2L
1,212 SR
Queue Stats
10W - 13L
1,316 Elo+
Party 1
Neith
Neith
W5R__39
Neith
Level 29
God Stats
56W - 97L
1,401 SR
Queue Stats
178W - 258L
1,300 Elo+
Party 1
Loki
Loki
turkiturki33
Loki
Level 27
God Stats
17W - 25L
1,257 SR
Queue Stats
81W - 114L
1,347 Elo+
Party 1
Team Averages
Level 19
1,296 SR
1,259 Elo+

VS

Team Averages
Level 18
1,490 SR
1,499 Elo+
Chernobog
Chernobog
Canneman1234
Chernobog
Level 29
God Stats
17W - 19L
1,462 SR
Queue Stats
278W - 323L
1,492 Elo+
Solo
Hou Yi
Hou Yi
Jacob-gurey
Hou Yi
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,358 Elo+
Solo
Sun Wukong
Sun Wukong
Kugelbergs
Sun Wukong
Level 17
God Stats
2W - 2L
1,296 SR
Queue Stats
5W - 3L
1,601 Elo+
Solo
Neith
Neith
Manu60000-_-
Neith
Level 23
God Stats
4W - 0L
1,693 SR
Queue Stats
5W - 1L
1,543 Elo+
Solo
Yemoja
Yemoja
MickyCat
Yemoja
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 14 / 3
9,320
388
7,555
31,260
34,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Fenrir
TRFN2
Fenrir
16
3 / 7 / 5
10,773
449
12,896
23,579
10,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Danzaburou
W5R_39
Danzaburou
16
2 / 8 / 4
10,606
442
8,676
21,226
7,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Neith
W5R__39
Neith
15
1 / 5 / 1
9,440
393
11,520
16,772
6,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

17
6 / 5 / 1
10,841
452
14,115
19,585
8,634
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Canneman1234
Chernobog
20
17 / 2 / 5
14,128
589
33,762
22,350
13,204
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hou Yi
18
9 / 1 / 16
12,513
521
20,213
18,577
10,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
Kugelbergs
Sun Wukong
17
7 / 4 / 14
12,737
531
11,586
18,175
11,111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

18
4 / 3 / 9
12,614
526
14,194
10,696
5,862
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
MickyCat
Yemoja
17
2 / 2 / 26
12,426
518
9,180
15,498
17,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
109
12
Kills
39
39
Deaths
12
14
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Chernobog
Canneman1234
Chernobog
17
2
5
9.75
L
0
14
3
0.11
W
Hou Yi
9
1
16
17
W
Sun Wukong
Kugelbergs
Sun Wukong
7
4
14
3.5
W
4
3
9
2.83
W
Yemoja
MickyCat
Yemoja
2
2
26
7.5
L
Fenrir
TRFN2
Fenrir
3
7
5
0.79
L
Danzaburou
W5R_39
Danzaburou
2
8
4
0.5
L
Neith
W5R__39
Neith
1
5
1
0.3
L
6
5
1
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,762
Damage
88,935
112,422
Taken
85,296
67,553
Mitigated
57,997
15,141
Healing
34,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
Canneman1234
Chernobog
33,762
24,957
0
10,921
22,350
13,204
4,104
1,236
21,114
0
101,482
L
7,555
902
0
870
31,260
34,470
175
3,532
27,728
32,012
0
W
Hou Yi
20,213
11,034
0
8,633
18,577
10,306
2,080
2,070
16,507
0
74,660
W
Sun Wukong
Kugelbergs
Sun Wukong
11,586
2,951
0
4,033
18,175
11,111
2,803
989
17,186
0
70,473
W
14,194
6,346
1,168
2,394
10,696
5,862
5,559
587
10,109
0
83,806
W
Yemoja
MickyCat
Yemoja
9,180
2,140
4,771
2,972
15,498
17,514
2,377
2,673
12,825
30,827
0
L
Fenrir
TRFN2
Fenrir
12,896
4,641
0
5,215
23,579
10,514
1,169
1,574
22,005
0
58,186
L
Danzaburou
W5R_39
Danzaburou
8,676
2,177
0
4,698
21,226
7,479
754
1,597
19,629
0
40,179
L
Neith
W5R__39
Neith
11,520
6,350
0
4,358
16,772
6,456
0
1,512
15,260
0
54,162
L
14,115
8,551
0
0
19,585
8,634
193
965
18,620
0
62,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,980
Gold Earned
64,418
371
Minions Killed
544
0
Camps Cleared
0
2,025,361
Distance Traveled
2,147,169
0
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
14,128
589
131
5
0
467,643
3
L
Ymir
9,320
388
45
2
0
399,582
0
W
Hou Yi
12,513
521
107
4
0
389,107
3
W
Sun Wukong
12,737
531
119
5
0
446,945
0
W
Neith
12,614
526
141
6
0
396,053
6
W
Yemoja
12,426
518
46
2
0
447,421
4
L
Fenrir
10,773
449
87
4
0
442,215
0
L
Danzaburou
10,606
442
71
3
0
375,126
0
L
Neith
9,440
393
78
3
0
369,479
0
L
Loki
10,841
452
90
4
0
438,959
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role