Player Matchup

Aphrodite
Aphrodite
FRUITCAKE981896
Aphrodite
Level 62
God Stats
65W - 43L
1,635 SR
Queue Stats
421W - 381L
1,635 Elo+
Party 1
Horus
Horus
RiceFieldMF
Horus
Level 155
God Stats
5W - 3L
1,809 SR
Queue Stats
495W - 420L
1,627 Elo+
Party 1
He Bo
He Bo
Sad Drag
He Bo
Level 69
God Stats
2W - 0L
1,531 SR
Queue Stats
98W - 26L
1,774 Elo+
Party 3
Sobek
Sobek
Sadder Drag
Sobek
Level 27
God Stats
10W - 0L
1,977 SR
Queue Stats
75W - 13L
1,807 Elo+
Party 3
Danzaburou
Danzaburou
kangaroobich
Danzaburou
Level 24
God Stats
17W - 8L
1,674 SR
Queue Stats
19W - 11L
1,602 Elo+
Party 1
Team Averages
Level 67
1,725 SR
1,689 Elo+

VS

Team Averages
Level 110
1,684 SR
1,608 Elo+
Olorun
Olorun
BlairXHeart
Olorun
Level 156
God Stats
11W - 9L
1,625 SR
Queue Stats
711W - 728L
1,533 Elo+
Solo
Set
Set
BlockmyStacks
Set
Level 66
God Stats
4W - 4L
1,316 SR
Queue Stats
135W - 112L
1,642 Elo+
Party 2
Bellona
Bellona
MirageDeceiver
Bellona
Level 39
God Stats
9W - 4L
2,008 SR
Queue Stats
417W - 282L
1,664 Elo+
Party 2
Danzaburou
Danzaburou
N1Soul
Danzaburou
Level 155
God Stats
13W - 7L
1,839 SR
Queue Stats
216W - 156L
1,700 Elo+
Party 2
Tiamat
Tiamat
NinjaoftheRose
Tiamat
Level 136
God Stats
10W - 8L
1,632 SR
Queue Stats
403W - 377L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
FRUITCAKE981896
Aphrodite
18
0 / 6 / 9
11,018
408
6,510
17,767
7,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
5 / 3 / 22
14,253
528
15,751
20,803
15,270
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

He Bo
Sad Drag
He Bo
20
21 / 2 / 5
18,477
684
28,588
22,134
16,730
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

20
6 / 2 / 8
15,085
559
19,293
24,650
30,857
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
kangaroobich
Danzaburou
20
8 / 6 / 7
13,750
509
19,705
20,218
9,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
18
1 / 11 / 4
11,816
438
11,791
22,301
8,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

20
10 / 7 / 3
15,767
584
16,613
24,312
15,627
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
1 / 8 / 4
13,407
497
15,708
26,312
27,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
N1Soul
Danzaburou
20
6 / 7 / 6
13,559
502
21,385
25,506
11,281
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
0 / 8 / 12
10,245
379
10,013
23,113
36,770
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
47
40
Kills
18
19
Deaths
41
51
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Olorun
1
11
4
0.27
L
10
7
3
1.64
W
Aphrodite
FRUITCAKE981896
Aphrodite
0
6
9
0.75
L
1
8
4
0.38
L
Danzaburou
N1Soul
Danzaburou
6
7
6
1.29
L
0
8
12
0.75
W
5
3
22
5.33
W
He Bo
Sad Drag
He Bo
21
2
5
11.75
W
6
2
8
5
W
Danzaburou
kangaroobich
Danzaburou
8
6
7
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,847
Damage
75,510
105,572
Taken
121,544
80,173
Mitigated
100,293
54,868
Healing
32,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
11,791
5,690
458
6,073
22,301
8,745
338
12,946
9,186
86,810
0
L
16,613
8,000
0
7,643
24,312
15,627
98
8,874
15,356
0
132,008
W
Aphrodite
FRUITCAKE981896
Aphrodite
6,510
372
6,654
9,804
17,767
7,736
50
2,669
15,098
58,319
0
L
15,708
8,795
0
6,630
26,312
27,870
0
13,939
11,682
0
95,550
L
Danzaburou
N1Soul
Danzaburou
21,385
7,224
0
8,993
25,506
11,281
4,122
9,328
15,876
0
109,057
L
10,013
1,144
0
2,950
23,113
36,770
90
7,952
14,973
39,631
0
W
15,751
6,203
4,600
8,515
20,803
15,270
1,714
2,802
18,001
0
86,636
W
He Bo
Sad Drag
He Bo
28,588
1,730
386
8,194
22,134
16,730
1,819
9,139
12,995
160,759
0
W
19,293
2,387
0
10,726
24,650
30,857
408
2,643
22,007
89,694
0
W
Danzaburou
kangaroobich
Danzaburou
19,705
10,946
0
5,989
20,218
9,580
226
4,551
15,667
0
86,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,583
Gold Earned
64,794
713
Minions Killed
746
0
Camps Cleared
0
2,574,465
Distance Traveled
2,408,387
17
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
11,816
438
146
5
0
436,837
10
L
Set
15,767
584
195
7
0
512,995
2
W
Aphrodite
11,018
408
83
3
0
470,487
2
L
Bellona
13,407
497
191
7
0
493,863
3
L
Danzaburou
13,559
502
172
6
0
486,208
7
L
Tiamat
10,245
379
42
2
0
478,484
11
W
Horus
14,253
528
113
4
0
561,052
0
W
He Bo
18,477
684
259
10
0
503,126
6
W
Sobek
15,085
559
157
6
0
511,455
4
W
Danzaburou
13,750
509
101
4
0
528,345
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role