Player Matchup

Nemesis
Nemesis
APEHDA123
Nemesis
Level 26
God Stats
0W - 1L
1,864 SR
Queue Stats
17W - 29L
1,368 Elo+
Solo
Fenrir
Fenrir
Gooovera
Fenrir
Level 5
God Stats
0W - 1L
1,363 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Ra
Ra
Tarantulak
Ra
Level 12
God Stats
1W - 1L
1,766 SR
Queue Stats
11W - 10L
1,565 Elo+
Solo
Team Averages
Level 14
1,665 SR
1,478 Elo+

VS

Team Averages
Level 41
1,462 SR
1,473 Elo+
Cthulhu
Cthulhu
Matte120233
Cthulhu
Level 29
God Stats
8W - 4L
1,464 SR
Queue Stats
322W - 302L
1,463 Elo+
Solo
Baron Samedi
Baron Samedi
Nagatoooo
Baron Samedi
Level 26
God Stats
34W - 25L
1,531 SR
Queue Stats
173W - 179L
1,449 Elo+
Solo
Medusa
Medusa
r4n4s4ns
Medusa
Level 67
God Stats
1W - 7L
1,392 SR
Queue Stats
74W - 111L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
APEHDA123
Nemesis
16
3 / 4 / 8
11,906
627
9,899
19,249
9,692
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Gooovera
Fenrir
13
3 / 10 / 3
11,192
589
6,720
16,596
9,997
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

18
9 / 5 / 4
13,555
713
24,247
16,108
10,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Matte120233
Cthulhu
15
5 / 6 / 11
13,636
718
11,202
25,356
26,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Baron Samedi
Nagatoooo
Baron Samedi
18
8 / 5 / 10
13,878
730
18,070
12,760
7,500
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
r4n4s4ns
Medusa
17
6 / 4 / 11
13,065
688
12,732
13,755
5,361
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
51
15
Kills
19
19
Deaths
15
15
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Nemesis
APEHDA123
Nemesis
3
4
8
1.75
L
Fenrir
Gooovera
Fenrir
3
10
3
0.45
W
Cthulhu
Matte120233
Cthulhu
5
6
11
1.75
W
Baron Samedi
Nagatoooo
Baron Samedi
8
5
10
2.6
L
9
5
4
2.2
W
Medusa
r4n4s4ns
Medusa
6
4
11
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,866
Damage
42,004
51,953
Taken
51,871
30,560
Mitigated
38,893
15,575
Healing
16,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
APEHDA123
Nemesis
9,899
5,791
0
5,560
19,249
9,692
90
10,757
8,492
0
52,085
L
Fenrir
Gooovera
Fenrir
6,720
1,684
0
517
16,596
9,997
721
8,753
7,843
0
17,827
W
Cthulhu
Matte120233
Cthulhu
11,202
1,612
514
3,036
25,356
26,032
361
8,038
17,318
35,380
0
W
Baron Samedi
Nagatoooo
Baron Samedi
18,070
2,303
4,787
4,082
12,760
7,500
762
8,742
4,018
52,637
0
L
24,247
2,602
2,244
7,254
16,108
10,871
262
10,469
5,639
96,903
0
W
Medusa
r4n4s4ns
Medusa
12,732
6,289
1,348
2,738
13,755
5,361
2,135
7,487
6,268
0
66,558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,653
Gold Earned
40,579
214
Minions Killed
211
0
Camps Cleared
0
862,517
Distance Traveled
989,458
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
11,906
627
54
3
0
308,658
4
L
Fenrir
11,192
589
29
2
0
235,470
1
W
Cthulhu
13,636
718
54
3
0
334,943
5
W
Baron Samedi
13,878
730
72
4
0
310,065
5
L
Ra
13,555
713
131
7
0
318,389
4
W
Medusa
13,065
688
85
4
0
344,450
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role