Player Matchup

Yemoja
Yemoja
Platinum I
Alter_Spear
Yemoja
Platinum I
Level 160
God Stats
5W - 5L
1,414 SR
Queue Stats
243W - 233L
2,056 MMR
Solo
Janus
Janus
Platinum III
Boogle Time
Janus
Platinum III
Level 149
God Stats
2W - 2L
1,743 SR
Queue Stats
180W - 152L
2,099 MMR
Party 1
Cupid
Cupid
Diamond V
O Barretta O
Cupid
Diamond V
Level 112
God Stats
4W - 3L
1,684 SR
Queue Stats
140W - 116L
2,140 MMR
Party 1
Tyr
Tyr
Diamond IV
Rosario_Flores
Tyr
Diamond IV
Level 95
God Stats
11W - 16L
1,480 SR
Queue Stats
190W - 162L
2,062 MMR
Solo
Ao Kuang
Ao Kuang
Platinum V
imObvioslycrazy
Ao Kuang
Platinum V
Level 156
God Stats
0W - 2L
1,514 SR
Queue Stats
42W - 26L
2,041 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 134
1,567 SR
2,080 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 131
1,870 SR
2,142 MMR
Fenrir
Fenrir
Platinum I
Alec sux
Fenrir
Platinum I
Level 83
God Stats
12W - 7L
1,813 SR
Queue Stats
114W - 104L
1,993 MMR
Solo
Raijin
Raijin
Platinum II
Don Oasc
Raijin
Platinum II
Level 158
God Stats
20W - 9L
1,930 SR
Queue Stats
301W - 307L
1,905 MMR
Party 2
Amaterasu
Amaterasu
Diamond V
Don Quiroz
Amaterasu
Diamond V
Level 143
God Stats
6W - 2L
1,958 SR
Queue Stats
311W - 295L
2,126 MMR
Party 2
Cthulhu
Cthulhu
Platinum II
JRbeyblade
Cthulhu
Platinum II
Level 124
God Stats
10W - 7L
1,854 SR
Queue Stats
77W - 57L
1,992 MMR
Solo
Anhur
Anhur
Masters
oBlucaso
Anhur
Masters
Level 149
God Stats
3W - 4L
1,797 SR
Queue Stats
122W - 96L
2,692 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
16
0 / 3 / 5
10,568
391
5,972
21,807
21,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
3 / 5 / 2
11,947
442
18,004
21,833
9,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
2 / 5 / 3
12,944
479
16,739
24,999
11,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

19
1 / 6 / 3
12,289
455
16,992
30,795
39,360
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ao Kuang
18
6 / 5 / 2
11,890
440
12,293
25,320
11,661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
ScyllaSetNemesisApolloCu Chulainn

VS

Bans
DanzaburouGuan YuTsukuyomiSun WukongNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Alec sux
Fenrir
20
5 / 2 / 4
15,610
578
11,968
24,448
15,469
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Raijin
Don Oasc
Raijin
19
3 / 3 / 10
14,038
520
11,229
13,611
5,660
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Amaterasu
Don Quiroz
Amaterasu
20
4 / 1 / 12
14,873
551
13,519
29,714
30,516
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cthulhu
JRbeyblade
Cthulhu
19
0 / 4 / 18
13,564
502
16,224
28,531
32,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anhur
oBlucaso
Anhur
20
11 / 2 / 9
16,050
594
39,130
24,140
12,866
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
76
12
Kills
23
24
Deaths
12
15
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Alec sux
Fenrir
5
2
4
3.5
L
Yemoja
0
3
5
0.83
L
3
5
2
0.8
W
Raijin
Don Oasc
Raijin
3
3
10
2.67
W
Amaterasu
Don Quiroz
Amaterasu
4
1
12
10
W
Cthulhu
JRbeyblade
Cthulhu
0
4
18
2.25
L
2
5
3
0.7
L
1
6
3
0.42
L
Ao Kuang
6
5
2
1.4
W
Anhur
oBlucaso
Anhur
11
2
9
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,000
Damage
92,070
124,754
Taken
120,444
93,668
Mitigated
96,886
42,100
Healing
55,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Alec sux
Fenrir
11,968
6,038
0
6,789
24,448
15,469
2,796
5,935
18,365
0
156,983
L
Yemoja
5,972
1,283
5,891
5,364
21,807
21,368
231
6,826
14,883
30,592
0
L
18,004
1,059
328
5,263
21,833
9,479
450
7,177
14,527
105,526
0
W
Raijin
Don Oasc
Raijin
11,229
1,308
0
1,935
13,611
5,660
1,643
8,227
5,174
78,978
0
W
Amaterasu
Don Quiroz
Amaterasu
13,519
3,916
0
19,169
29,714
30,516
1,688
5,884
23,640
13,700
66,776
W
Cthulhu
JRbeyblade
Cthulhu
16,224
1,356
2,751
9,802
28,531
32,375
1,178
10,375
17,765
63,765
0
L
16,739
11,123
148
9,219
24,999
11,800
1,088
2,712
22,265
0
115,126
L
16,992
1,120
0
10,349
30,795
39,360
97
7,543
23,012
0
82,925
L
Ao Kuang
12,293
1,898
0
5,538
25,320
11,661
0
6,443
18,619
86,663
0
W
Anhur
oBlucaso
Anhur
39,130
20,414
0
15,479
24,140
12,866
4,657
8,518
15,526
0
144,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,638
Gold Earned
74,135
696
Minions Killed
753
0
Camps Cleared
0
2,440,316
Distance Traveled
2,716,224
38
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
15,610
578
183
7
0
592,400
3
L
Yemoja
10,568
391
42
2
0
463,465
4
L
Janus
11,947
442
206
8
0
483,202
12
W
Raijin
14,038
520
165
6
0
477,469
7
W
Amaterasu
14,873
551
153
6
0
591,446
4
W
Cthulhu
13,564
502
72
3
0
581,592
2
L
Cupid
12,944
479
186
7
0
467,923
8
L
Tyr
12,289
455
140
5
0
495,373
3
L
Ao Kuang
11,890
440
122
5
0
530,353
11
W
Anhur
16,050
594
180
7
0
473,317
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role