Player Matchup

Mercury
Mercury
EnderMage1998
Mercury
Level 107
God Stats
1W - 2L
1,287 SR
Queue Stats
55W - 46L
1,573 Elo+
Solo
Baron Samedi
Baron Samedi
Evandroterror
Baron Samedi
Level 120
God Stats
52W - 51L
1,574 SR
Queue Stats
671W - 676L
1,398 Elo+
Solo
Sun Wukong
Sun Wukong
KeN Da SaMuRaii
Sun Wukong
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
710W - 829L
1,419 Elo+
Solo
Khepri
Khepri
TruestMoo
Khepri
Level 59
God Stats
21W - 18L
1,505 SR
Queue Stats
185W - 222L
1,454 Elo+
Solo
Danzaburou
Danzaburou
ViscidCobra7264
Danzaburou
Level 62
God Stats
8W - 9L
1,767 SR
Queue Stats
68W - 82L
1,397 Elo+
Solo
Team Averages
Level 99
1,527 SR
1,448 Elo+

VS

Team Averages
Level 83
1,588 SR
1,461 Elo+
Cthulhu
Cthulhu
Erretede
Cthulhu
Level 68
God Stats
14W - 7L
1,755 SR
Queue Stats
42W - 29L
1,448 Elo+
Party 1
Ravana
Ravana
Gauzstein18
Ravana
Level 68
God Stats
1W - 1L
1,591 SR
Queue Stats
37W - 23L
1,432 Elo+
Party 1
Merlin
Merlin
NightEvil_ninja
Merlin
Level 69
God Stats
1W - 3L
1,500 SR
Queue Stats
192W - 193L
1,477 Elo+
Solo
Artio
Artio
YT_VxMaxG23
Artio
Level 103
God Stats
6W - 3L
1,748 SR
Queue Stats
107W - 113L
1,468 Elo+
Solo
Neith
Neith
trashybyte
Neith
Level 105
God Stats
4W - 10L
1,347 SR
Queue Stats
413W - 429L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
15
5 / 5 / 4
9,396
495
8,798
14,921
5,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
Evandroterror
Baron Samedi
17
6 / 2 / 2
10,506
553
14,870
14,808
8,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
KeN Da SaMuRaii
Sun Wukong
15
1 / 2 / 2
8,917
469
9,321
12,345
11,170
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Khepri
TruestMoo
Khepri
13
1 / 2 / 7
8,660
456
4,038
12,605
11,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
ViscidCobra7264
Danzaburou
14
4 / 3 / 2
8,656
456
9,416
11,547
3,911
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Erretede
Cthulhu
13
2 / 3 / 7
9,201
484
8,212
15,051
11,402
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ravana
13
1 / 4 / 4
8,040
423
3,978
8,793
3,673
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

18
5 / 2 / 2
10,772
567
13,808
9,518
3,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
2 / 2 / 0
9,121
480
7,901
19,346
16,356
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
13
3 / 6 / 4
8,213
432
9,619
15,172
5,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
30
17
Kills
13
14
Deaths
17
17
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Mercury
5
5
4
1.4
L
Cthulhu
Erretede
Cthulhu
2
3
7
1.83
W
Baron Samedi
Evandroterror
Baron Samedi
6
2
2
3.5
L
Ravana
1
4
4
0.75
W
Sun Wukong
KeN Da SaMuRaii
Sun Wukong
1
2
2
1
L
5
2
2
3
W
Khepri
TruestMoo
Khepri
1
2
7
2.25
W
Danzaburou
ViscidCobra7264
Danzaburou
4
3
2
1.67
L
2
2
0
1
L
Neith
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,443
Damage
43,518
66,226
Taken
67,880
39,645
Mitigated
40,640
15,743
Healing
25,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
8,798
4,921
0
718
14,921
5,314
475
5,043
9,789
0
53,973
L
Cthulhu
Erretede
Cthulhu
8,212
647
353
2,946
15,051
11,402
132
4,662
10,389
22,240
0
W
Baron Samedi
Evandroterror
Baron Samedi
14,870
918
1,170
5,431
14,808
8,023
819
7,297
7,046
82,542
0
L
Ravana
3,978
643
0
1,670
8,793
3,673
0
2,444
6,349
0
54,970
W
Sun Wukong
KeN Da SaMuRaii
Sun Wukong
9,321
1,523
0
2,243
12,345
11,170
372
7,695
4,607
0
53,167
L
13,808
843
0
1,917
9,518
3,931
195
5,776
3,717
79,272
0
W
Khepri
TruestMoo
Khepri
4,038
42
0
2,983
12,605
11,227
0
4,828
7,681
18,833
0
W
Danzaburou
ViscidCobra7264
Danzaburou
9,416
4,787
486
2,712
11,547
3,911
1,084
4,267
7,182
0
53,624
L
7,901
853
0
12,223
19,346
16,356
108
1,520
17,076
58,002
0
L
Neith
9,619
4,110
0
6,062
15,172
5,278
818
4,506
10,666
0
45,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,135
Gold Earned
45,347
437
Minions Killed
444
0
Camps Cleared
0
1,752,796
Distance Traveled
1,649,484
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,396
495
94
5
0
375,248
0
L
Cthulhu
9,201
484
33
2
0
348,185
3
W
Baron Samedi
10,506
553
148
8
0
336,869
0
L
Ravana
8,040
423
85
4
0
332,161
1
W
Sun Wukong
8,917
469
95
5
0
324,109
0
L
Merlin
10,772
567
161
8
0
320,074
2
W
Khepri
8,660
456
18
1
0
365,822
6
W
Danzaburou
8,656
456
82
4
0
350,748
5
L
Artio
9,121
480
95
5
0
370,322
7
L
Neith
8,213
432
70
4
0
278,742
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role