Player Matchup

Arachne
Arachne
Silver IV
 
Arachne
Silver IV
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Silver III
Latrell1kk
Kukulkan
Silver III
Level 84
God Stats
2W - 4L
1,513 SR
Queue Stats
19W - 27L
1,412 MMR
Solo
Ymir
Ymir
Gold III
MidStriDe
Ymir
Gold III
Level 124
God Stats
15W - 12L
1,691 SR
Queue Stats
210W - 217L
1,413 MMR
Solo
Chiron
Chiron
Silver I
xQNDx TAMER22
Chiron
Silver I
Level 97
God Stats
10W - 7L
1,448 SR
Queue Stats
99W - 97L
1,264 MMR
Party 2
Guan Yu
Guan Yu
Gold II
xQNDxWARMACHINE
Guan Yu
Gold II
Level 141
God Stats
14W - 13L
1,606 SR
Queue Stats
306W - 318L
1,543 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 109
1,552 SR
1,426 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 93
1,449 SR
1,410 MMR
Xing Tian
Xing Tian
Silver I
Bone-Dad-D
Xing Tian
Silver I
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 23L
1,324 MMR
Party 1
Fenrir
Fenrir
Gold V
Joshvelra
Fenrir
Gold V
Level 106
God Stats
2W - 3L
1,500 SR
Queue Stats
303W - 301L
1,402 MMR
Solo
Hachiman
Hachiman
Silver II
Middle Laner
Hachiman
Silver II
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 59L
1,444 MMR
Solo
Da Ji
Da Ji
Silver IV
Momokameo
Da Ji
Silver IV
Level 38
God Stats
6W - 7L
1,435 SR
Queue Stats
10W - 16L
1,397 MMR
Solo
Nu Wa
Nu Wa
Gold V
wolfkeeper7
Nu Wa
Gold V
Level 125
God Stats
0W - 1L
1,311 SR
Queue Stats
18W - 20L
1,484 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
8 / 2 / 12
10,270
571
15,341
13,351
7,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
Latrell1kk
Kukulkan
17
6 / 0 / 6
10,871
604
9,644
4,784
1,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
14
6 / 4 / 8
9,509
528
8,305
13,386
8,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
4 / 0 / 2
9,744
541
4,910
9,372
3,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
2 / 5 / 10
9,918
551
6,664
15,014
12,421
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
SetScyllaCu ChulainnCthulhuDanzaburou

VS

Bans
TsukuyomiHeimdallrErlang ShenJanusSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Bone-Dad-D
Xing Tian
14
4 / 5 / 2
8,338
463
5,996
13,587
11,270
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
Joshvelra
Fenrir
14
4 / 6 / 4
9,038
502
7,807
16,395
7,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hachiman
Middle Laner
Hachiman
14
2 / 3 / 0
8,219
457
3,406
10,147
3,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Da Ji
Momokameo
Da Ji
11
1 / 7 / 4
7,193
400
4,838
11,997
3,630
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
0 / 5 / 4
8,508
473
9,955
9,496
3,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
25
26
Kills
11
11
Deaths
26
38
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
8
2
12
7
L
Xing Tian
Bone-Dad-D
Xing Tian
4
5
2
1
L
Fenrir
Joshvelra
Fenrir
4
6
4
1
W
Kukulkan
Latrell1kk
Kukulkan
6
0
6
9
W
Ymir
6
4
8
2.5
L
Hachiman
Middle Laner
Hachiman
2
3
0
0.67
L
Da Ji
Momokameo
Da Ji
1
7
4
0.43
L
0
5
4
0.4
W
4
0
2
5
W
2
5
10
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,864
Damage
32,002
55,907
Taken
61,622
32,361
Mitigated
29,402
22,731
Healing
9,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
15,341
12,613
0
3,448
13,351
7,054
27
5,123
8,096
0
54,183
L
Xing Tian
Bone-Dad-D
Xing Tian
5,996
652
0
260
13,587
11,270
93
3,102
10,088
36,543
0
L
Fenrir
Joshvelra
Fenrir
7,807
1,898
597
3,233
16,395
7,974
976
5,909
10,333
0
48,703
W
Kukulkan
Latrell1kk
Kukulkan
9,644
143
0
1,547
4,784
1,486
0
2,932
1,637
69,568
0
W
Ymir
8,305
2,107
0
3,893
13,386
8,362
0
2,233
10,940
34,857
0
L
Hachiman
Middle Laner
Hachiman
3,406
1,056
0
3,831
10,147
3,509
0
2,980
7,139
0
43,560
L
Da Ji
Momokameo
Da Ji
4,838
1,577
0
130
11,997
3,630
56
2,665
9,124
0
33,979
L
9,955
2,095
0
1,397
9,496
3,019
0
2,825
6,464
55,894
0
W
4,910
2,756
553
5,497
9,372
3,038
3,062
835
8,454
0
64,732
W
6,664
992
962
6,831
15,014
12,421
721
4,015
10,829
0
53,847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,312
Gold Earned
41,296
484
Minions Killed
418
0
Camps Cleared
0
1,713,846
Distance Traveled
1,551,075
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,270
571
83
5
0
348,857
0
L
Xing Tian
8,338
463
56
3
0
271,679
4
L
Fenrir
9,038
502
77
4
0
324,792
0
W
Kukulkan
10,871
604
151
8
0
372,078
2
W
Ymir
9,509
528
32
2
0
333,686
5
L
Hachiman
8,219
457
109
6
0
291,075
1
L
Da Ji
7,193
400
61
3
0
347,711
1
L
Nu Wa
8,508
473
115
6
0
315,818
5
W
Chiron
9,744
541
123
7
0
320,701
6
W
Guan Yu
9,918
551
95
5
0
338,524
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role