Player Matchup

Skadi
Skadi
A High Hebrew
Skadi
Level 49
God Stats
3W - 5L
1,500 SR
Queue Stats
23W - 36L
1,276 Elo+
Party 1
Hachiman
Hachiman
FUSEDHURDLE1915
Hachiman
Level 24
God Stats
3W - 7L
1,307 SR
Queue Stats
150W - 141L
1,259 Elo+
Party 1
Xbalanque
Xbalanque
Guts 169
Xbalanque
Level 18
God Stats
13W - 13L
1,492 SR
Queue Stats
29W - 24L
1,463 Elo+
Party 1
Cerberus
Cerberus
MrClaapp
Cerberus
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
55W - 57L
1,259 Elo+
Party 1
Discordia
Discordia
WolfDenCrew
Discordia
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 66L
1,595 Elo+
Party 1
Team Averages
Level 24
1,460 SR
1,371 Elo+

VS

Team Averages
Level 15
1,533 SR
1,385 Elo+
Hercules
Hercules
DannySenseii
Hercules
Level 36
God Stats
0W - 1L
1,693 SR
Queue Stats
8W - 7L
1,628 Elo+
Party 2
Rama
Rama
Kirmyy
Rama
Level 9
God Stats
5W - 6L
1,473 SR
Queue Stats
21W - 29L
1,220 Elo+
Party 2
Ymir
Ymir
Raymin19
Ymir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,331 Elo+
Solo
Ra
Ra
boy-with-lion
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,237 Elo+
Solo
Thoth
Thoth
deadhand55
Thoth
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 24L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 1 / 23
11,414
1,141
21,416
5,462
2,214
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
18
8 / 1 / 23
10,820
1,082
17,305
8,872
3,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Xbalanque
Guts 169
Xbalanque
19
21 / 0 / 17
12,865
1,287
37,730
9,548
4,192
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
MrClaapp
Cerberus
17
4 / 4 / 26
10,619
1,062
6,852
15,234
15,750
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Discordia
WolfDenCrew
Discordia
17
5 / 0 / 24
10,436
1,044
9,550
4,775
1,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

326

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DannySenseii
Hercules
14
5 / 9 / 1
10,313
1,031
11,793
24,201
19,290
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Rama
Kirmyy
Rama
15
1 / 5 / 5
9,110
911
9,081
20,660
9,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
15
0 / 9 / 5
9,604
960
8,623
23,092
19,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
0 / 14 / 3
8,200
820
1,430
15,718
6,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thoth
14
0 / 11 / 3
8,372
837
3,715
16,604
6,092
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

161
Kill Participation
23
48
Kills
6
6
Deaths
48
113
Assists
17
Player
Kills
Deaths
Assists
KDA
W
10
1
23
21.5
L
Hercules
DannySenseii
Hercules
5
9
1
0.61
W
Hachiman
8
1
23
19.5
W
Xbalanque
Guts 169
Xbalanque
21
0
17
29.5
L
Rama
Kirmyy
Rama
1
5
5
0.7
W
Cerberus
MrClaapp
Cerberus
4
4
26
4.25
L
Ymir
0
9
5
0.28
W
Discordia
WolfDenCrew
Discordia
5
0
24
17
L
0
14
3
0.11
L
Thoth
0
11
3
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,853
Damage
34,642
43,891
Taken
100,275
27,609
Mitigated
59,935
10,398
Healing
7,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,416
11,889
0
0
5,462
2,214
0
2,420
3,042
0
34,581
L
Hercules
DannySenseii
Hercules
11,793
3,198
0
3,065
24,201
19,290
0
3,710
20,491
0
19,830
W
Hachiman
17,305
11,181
0
3,785
8,872
3,681
0
3,034
5,838
0
34,618
W
Xbalanque
Guts 169
Xbalanque
37,730
26,895
573
3,509
9,548
4,192
0
2,714
6,834
0
54,197
L
Rama
Kirmyy
Rama
9,081
6,293
0
2,626
20,660
9,107
0
3,895
16,765
0
22,547
W
Cerberus
MrClaapp
Cerberus
6,852
1,234
0
1,619
15,234
15,750
0
3,712
11,522
11,267
0
L
Ymir
8,623
269
0
612
23,092
19,040
0
4,046
19,046
26,697
0
W
Discordia
WolfDenCrew
Discordia
9,550
1,762
474
438
4,775
1,772
0
1,888
2,887
22,111
0
L
1,430
335
303
118
15,718
6,406
0
1,637
14,081
5,317
0
L
Thoth
3,715
519
33
470
16,604
6,092
0
3,114
13,490
16,523
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,154
Gold Earned
45,599
166
Minions Killed
125
6
Camps Cleared
0
896,311
Distance Traveled
714,121
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
11,414
1,141
41
4
2
185,199
0
L
Hercules
10,313
1,031
18
2
0
163,037
0
W
Hachiman
10,820
1,082
47
5
1
181,043
0
W
Xbalanque
12,865
1,287
39
4
1
179,824
2
L
Rama
9,110
911
31
3
0
134,785
0
W
Cerberus
10,619
1,062
10
1
0
171,878
2
L
Ymir
9,604
960
43
4
0
166,594
1
W
Discordia
10,436
1,044
29
3
2
178,367
0
L
Ra
8,200
820
9
1
0
142,557
0
L
Thoth
8,372
837
24
2
0
107,148
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role