Player Matchup

Hou Yi
Hou Yi
Johan416
Hou Yi
Level 116
God Stats
7W - 9L
1,684 SR
Queue Stats
25W - 24L
1,362 Elo+
Solo
Kuzenbo
Kuzenbo
Peba11
Kuzenbo
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
309W - 377L
1,446 Elo+
Solo
Baron Samedi
Baron Samedi
PrOgRiZzIe
Baron Samedi
Level 105
God Stats
7W - 8L
1,451 SR
Queue Stats
193W - 213L
1,441 Elo+
Solo
Team Averages
Level 113
1,545 SR
1,416 Elo+

VS

Team Averages
Level 79
1,558 SR
1,535 Elo+
Awilix
Awilix
DeepViperss
Awilix
Level 124
God Stats
4W - 3L
1,662 SR
Queue Stats
45W - 32L
1,731 Elo+
Solo
Cupid
Cupid
GloccxSlixx
Cupid
Level 45
God Stats
18W - 25L
1,449 SR
Queue Stats
873W - 1,032L
1,370 Elo+
Solo
He Bo
He Bo
Scuny
He Bo
Level 69
God Stats
12W - 24L
1,564 SR
Queue Stats
468W - 570L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Johan416
Hou Yi
18
9 / 4 / 7
13,734
763
17,037
14,488
5,888
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
Peba11
Kuzenbo
15
4 / 4 / 11
12,536
696
7,726
17,168
23,260
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
PrOgRiZzIe
Baron Samedi
17
4 / 6 / 11
12,860
714
9,848
10,899
6,735
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
15
7 / 6 / 5
12,167
676
9,953
14,189
4,883
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
3 / 5 / 8
11,641
647
8,920
13,744
4,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

He Bo
Scuny
He Bo
15
4 / 6 / 7
12,085
671
14,365
14,099
4,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
34
17
Kills
14
14
Deaths
17
29
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Awilix
7
6
5
1.58
L
3
5
8
1.4
W
Hou Yi
Johan416
Hou Yi
9
4
7
3.13
W
Kuzenbo
Peba11
Kuzenbo
4
4
11
2.38
W
Baron Samedi
PrOgRiZzIe
Baron Samedi
4
6
11
1.58
L
He Bo
Scuny
He Bo
4
6
7
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,611
Damage
33,238
42,555
Taken
42,032
35,883
Mitigated
13,738
6,281
Healing
8,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
9,953
3,184
0
1,344
14,189
4,883
654
4,901
9,288
0
31,392
L
8,920
5,215
561
4,312
13,744
4,788
575
6,297
7,447
0
72,460
W
Hou Yi
Johan416
Hou Yi
17,037
9,749
0
1,759
14,488
5,888
1,982
4,601
9,887
0
69,798
W
Kuzenbo
Peba11
Kuzenbo
7,726
2,654
493
1,313
17,168
23,260
439
5,129
12,039
22,049
0
W
Baron Samedi
PrOgRiZzIe
Baron Samedi
9,848
267
1,031
1,685
10,899
6,735
634
4,710
6,189
70,646
0
L
He Bo
Scuny
He Bo
14,365
383
0
1,854
14,099
4,067
118
6,490
7,609
47,310
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,130
Gold Earned
35,893
219
Minions Killed
227
0
Camps Cleared
0
864,625
Distance Traveled
899,866
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
12,167
676
39
2
0
317,558
4
L
Cupid
11,641
647
121
7
0
298,488
1
W
Hou Yi
13,734
763
86
5
0
286,677
2
W
Kuzenbo
12,536
696
14
1
0
286,200
4
W
Baron Samedi
12,860
714
119
7
0
291,748
0
L
He Bo
12,085
671
67
4
0
283,820
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role