Player Matchup

Heimdallr
Heimdallr
Diamond V
BrambIe
Heimdallr
Diamond V
Level 158
God Stats
8W - 3L
1,753 SR
Queue Stats
146W - 125L
2,130 MMR
Party 1
Amaterasu
Amaterasu
Platinum I
DongaviusII
Amaterasu
Platinum I
Level 125
God Stats
4W - 1L
1,749 SR
Queue Stats
24W - 14L
1,954 MMR
Solo
Guan Yu
Guan Yu
Platinum II
Meeeks1
Guan Yu
Platinum II
Level 83
God Stats
6W - 2L
1,836 SR
Queue Stats
264W - 247L
1,876 MMR
Solo
Ares
Ares
Platinum I
PandaBearJ
Ares
Platinum I
Level 155
God Stats
13W - 9L
1,798 SR
Queue Stats
141W - 124L
1,992 MMR
Party 1
Merlin
Merlin
Platinum II
Xercion
Merlin
Platinum II
Level 154
God Stats
9W - 3L
1,817 SR
Queue Stats
157W - 147L
1,957 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 135
1,791 SR
1,982 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 150
1,455 SR
1,875 MMR
Janus
Janus
Diamond V
Argál
Janus
Diamond V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sobek
Sobek
Platinum II
Fäded
Sobek
Platinum II
Level 145
God Stats
4W - 5L
1,341 SR
Queue Stats
321W - 314L
1,868 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum II
SELEON00
Tsukuyomi
Platinum II
Level 147
God Stats
7W - 10L
1,571 SR
Queue Stats
146W - 143L
1,950 MMR
Solo
Anhur
Anhur
Platinum I
Slokos
Anhur
Platinum I
Level 155
God Stats
0W - 3L
1,274 SR
Queue Stats
152W - 146L
2,028 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum II
ubayea00
Cu Chulainn
Platinum II
Level 158
God Stats
97W - 92L
1,588 SR
Queue Stats
848W - 833L
2,026 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BrambIe
Heimdallr
18
2 / 2 / 12
11,539
549
11,085
14,151
8,171
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Amaterasu
DongaviusII
Amaterasu
20
10 / 4 / 8
14,177
675
14,399
25,057
18,920
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Guan Yu
Meeeks1
Guan Yu
17
8 / 6 / 14
12,149
579
11,209
20,875
13,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
10 / 1 / 10
12,339
588
13,660
21,436
25,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
Xercion
Merlin
19
5 / 2 / 12
12,744
607
21,943
10,186
4,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
PersephoneScyllaSetApolloNemesis

VS

Bans
DanzaburouThe MorriganYmirAgniGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Argál
Janus
17
5 / 8 / 2
10,486
499
12,441
16,879
5,611
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
Fäded
Sobek
13
2 / 5 / 4
8,983
428
7,787
20,227
14,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tsukuyomi
SELEON00
Tsukuyomi
16
5 / 8 / 5
10,466
498
14,124
16,662
10,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anhur
Slokos
Anhur
15
1 / 7 / 3
9,889
471
6,466
18,090
4,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cu Chulainn
ubayea00
Cu Chulainn
17
2 / 7 / 3
10,478
499
12,070
20,399
20,095
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
32
35
Kills
15
15
Deaths
35
56
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Janus
Argál
Janus
5
8
2
0.75
W
Heimdallr
BrambIe
Heimdallr
2
2
12
4
W
Amaterasu
DongaviusII
Amaterasu
10
4
8
3.5
L
Sobek
Fäded
Sobek
2
5
4
0.8
W
Guan Yu
Meeeks1
Guan Yu
8
6
14
2.5
W
10
1
10
15
L
Tsukuyomi
SELEON00
Tsukuyomi
5
8
5
0.94
L
Anhur
Slokos
Anhur
1
7
3
0.36
W
Merlin
Xercion
Merlin
5
2
12
5.5
L
Cu Chulainn
ubayea00
Cu Chulainn
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,296
Damage
52,888
91,705
Taken
92,257
70,620
Mitigated
55,357
32,813
Healing
19,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Argál
Janus
12,441
202
0
1,764
16,879
5,611
0
9,331
7,548
79,194
0
W
Heimdallr
BrambIe
Heimdallr
11,085
4,856
0
4,157
14,151
8,171
3,503
4,697
9,454
0
87,173
W
Amaterasu
DongaviusII
Amaterasu
14,399
7,430
0
10,222
25,057
18,920
1,862
6,078
18,979
3,094
78,822
L
Sobek
Fäded
Sobek
7,787
706
0
5,512
20,227
14,383
0
11,952
8,275
21,404
0
W
Guan Yu
Meeeks1
Guan Yu
11,209
1,254
2,687
6,840
20,875
13,249
1,070
4,920
15,955
0
52,689
W
13,660
758
0
6,332
21,436
25,647
55
5,340
16,096
33,364
0
L
Tsukuyomi
SELEON00
Tsukuyomi
14,124
3,440
0
2,432
16,662
10,279
0
4,178
12,484
0
68,083
L
Anhur
Slokos
Anhur
6,466
2,239
0
6,511
18,090
4,989
529
5,126
12,964
0
71,950
W
Merlin
Xercion
Merlin
21,943
1,191
0
2,575
10,186
4,633
1,004
4,791
5,395
100,692
0
L
Cu Chulainn
ubayea00
Cu Chulainn
12,070
1,464
0
3,052
20,399
20,095
0
6,200
14,199
6,756
66,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,948
Gold Earned
50,302
512
Minions Killed
545
0
Camps Cleared
0
2,202,670
Distance Traveled
2,111,839
36
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,486
499
135
6
0
436,794
6
W
Heimdallr
11,539
549
118
6
0
423,794
6
W
Amaterasu
14,177
675
144
7
0
450,013
7
L
Sobek
8,983
428
33
2
0
404,587
4
W
Guan Yu
12,149
579
77
4
0
454,173
9
W
Ares
12,339
588
27
1
0
457,179
8
L
Tsukuyomi
10,466
498
113
5
0
447,864
5
L
Anhur
9,889
471
132
6
0
353,639
6
W
Merlin
12,744
607
146
7
0
417,511
6
L
Cu Chulainn
10,478
499
132
6
0
468,955
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role