Player Matchup

Cthulhu
Cthulhu
Emmanux3583
Cthulhu
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 36L
1,495 Elo+
Party 1
Neith
Neith
ItsGabyTime
Neith
Level 10
God Stats
2W - 4L
1,398 SR
Queue Stats
21W - 22L
1,466 Elo+
Party 1
Tiamat
Tiamat
Nynlahn
Tiamat
Level 28
God Stats
13W - 15L
1,548 SR
Queue Stats
128W - 183L
1,430 Elo+
Solo
Team Averages
Level 39
1,482 SR
1,463 Elo+

VS

Team Averages
Level 51
1,624 SR
1,410 Elo+
Ymir
Ymir
Herald2
Ymir
Level 27
God Stats
39W - 30L
1,576 SR
Queue Stats
148W - 115L
1,660 Elo+
Solo
Izanami
Izanami
MarioBro0613
Izanami
Level 107
God Stats
2W - 0L
1,797 SR
Queue Stats
22W - 25L
1,218 Elo+
Party 2
Nox
Nox
Not Tr1sten
Nox
Level 20
God Stats
3W - 3L
1,500 SR
Queue Stats
6W - 9L
1,352 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Emmanux3583
Cthulhu
10
1 / 6 / 2
8,185
630
8,008
13,799
11,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 2 / 3
7,642
588
7,524
7,297
2,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
Nynlahn
Tiamat
10
3 / 6 / 1
8,190
630
5,597
8,109
4,735
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Herald2
Ymir
13
6 / 1 / 8
10,636
818
6,960
17,368
12,533
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
MarioBro0613
Izanami
13
6 / 0 / 8
9,753
750
10,860
9,997
3,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 3 / 11
8,671
667
4,769
5,561
2,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
41
4
Kills
14
14
Deaths
4
6
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Emmanux3583
Cthulhu
1
6
2
0.33
W
Ymir
Herald2
Ymir
6
1
8
10
L
0
2
3
0.75
W
Izanami
MarioBro0613
Izanami
6
0
8
10
W
2
3
11
2.5
L
Tiamat
Nynlahn
Tiamat
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,129
Damage
22,589
29,205
Taken
32,926
19,018
Mitigated
18,174
5,301
Healing
13,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Emmanux3583
Cthulhu
8,008
598
246
1,164
13,799
11,556
0
4,725
9,074
23,339
0
W
Ymir
Herald2
Ymir
6,960
1,300
0
7,707
17,368
12,533
286
5,364
12,004
27,500
0
L
7,524
2,594
0
1,855
7,297
2,727
0
3,867
3,430
0
30,719
W
Izanami
MarioBro0613
Izanami
10,860
8,309
0
5,643
9,997
3,555
2,061
5,523
4,474
0
73,536
W
4,769
816
0
59
5,561
2,086
766
2,751
2,810
12,083
0
L
Tiamat
Nynlahn
Tiamat
5,597
982
672
1,364
8,109
4,735
29
3,192
4,917
21,572
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,017
Gold Earned
29,060
109
Minions Killed
199
0
Camps Cleared
0
661,961
Distance Traveled
623,295
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,185
630
21
2
0
251,312
1
W
Ymir
10,636
818
58
4
0
215,723
2
L
Neith
7,642
588
51
4
0
207,119
3
W
Izanami
9,753
750
117
9
0
207,982
0
W
Nox
8,671
667
24
2
0
199,590
0
L
Tiamat
8,190
630
37
3
0
203,530
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role