Player Matchup

Sobek
Sobek
Belo XG
Sobek
Level 128
God Stats
7W - 9L
1,761 SR
Queue Stats
245W - 215L
1,595 Elo+
Solo
Anhur
Anhur
Grizzly5622
Anhur
Level 157
God Stats
11W - 11L
1,321 SR
Queue Stats
493W - 447L
1,538 Elo+
Solo
Merlin
Merlin
STL AVIDSPARK
Merlin
Level 121
God Stats
56W - 36L
1,635 SR
Queue Stats
777W - 687L
1,594 Elo+
Solo
Hun Batz
Hun Batz
YoXo233
Hun Batz
Level 60
God Stats
2W - 2L
1,436 SR
Queue Stats
64W - 83L
1,433 Elo+
Solo
Danzaburou
Danzaburou
tafoya1
Danzaburou
Level 118
God Stats
64W - 75L
1,578 SR
Queue Stats
289W - 285L
1,577 Elo+
Solo
Team Averages
Level 117
1,546 SR
1,547 Elo+

VS

Team Averages
Level 112
1,569 SR
1,651 Elo+
Kali
Kali
BupWitAdraKo54
Kali
Level 119
God Stats
2W - 3L
1,624 SR
Queue Stats
25W - 24L
1,631 Elo+
Party 1
Amaterasu
Amaterasu
HeadHunterrr01
Amaterasu
Level 146
God Stats
0W - 1L
1,263 SR
Queue Stats
30W - 15L
1,668 Elo+
Solo
Rama
Rama
MaximusYoinkus
Rama
Level 103
God Stats
3W - 5L
1,792 SR
Queue Stats
36W - 32L
1,650 Elo+
Party 1
Janus
Janus
MiKilla711
Janus
Level 125
God Stats
9W - 12L
1,617 SR
Queue Stats
40W - 31L
1,689 Elo+
Party 1
Sylvanus
Sylvanus
xDEATHxLAMAx
Sylvanus
Level 67
God Stats
5W - 7L
1,551 SR
Queue Stats
73W - 78L
1,617 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Belo XG
Sobek
11
2 / 1 / 6
7,589
506
6,342
18,382
11,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
1 / 4 / 4
8,247
550
7,671
12,247
3,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
2 / 1 / 4
8,070
538
8,433
7,340
2,675
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
YoXo233
Hun Batz
13
2 / 1 / 5
7,679
512
6,415
10,608
3,463
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
tafoya1
Danzaburou
16
8 / 0 / 0
9,778
652
10,447
8,855
3,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 1
6,973
465
1,196
11,303
4,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Amaterasu
HeadHunterrr01
Amaterasu
9
0 / 2 / 0
6,246
416
3,239
9,160
6,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

13
4 / 2 / 1
7,983
532
8,887
10,585
2,992
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Janus
13
2 / 3 / 2
7,843
523
11,605
9,107
2,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
xDEATHxLAMAx
Sylvanus
11
1 / 5 / 4
7,310
487
8,618
15,992
11,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
15
15
Kills
7
7
Deaths
15
19
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sobek
Belo XG
Sobek
2
1
6
5
L
0
3
1
0.17
W
1
4
4
0.75
L
Amaterasu
HeadHunterrr01
Amaterasu
0
2
0
0
L
4
2
1
2.25
L
Janus
2
3
2
1
W
2
1
4
4
W
Hun Batz
YoXo233
Hun Batz
2
1
5
4.5
W
Danzaburou
tafoya1
Danzaburou
8
0
0
8
L
Sylvanus
xDEATHxLAMAx
Sylvanus
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,308
Damage
33,545
57,432
Taken
56,147
23,917
Mitigated
28,926
28,355
Healing
19,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Belo XG
Sobek
6,342
620
711
9,355
18,382
11,107
0
6,050
12,332
27,263
0
L
1,196
460
0
5,179
11,303
4,525
0
2,337
8,854
0
40,558
W
7,671
4,269
0
4,014
12,247
3,471
0
3,394
8,853
0
61,153
L
Amaterasu
HeadHunterrr01
Amaterasu
3,239
1,115
0
3,883
9,160
6,728
0
0
9,160
0
24,834
L
8,887
7,531
0
2,980
10,585
2,992
0
2,126
8,419
0
49,243
L
Janus
11,605
622
0
1,814
9,107
2,834
0
2,880
5,933
53,425
0
W
8,433
712
251
3,183
7,340
2,675
47
3,973
3,367
53,425
0
W
Hun Batz
YoXo233
Hun Batz
6,415
2,245
0
4,353
10,608
3,463
0
4,121
6,459
0
41,718
W
Danzaburou
tafoya1
Danzaburou
10,447
3,932
0
6,488
8,855
3,201
1,802
2,685
5,895
0
54,707
L
Sylvanus
xDEATHxLAMAx
Sylvanus
8,618
2,239
1,058
4,759
15,992
11,847
0
6,810
9,006
19,881
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,363
Gold Earned
36,355
449
Minions Killed
351
0
Camps Cleared
0
1,435,718
Distance Traveled
1,310,242
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,589
506
35
2
0
328,073
6
L
Kali
6,973
465
90
6
0
314,548
0
W
Anhur
8,247
550
109
7
0
247,862
0
L
Amaterasu
6,246
416
54
4
0
174,166
2
L
Rama
7,983
532
85
6
0
263,848
6
L
Janus
7,843
523
99
7
0
307,055
2
W
Merlin
8,070
538
110
7
0
287,239
4
W
Hun Batz
7,679
512
81
5
0
291,426
5
W
Danzaburou
9,778
652
114
8
0
281,118
0
L
Sylvanus
7,310
487
23
2
0
250,625
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role