Player Matchup

Geb
Geb
AltaceTemptation
Geb
Level 29
God Stats
2W - 2L
1,665 SR
Queue Stats
49W - 73L
1,415 Elo+
Party 1
Vulcan
Vulcan
DivineRejection
Vulcan
Level 68
God Stats
1W - 7L
1,500 SR
Queue Stats
295W - 387L
1,357 Elo+
Party 1
Tyr
Tyr
MagnumMiracles
Tyr
Level 66
God Stats
1W - 3L
1,506 SR
Queue Stats
209W - 292L
1,331 Elo+
Party 1
Nemesis
Nemesis
SubsonicFoil
Nemesis
Level 53
God Stats
8W - 9L
1,691 SR
Queue Stats
121W - 184L
1,333 Elo+
Party 1
Cernunnos
Cernunnos
TookItToTheKnee
Cernunnos
Level 28
God Stats
49W - 54L
1,432 SR
Queue Stats
108W - 142L
1,341 Elo+
Party 1
Team Averages
Level 49
1,559 SR
1,355 Elo+

VS

Team Averages
Level 60
1,590 SR
1,467 Elo+
Khepri
Khepri
AkDarkJuan17
Khepri
Level 63
God Stats
10W - 11L
1,635 SR
Queue Stats
41W - 44L
1,502 Elo+
Party 3
Jing Wei
Jing Wei
Nykro-Artema
Jing Wei
Level 44
God Stats
31W - 34L
1,424 SR
Queue Stats
416W - 457L
1,363 Elo+
Party 2
Sun Wukong
Sun Wukong
Steelfan243
Sun Wukong
Level 29
God Stats
6W - 6L
1,523 SR
Queue Stats
47W - 44L
1,509 Elo+
Party 3
Sol
Sol
ZK iron
Sol
Level 105
God Stats
1W - 1L
1,943 SR
Queue Stats
54W - 45L
1,536 Elo+
Party 3
Bastet
Bastet
gowther332
Bastet
Level 61
God Stats
5W - 6L
1,424 SR
Queue Stats
637W - 636L
1,425 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 2
7,124
445
3,799
12,766
8,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
0 / 6 / 1
7,669
479
11,471
11,060
4,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 3 / 0
7,147
447
4,434
14,850
8,780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Nemesis
SubsonicFoil
Nemesis
11
1 / 4 / 0
7,197
450
6,534
11,490
4,776
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cernunnos
TookItToTheKnee
Cernunnos
11
1 / 2 / 2
6,822
426
5,051
10,273
3,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
11
0 / 0 / 6
7,489
468
6,477
10,208
7,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jing Wei
Nykro-Artema
Jing Wei
12
1 / 2 / 7
7,303
456
6,188
8,730
3,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Steelfan243
Sun Wukong
14
3 / 1 / 7
8,562
535
8,009
11,806
6,377
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sol
16
7 / 0 / 7
10,003
625
12,452
10,234
3,362
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bastet
gowther332
Bastet
15
8 / 0 / 6
9,632
602
8,459
11,161
4,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
52
3
Kills
19
19
Deaths
3
5
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Khepri
0
0
6
3
L
1
4
2
0.5
L
0
6
1
0.08
L
0
3
0
0
W
Jing Wei
Nykro-Artema
Jing Wei
1
2
7
2.25
W
Sun Wukong
Steelfan243
Sun Wukong
3
1
7
6.5
L
Nemesis
SubsonicFoil
Nemesis
1
4
0
0.25
L
Cernunnos
TookItToTheKnee
Cernunnos
1
2
2
1
W
Sol
7
0
7
10.5
W
Bastet
gowther332
Bastet
8
0
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,289
Damage
41,585
60,439
Taken
52,139
29,294
Mitigated
24,123
20,448
Healing
16,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
6,477
262
978
2,287
10,208
7,108
52
4,870
5,216
22,909
0
L
3,799
790
0
3,285
12,766
8,426
118
4,478
8,288
14,332
0
L
11,471
3,091
0
3,115
11,060
4,061
477
4,973
6,087
48,875
0
L
4,434
877
0
6,378
14,850
8,780
451
2,836
12,014
0
32,301
W
Jing Wei
Nykro-Artema
Jing Wei
6,188
5,476
294
3,338
8,730
3,276
884
3,461
5,133
0
32,481
W
Sun Wukong
Steelfan243
Sun Wukong
8,009
1,895
0
2,916
11,806
6,377
674
933
10,841
0
39,796
L
Nemesis
SubsonicFoil
Nemesis
6,534
3,466
402
2,269
11,490
4,776
0
2,318
9,172
0
50,692
L
Cernunnos
TookItToTheKnee
Cernunnos
5,051
1,732
0
4,999
10,273
3,251
330
4,324
5,949
0
34,879
W
Sol
12,452
4,219
0
2,949
10,234
3,362
5,727
3,197
6,821
74,685
0
W
Bastet
gowther332
Bastet
8,459
3,484
0
3,915
11,161
4,000
33
2,205
8,858
0
50,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,959
Gold Earned
42,989
316
Minions Killed
365
0
Camps Cleared
0
1,412,674
Distance Traveled
1,583,452
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
7,489
468
26
2
0
327,428
2
L
Geb
7,124
445
20
1
0
281,035
2
L
Vulcan
7,669
479
109
7
0
297,527
6
L
Tyr
7,147
447
57
4
0
252,956
3
W
Jing Wei
7,303
456
58
4
0
251,999
6
W
Sun Wukong
8,562
535
75
5
0
343,340
5
L
Nemesis
7,197
450
81
5
0
309,771
2
L
Cernunnos
6,822
426
49
3
0
271,385
0
W
Sol
10,003
625
124
8
0
287,230
2
W
Bastet
9,632
602
82
5
0
373,455
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role