Player Matchup

Cthulhu
Cthulhu
G3TSOME_jr
Cthulhu
Level 19
God Stats
13W - 9L
1,574 SR
Queue Stats
32W - 29L
1,477 Elo+
Party 1
Heimdallr
Heimdallr
MANUEL_PRO_16
Heimdallr
Level 65
God Stats
2W - 1L
1,516 SR
Queue Stats
41W - 38L
1,458 Elo+
Party 1
Ah Puch
Ah Puch
XionShadows
Ah Puch
Level 118
God Stats
6W - 5L
1,776 SR
Queue Stats
142W - 157L
1,473 Elo+
Party 1
Team Averages
Level 67
1,622 SR
1,469 Elo+

VS

Team Averages
Level 57
1,413 SR
1,499 Elo+
Neith
Neith
SmiteGodMaster
Neith
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 115L
1,542 Elo+
Party 2
Poseidon
Poseidon
x--PurpleSnow--x
Poseidon
Level 49
God Stats
2W - 2L
1,240 SR
Queue Stats
146W - 126L
1,506 Elo+
Party 2
Odin
Odin
xKaoTicKyLe
Odin
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
69W - 61L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
G3TSOME_jr
Cthulhu
15
6 / 0 / 8
11,332
755
7,000
11,302
11,195
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
MANUEL_PRO_16
Heimdallr
13
4 / 8 / 12
10,633
709
9,553
12,146
4,626
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Puch
XionShadows
Ah Puch
14
9 / 4 / 10
11,774
785
17,186
8,694
2,655
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 6 / 4
10,333
689
8,670
15,466
5,507
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
3 / 9 / 5
9,690
646
8,420
12,107
3,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 4 / 5
9,706
647
2,707
14,158
10,830
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
25
19
Kills
11
12
Deaths
19
30
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
G3TSOME_jr
Cthulhu
6
0
8
10
W
Heimdallr
MANUEL_PRO_16
Heimdallr
4
8
12
1.25
L
5
6
4
1.17
W
Ah Puch
XionShadows
Ah Puch
9
4
10
3.5
L
3
9
5
0.61
L
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,739
Damage
19,797
32,142
Taken
41,731
18,476
Mitigated
20,159
3,804
Healing
7,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
G3TSOME_jr
Cthulhu
7,000
280
1,001
513
11,302
11,195
98
2,723
8,134
38,657
0
W
Heimdallr
MANUEL_PRO_16
Heimdallr
9,553
3,149
282
867
12,146
4,626
1,777
3,136
8,512
0
33,197
L
8,670
2,016
0
2,620
15,466
5,507
42
8,888
6,578
0
42,130
W
Ah Puch
XionShadows
Ah Puch
17,186
412
0
1,141
8,694
2,655
1,528
1,723
6,696
41,774
0
L
8,420
456
0
2,181
12,107
3,822
0
7,402
4,705
35,868
0
L
2,707
547
0
2,497
14,158
10,830
0
8,014
6,144
0
20,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,739
Gold Earned
29,729
154
Minions Killed
150
0
Camps Cleared
0
786,993
Distance Traveled
803,136
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,332
755
69
5
0
298,230
0
W
Heimdallr
10,633
709
32
2
0
244,786
1
L
Neith
10,333
689
56
4
0
256,000
6
W
Ah Puch
11,774
785
53
4
0
243,977
3
L
Poseidon
9,690
646
62
4
0
238,181
3
L
Odin
9,706
647
32
2
0
308,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role