Player Matchup

Mercury
Mercury
Silver I
Classic Imrie
Mercury
Silver I
Level 141
God Stats
33W - 30L
1,579 SR
Queue Stats
418W - 427L
1,109 MMR
Solo
Guan Yu
Guan Yu
Silver I
DANDEE368
Guan Yu
Silver I
Level 145
God Stats
5W - 1L
1,359 SR
Queue Stats
138W - 149L
1,113 MMR
Solo
Geb
Geb
Silver III
JayTista
Geb
Silver III
Level 91
God Stats
2W - 1L
1,500 SR
Queue Stats
112W - 115L
1,081 MMR
Solo
Danzaburou
Danzaburou
Silver I
RABITmx
Danzaburou
Silver I
Level 127
God Stats
22W - 24L
1,644 SR
Queue Stats
844W - 857L
1,115 MMR
Solo
Nu Wa
Nu Wa
Silver II
Whvsian
Nu Wa
Silver II
Level 75
God Stats
41W - 17L
1,425 SR
Queue Stats
659W - 640L
1,069 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 116
1,501 SR
1,097 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 116
1,460 SR
1,098 MMR
Fenrir
Fenrir
Bronze IV
Brisk BHOP
Fenrir
Bronze IV
Level 119
God Stats
15W - 14L
1,585 SR
Queue Stats
150W - 161L
948 MMR
Party 1
Hou Yi
Hou Yi
Bronze IV
Magenta Pickle
Hou Yi
Bronze IV
Level 155
God Stats
2W - 4L
1,302 SR
Queue Stats
149W - 146L
1,134 MMR
Solo
Jormungandr
Jormungandr
Silver I
Singood
Jormungandr
Silver I
Level 62
God Stats
20W - 20L
1,498 SR
Queue Stats
79W - 84L
1,102 MMR
Solo
Cerberus
Cerberus
Silver I
TheLastYonkou
Cerberus
Silver I
Level 149
God Stats
13W - 15L
1,517 SR
Queue Stats
445W - 438L
1,118 MMR
Solo
Kukulkan
Kukulkan
Silver V
isxncho
Kukulkan
Silver V
Level 93
God Stats
23W - 21L
1,397 SR
Queue Stats
130W - 135L
1,187 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
19
7 / 3 / 6
13,218
551
12,400
18,439
7,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
DANDEE368
Guan Yu
20
3 / 2 / 8
13,552
565
14,225
23,768
19,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
1 / 0 / 12
11,690
487
8,642
24,223
28,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
RABITmx
Danzaburou
20
5 / 1 / 7
15,151
631
19,395
23,324
11,705
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nu Wa
Whvsian
Nu Wa
20
8 / 0 / 9
15,371
640
28,734
9,159
3,977
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
SetJanusScyllaBellonaCu Chulainn

VS

Bans
CthulhuSobekChaacYmirCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Brisk BHOP
Fenrir
14
2 / 6 / 1
9,410
392
4,845
20,339
11,226
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

17
1 / 6 / 1
10,339
431
9,150
20,106
6,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jormungandr
Singood
Jormungandr
15
0 / 3 / 3
9,934
414
10,694
21,165
20,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cerberus
TheLastYonkou
Cerberus
17
1 / 4 / 3
11,026
459
14,516
31,323
25,188
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Kukulkan
isxncho
Kukulkan
19
2 / 6 / 0
11,447
477
12,637
14,937
6,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
14
24
Kills
6
6
Deaths
25
42
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Brisk BHOP
Fenrir
2
6
1
0.42
W
Mercury
7
3
6
3.33
W
Guan Yu
DANDEE368
Guan Yu
3
2
8
3.5
W
1
0
12
7
L
1
6
1
0.25
W
Danzaburou
RABITmx
Danzaburou
5
1
7
8.5
L
Jormungandr
Singood
Jormungandr
0
3
3
0.5
L
Cerberus
TheLastYonkou
Cerberus
1
4
3
0.63
W
Nu Wa
Whvsian
Nu Wa
8
0
9
12.5
L
Kukulkan
isxncho
Kukulkan
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,396
Damage
51,842
98,913
Taken
107,870
71,295
Mitigated
70,789
44,081
Healing
28,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Brisk BHOP
Fenrir
4,845
840
477
6,379
20,339
11,226
0
6,859
13,044
0
46,423
W
Mercury
12,400
5,775
0
6,276
18,439
7,300
3,745
9,099
9,215
0
86,799
W
Guan Yu
DANDEE368
Guan Yu
14,225
3,703
1,415
11,338
23,768
19,887
695
10,093
13,075
179
81,001
W
8,642
1,681
0
3,471
24,223
28,426
27
8,848
15,275
30,935
0
L
9,150
3,887
0
5,892
20,106
6,955
0
5,939
13,855
0
75,515
W
Danzaburou
RABITmx
Danzaburou
19,395
11,222
0
17,189
23,324
11,705
4,900
5,177
18,147
0
151,678
L
Jormungandr
Singood
Jormungandr
10,694
2,442
377
3,610
21,165
20,751
0
9,169
11,665
57,740
0
L
Cerberus
TheLastYonkou
Cerberus
14,516
1,358
0
10,419
31,323
25,188
0
8,884
21,465
82,274
0
W
Nu Wa
Whvsian
Nu Wa
28,734
4,455
0
4,392
9,159
3,977
582
5,087
4,047
126,026
0
L
Kukulkan
isxncho
Kukulkan
12,637
980
438
1,119
14,937
6,669
0
5,189
9,411
97,615
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,982
Gold Earned
52,156
714
Minions Killed
662
0
Camps Cleared
0
2,382,750
Distance Traveled
2,175,124
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,410
392
80
3
0
437,007
5
W
Mercury
13,218
551
119
5
0
512,506
5
W
Guan Yu
13,552
565
164
7
0
477,418
2
W
Geb
11,690
487
23
1
0
500,266
7
L
Hou Yi
10,339
431
116
5
0
418,922
0
W
Danzaburou
15,151
631
195
8
0
421,008
4
L
Jormungandr
9,934
414
98
4
0
474,832
3
L
Cerberus
11,026
459
188
8
0
409,636
1
W
Nu Wa
15,371
640
213
9
0
471,552
3
L
Kukulkan
11,447
477
180
8
0
434,727
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role