Player Matchup

Set
Set
Branhydrous
Set
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 30L
1,391 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Ster8
Cu Chulainn
Level 14
God Stats
4W - 4L
1,494 SR
Queue Stats
32W - 32L
1,400 Elo+
Party 1
Zeus
Zeus
Volteege
Zeus
Level 11
God Stats
3W - 2L
1,756 SR
Queue Stats
28W - 33L
1,370 Elo+
Party 1
Cerberus
Cerberus
llbucknakedll
Cerberus
Level 11
God Stats
4W - 6L
1,407 SR
Queue Stats
35W - 32L
1,404 Elo+
Party 1
Cupid
Cupid
xSIMZ
Cupid
Level 6
God Stats
8W - 9L
1,480 SR
Queue Stats
21W - 29L
1,379 Elo+
Party 1
Team Averages
Level 11
1,527 SR
1,389 Elo+

VS

Team Averages
Level 15
1,583 SR
1,582 Elo+
Ymir
Ymir
Highkeyy
Ymir
Level 27
God Stats
50W - 39L
1,694 SR
Queue Stats
522W - 481L
1,506 Elo+
Solo
Mulan
Mulan
JewishLobster
Mulan
Level 3
God Stats
4W - 5L
1,686 SR
Queue Stats
57W - 46L
1,402 Elo+
Solo
Anhur
Anhur
Riplae
Anhur
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 1L
1,672 Elo+
Solo
Athena
Athena
WebitoconJamón
Athena
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
76W - 57L
1,630 Elo+
Solo
Nemesis
Nemesis
fen10
Nemesis
Level 15
God Stats
3W - 3L
1,533 SR
Queue Stats
203W - 101L
1,701 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 2
4,662
466
1,580
5,854
1,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
Ster8
Cu Chulainn
9
4 / 3 / 0
5,570
557
5,267
7,726
3,119
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zeus
7
0 / 6 / 0
4,397
440
3,177
5,345
1,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cerberus
llbucknakedll
Cerberus
6
1 / 5 / 0
4,431
443
2,972
6,433
1,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cupid
xSIMZ
Cupid
7
0 / 4 / 1
4,346
435
972
4,854
763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
1 / 1 / 10
5,935
594
1,878
5,549
3,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

9
1 / 2 / 0
5,138
514
2,620
4,892
2,182
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Anhur
Riplae
Anhur
11
10 / 0 / 3
6,484
648
9,286
6,005
2,154
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
6 / 1 / 5
6,626
663
5,002
5,995
2,306
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
fen10
Nemesis
11
3 / 1 / 3
6,334
633
3,079
4,207
1,226
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
42
5
Kills
21
21
Deaths
5
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
W
Ymir
1
1
10
6
W
1
2
0
0.5
W
Anhur
Riplae
Anhur
10
0
3
11.5
L
Cu Chulainn
Ster8
Cu Chulainn
4
3
0
1.33
L
Zeus
0
6
0
0
W
6
1
5
8.5
W
Nemesis
fen10
Nemesis
3
1
3
4.5
L
Cerberus
llbucknakedll
Cerberus
1
5
0
0.2
L
Cupid
xSIMZ
Cupid
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,968
Damage
21,865
30,212
Taken
26,648
7,681
Mitigated
11,206
6,082
Healing
8,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,580
548
0
1,138
5,854
1,289
0
612
5,217
0
13,731
W
Ymir
1,878
462
0
2,496
5,549
3,338
156
2,395
3,154
12,330
0
W
2,620
1,093
0
346
4,892
2,182
546
690
4,202
0
21,209
W
Anhur
Riplae
Anhur
9,286
6,115
0
3,416
6,005
2,154
0
1,839
4,166
0
44,364
L
Cu Chulainn
Ster8
Cu Chulainn
5,267
1,819
0
1,064
7,726
3,119
0
2,178
5,473
3,854
19,885
L
Zeus
3,177
901
0
1,343
5,345
1,246
0
1,679
3,641
17,299
0
W
5,002
2,008
348
1,509
5,995
2,306
0
1,498
4,497
33,232
0
W
Nemesis
fen10
Nemesis
3,079
1,794
0
300
4,207
1,226
0
763
3,444
0
36,447
L
Cerberus
llbucknakedll
Cerberus
2,972
186
0
1,269
6,433
1,264
0
1,090
5,343
11,630
0
L
Cupid
xSIMZ
Cupid
972
683
117
1,151
4,854
763
0
1,321
3,533
0
15,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,406
Gold Earned
30,517
175
Minions Killed
250
0
Camps Cleared
0
897,969
Distance Traveled
960,967
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
4,662
466
31
3
0
209,485
2
W
Ymir
5,935
594
23
2
0
192,743
5
W
Mulan
5,138
514
39
4
0
197,767
2
W
Anhur
6,484
648
67
7
0
162,101
0
L
Cu Chulainn
5,570
557
56
6
0
173,113
3
L
Zeus
4,397
440
30
3
0
168,119
1
W
Athena
6,626
663
50
5
0
211,228
2
W
Nemesis
6,334
633
71
7
0
197,128
5
L
Cerberus
4,431
443
25
3
0
189,497
2
L
Cupid
4,346
435
33
3
0
157,755
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role