Player Matchup

Ra
Ra
Arenaeus88
Ra
Level 24
God Stats
1W - 1L
1,133 SR
Queue Stats
4W - 9L
1,711 Elo+
Solo
Artemis
Artemis
Big Boller
Artemis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,713 Elo+
Party 2
Susano
Susano
FawnSaucer67298
Susano
Level 29
God Stats
7W - 8L
1,550 SR
Queue Stats
110W - 133L
1,370 Elo+
Solo
Pele
Pele
MetroChutoy966
Pele
Level 99
God Stats
21W - 19L
1,632 SR
Queue Stats
229W - 208L
1,478 Elo+
Party 2
Kuzenbo
Kuzenbo
Zuuluu
Kuzenbo
Level 16
God Stats
5W - 3L
1,632 SR
Queue Stats
19W - 18L
1,520 Elo+
Party 2
Team Averages
Level 37
1,489 SR
1,558 Elo+

VS

Team Averages
Level 26
1,507 SR
1,478 Elo+
Bellona
Bellona
AgentSpOOner
Bellona
Level 37
God Stats
14W - 25L
1,411 SR
Queue Stats
174W - 140L
1,517 Elo+
Party 1
Tiamat
Tiamat
Majikura
Tiamat
Level 29
God Stats
5W - 5L
1,367 SR
Queue Stats
71W - 68L
1,420 Elo+
Solo
Anhur
Anhur
Mell0wRose
Anhur
Level 8
God Stats
1W - 2L
1,732 SR
Queue Stats
8W - 11L
1,449 Elo+
Solo
Cerberus
Cerberus
The25thBam3835
Cerberus
Level 28
God Stats
11W - 7L
1,712 SR
Queue Stats
131W - 111L
1,607 Elo+
Party 1
Fenrir
Fenrir
TikiTorch77
Fenrir
Level 27
God Stats
7W - 8L
1,312 SR
Queue Stats
168W - 220L
1,398 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 1
9,309
490
5,178
9,090
4,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
Big Boller
Artemis
11
0 / 6 / 1
6,823
359
3,798
8,411
2,083
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
4 / 8 / 0
8,564
451
4,576
13,775
4,524
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
7 / 8 / 3
9,771
514
15,972
19,484
5,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Kuzenbo
Zuuluu
Kuzenbo
11
0 / 3 / 2
6,847
360
3,751
13,490
12,750
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AgentSpOOner
Bellona
16
4 / 3 / 9
10,835
570
8,620
17,200
9,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Tiamat
Majikura
Tiamat
16
5 / 6 / 10
10,195
537
11,457
8,160
5,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
15
3 / 0 / 8
9,752
513
3,727
6,000
2,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cerberus
16
4 / 1 / 15
11,218
590
10,495
13,898
11,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
17
14 / 5 / 5
11,547
608
15,976
14,426
6,277
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
77
15
Kills
30
30
Deaths
15
7
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Bellona
AgentSpOOner
Bellona
4
3
9
2.83
L
4
5
1
0.9
L
Artemis
Big Boller
Artemis
0
6
1
0.08
L
4
8
0
0.5
W
Tiamat
Majikura
Tiamat
5
6
10
1.67
W
Anhur
3
0
8
7
L
7
8
3
1.06
W
Cerberus
4
1
15
11.5
W
Fenrir
14
5
5
3.3
L
Kuzenbo
Zuuluu
Kuzenbo
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,275
Damage
50,275
64,250
Taken
59,684
29,366
Mitigated
34,850
9,727
Healing
20,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
AgentSpOOner
Bellona
8,620
1,714
0
6,682
17,200
9,567
1,797
3,779
13,421
0
55,772
L
5,178
677
252
1,887
9,090
4,326
1,268
1,607
7,431
45,248
0
L
Artemis
Big Boller
Artemis
3,798
1,430
0
705
8,411
2,083
0
2,410
5,955
0
31,091
L
4,576
523
0
1,307
13,775
4,524
790
5,727
7,674
0
40,288
W
Tiamat
Majikura
Tiamat
11,457
713
510
1,610
8,160
5,069
3,324
1,374
6,786
40,572
0
W
Anhur
3,727
1,525
0
4,013
6,000
2,266
1,717
1,274
4,726
0
43,602
L
15,972
4,002
0
4,881
19,484
5,683
0
6,539
12,795
0
56,429
W
Cerberus
10,495
365
0
4,921
13,898
11,671
645
610
13,288
68,922
0
W
Fenrir
15,976
6,078
0
2,442
14,426
6,277
2,012
1,892
12,534
0
69,096
L
Kuzenbo
Zuuluu
Kuzenbo
3,751
961
171
524
13,490
12,750
0
4,886
8,443
23,831
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,314
Gold Earned
53,547
341
Minions Killed
481
0
Camps Cleared
0
1,575,505
Distance Traveled
1,728,045
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,835
570
114
6
0
364,436
3
L
Ra
9,309
490
88
5
0
376,976
0
L
Artemis
6,823
359
56
3
0
239,141
0
L
Susano
8,564
451
67
4
0
314,961
2
W
Tiamat
10,195
537
84
4
0
329,170
0
W
Anhur
9,752
513
94
5
0
326,140
0
L
Pele
9,771
514
95
5
0
325,566
0
W
Cerberus
11,218
590
87
5
0
358,508
3
W
Fenrir
11,547
608
102
5
0
349,791
0
L
Kuzenbo
6,847
360
35
2
0
318,861
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role