Player Matchup

Cerberus
Cerberus
Last_sight721
Cerberus
Level 35
God Stats
10W - 7L
1,554 SR
Queue Stats
22W - 18L
1,620 Elo+
Solo
Medusa
Medusa
SmokinMustang50
Medusa
Level 155
God Stats
8W - 9L
1,694 SR
Queue Stats
396W - 331L
1,688 Elo+
Party 2
Thanatos
Thanatos
ToxicJewelz
Thanatos
Level 158
God Stats
6W - 2L
1,811 SR
Queue Stats
207W - 144L
1,696 Elo+
Party 2
Sun Wukong
Sun Wukong
ToxicJoeyy
Sun Wukong
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
41W - 17L
1,673 Elo+
Party 2
Zeus
Zeus
burragahardie
Zeus
Level 44
God Stats
80W - 71L
1,567 SR
Queue Stats
199W - 178L
1,529 Elo+
Solo
Team Averages
Level 79
1,625 SR
1,641 Elo+

VS

Team Averages
Level 110
1,685 SR
1,700 Elo+
Cerberus
Cerberus
DANGEROUSturtIe
Cerberus
Level 159
God Stats
13W - 6L
1,811 SR
Queue Stats
690W - 477L
1,700 Elo+
Party 1
Olorun
Olorun
Elit3_1ShotKILL
Olorun
Level 158
God Stats
16W - 4L
1,749 SR
Queue Stats
634W - 426L
1,696 Elo+
Party 1
Susano
Susano
NAW-T-BOY-22
Susano
Level 140
God Stats
1W - 2L
1,285 SR
Queue Stats
66W - 39L
1,714 Elo+
Party 1
Apollo
Apollo
abs0lut3z3ro
Apollo
Level 28
God Stats
12W - 2L
1,789 SR
Queue Stats
76W - 14L
1,881 Elo+
Party 1
Mulan
Mulan
uchiha_619
Mulan
Level 66
God Stats
11W - 8L
1,792 SR
Queue Stats
169W - 146L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Last_sight721
Cerberus
12
1 / 3 / 5
8,121
451
1,975
11,373
7,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
3 / 5 / 2
8,466
470
12,696
13,040
4,427
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thanatos
ToxicJewelz
Thanatos
15
7 / 7 / 4
9,606
534
14,726
16,913
12,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sun Wukong
ToxicJoeyy
Sun Wukong
16
3 / 3 / 2
9,190
511
5,243
13,531
6,141
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
2 / 4 / 3
9,321
518
10,160
11,325
3,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
14
2 / 2 / 11
8,322
462
8,846
15,552
7,591
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
5 / 4 / 1
9,884
549
12,792
13,584
5,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
16
3 / 2 / 6
9,512
528
5,023
11,755
4,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Apollo
16
6 / 5 / 3
9,579
532
9,352
11,126
3,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mulan
15
6 / 3 / 0
9,268
515
8,313
12,868
8,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
43
16
Kills
22
22
Deaths
16
16
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Cerberus
2
2
11
3.75
W
5
4
1
1.38
L
Cerberus
Last_sight721
Cerberus
1
3
5
1.17
W
Susano
3
2
6
3
L
3
5
2
0.8
L
Thanatos
ToxicJewelz
Thanatos
7
7
4
1.29
L
Sun Wukong
ToxicJoeyy
Sun Wukong
3
3
2
1.33
W
Apollo
6
5
3
1.5
L
2
4
3
0.88
W
Mulan
6
3
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,800
Damage
44,326
66,182
Taken
64,885
33,751
Mitigated
29,436
24,361
Healing
22,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
8,846
952
447
4,729
15,552
7,591
0
3,618
11,742
23,846
0
W
12,792
6,914
761
4,685
13,584
5,564
548
3,729
9,517
78,439
0
L
Cerberus
Last_sight721
Cerberus
1,975
0
0
3,283
11,373
7,231
0
4,259
7,032
26,315
0
W
Susano
5,023
2,275
0
4,620
11,755
4,455
0
1,352
10,328
0
61,708
L
12,696
4,642
0
1,100
13,040
4,427
0
1,928
11,059
0
58,041
L
Thanatos
ToxicJewelz
Thanatos
14,726
6,425
0
11,781
16,913
12,559
230
5,556
10,894
0
54,118
L
Sun Wukong
ToxicJoeyy
Sun Wukong
5,243
801
0
5,082
13,531
6,141
0
4,440
8,907
0
62,516
W
Apollo
9,352
6,290
0
2,691
11,126
3,286
1,162
754
10,339
0
47,815
L
10,160
339
0
3,115
11,325
3,393
0
4,959
6,177
70,937
0
W
Mulan
8,313
2,488
0
4,325
12,868
8,540
342
2,208
10,199
0
40,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,704
Gold Earned
46,565
515
Minions Killed
452
0
Camps Cleared
0
1,578,058
Distance Traveled
1,711,916
8
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,322
462
20
1
0
375,600
9
W
Olorun
9,884
549
158
9
0
275,555
1
L
Cerberus
8,121
451
55
3
0
312,536
0
W
Susano
9,512
528
107
6
0
391,934
3
L
Medusa
8,466
470
102
6
0
301,884
2
L
Thanatos
9,606
534
88
5
0
320,278
2
L
Sun Wukong
9,190
511
115
6
0
356,943
2
W
Apollo
9,579
532
77
4
0
342,600
0
L
Zeus
9,321
518
155
9
0
286,417
2
W
Mulan
9,268
515
90
5
0
326,227
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role