Player Matchup

King Arthur
King Arthur
Gold III
LMC Altair8
King Arthur
Gold III
Level 115
God Stats
24W - 17L
1,583 SR
Queue Stats
137W - 150L
1,280 MMR
Solo
Cerberus
Cerberus
Silver I
WeeWoo_WetWype
Cerberus
Silver I
Level 69
God Stats
4W - 4L
1,390 SR
Queue Stats
73W - 81L
1,209 MMR
Party 1
Vulcan
Vulcan
Gold V
XxR3B0RNxX--
Vulcan
Gold V
Level 125
God Stats
1W - 1L
1,183 SR
Queue Stats
47W - 49L
1,360 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 103
1,385 SR
1,283 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 70
1,534 SR
1,290 MMR
Heimdallr
Heimdallr
Silver I
CapoPaco17
Heimdallr
Silver I
Level 65
God Stats
67W - 68L
1,603 SR
Queue Stats
89W - 118L
1,311 MMR
Party 2
Scylla
Scylla
Silver II
ColeVivid
Scylla
Silver II
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 53L
1,288 MMR
Party 2
Horus
Horus
Gold V
WarchiYellow
Horus
Gold V
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 70L
1,270 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
LMC Altair8
King Arthur
17
5 / 1 / 11
13,632
757
15,500
20,400
19,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cerberus
15
5 / 5 / 7
12,141
675
10,337
17,815
16,747
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Vulcan
18
11 / 2 / 7
13,574
754
28,364
12,674
4,688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
CthulhuPersephoneCu ChulainnZeusAphrodite

VS

Bans
Guan YuChaacCupidXing TianMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
CapoPaco17
Heimdallr
15
2 / 8 / 4
11,510
639
16,609
21,673
7,733
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
ColeVivid
Scylla
14
2 / 8 / 4
11,202
622
6,775
15,540
4,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
4 / 5 / 2
10,752
597
7,814
22,617
22,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
18
21
Kills
8
8
Deaths
21
25
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
CapoPaco17
Heimdallr
2
8
4
0.5
L
Scylla
ColeVivid
Scylla
2
8
4
0.5
W
King Arthur
LMC Altair8
King Arthur
5
1
11
10.5
L
4
5
2
1
W
Cerberus
5
5
7
1.7
W
Vulcan
11
2
7
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,201
Damage
31,198
50,889
Taken
59,830
40,613
Mitigated
34,845
12,452
Healing
14,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
CapoPaco17
Heimdallr
16,609
9,303
0
4,996
21,673
7,733
0
13,223
7,986
0
65,453
L
Scylla
ColeVivid
Scylla
6,775
1,364
0
1,002
15,540
4,771
0
11,795
3,511
36,345
0
W
King Arthur
LMC Altair8
King Arthur
15,500
1,465
0
5,695
20,400
19,178
99
2,721
17,166
2,304
73,356
L
7,814
4,326
3,651
5,293
22,617
22,341
0
13,132
9,059
0
24,267
W
Cerberus
10,337
259
0
2,309
17,815
16,747
0
2,394
14,963
31,268
0
W
Vulcan
28,364
13,069
0
4,448
12,674
4,688
1,949
1,282
11,187
73,137
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,347
Gold Earned
33,464
234
Minions Killed
166
0
Camps Cleared
0
1,076,157
Distance Traveled
839,794
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
11,510
639
85
5
0
271,967
0
L
Scylla
11,202
622
56
3
0
247,393
0
W
King Arthur
13,632
757
92
5
0
403,470
0
L
Horus
10,752
597
25
1
0
320,434
5
W
Cerberus
12,141
675
52
3
0
304,135
0
W
Vulcan
13,574
754
90
5
0
368,552
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role