Player Matchup

Chang'e
Chang'e
Gold II
 
Chang'e
Gold II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Arachne
Arachne
Gold IV
Exterieur
Arachne
Gold IV
Level 124
God Stats
19W - 12L
1,810 SR
Queue Stats
351W - 358L
1,396 MMR
Solo
Anhur
Anhur
Gold V
HisReaper
Anhur
Gold V
Level 111
God Stats
16W - 19L
1,359 SR
Queue Stats
457W - 431L
1,401 MMR
Party 2
Sun Wukong
Sun Wukong
Gold V
THEBOOTYTRAPPER
Sun Wukong
Gold V
Level 48
God Stats
2W - 7L
1,218 SR
Queue Stats
269W - 265L
1,379 MMR
Party 2
Ymir
Ymir
Silver II
narcoticgiraffe
Ymir
Silver II
Level 67
God Stats
13W - 4L
1,662 SR
Queue Stats
40W - 39L
1,203 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 100
1,510 SR
1,376 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 132
1,563 SR
1,389 MMR
Apollo
Apollo
Gold IV
AnthonyUSVI
Apollo
Gold IV
Level 149
God Stats
14W - 8L
1,510 SR
Queue Stats
91W - 107L
1,392 MMR
Solo
Osiris
Osiris
Bronze III
Bees-Fleas
Osiris
Bronze III
Level 125
God Stats
0W - 2L
1,602 SR
Queue Stats
4W - 8L
1,396 MMR
Solo
Nike
Nike
Gold III
CSW01
Nike
Gold III
Level 108
God Stats
9W - 6L
1,566 SR
Queue Stats
294W - 295L
1,392 MMR
Solo
Xing Tian
Xing Tian
Gold II
SKOOTCH5
Xing Tian
Gold II
Level 153
God Stats
1W - 4L
1,639 SR
Queue Stats
54W - 53L
1,382 MMR
Solo
Sol
Sol
Gold V
iiErr0rX
Sol
Gold V
Level 126
God Stats
1W - 3L
1,500 SR
Queue Stats
228W - 240L
1,382 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
19
5 / 3 / 4
13,667
594
17,701
14,913
6,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
Exterieur
Arachne
20
3 / 1 / 3
13,696
595
7,350
23,167
11,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anhur
HisReaper
Anhur
20
4 / 0 / 3
13,571
590
10,509
8,921
3,700
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
THEBOOTYTRAPPER
Sun Wukong
19
1 / 1 / 6
12,557
546
9,376
21,483
20,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
1 / 0 / 5
13,139
571
9,315
20,616
22,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bans
CthulhuCu ChulainnDanzaburouScyllaJanus

VS

Bans
King ArthurBakasuraCerberusCupidTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
9
0 / 1 / 0
7,541
328
2,821
5,705
2,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Osiris
Bees-Fleas
Osiris
20
0 / 5 / 1
11,628
506
12,309
26,149
18,456
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nike
CSW01
Nike
18
5 / 2 / 0
10,918
475
13,952
17,308
10,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Xing Tian
SKOOTCH5
Xing Tian
14
0 / 3 / 2
9,148
398
5,707
21,066
14,775
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
0 / 3 / 0
10,906
474
10,339
14,135
3,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
14
Kills
5
5
Deaths
14
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
5
3
4
2.33
L
Apollo
0
1
0
0
L
Osiris
Bees-Fleas
Osiris
0
5
1
0.1
L
Nike
CSW01
Nike
5
2
0
2.5
W
Arachne
Exterieur
Arachne
3
1
3
4.5
W
Anhur
HisReaper
Anhur
4
0
3
5.5
L
Xing Tian
SKOOTCH5
Xing Tian
0
3
2
0.33
W
Sun Wukong
THEBOOTYTRAPPER
Sun Wukong
1
1
6
4
L
0
3
0
0
W
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,251
Damage
45,128
89,100
Taken
84,363
65,046
Mitigated
49,458
43,530
Healing
25,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
17,701
1,096
9,751
8,737
14,913
6,545
3,252
2,881
12,032
86,159
0
L
Apollo
2,821
1,327
0
1,677
5,705
2,112
0
2,678
2,841
0
29,424
L
Osiris
Bees-Fleas
Osiris
12,309
5,150
0
11,560
26,149
18,456
0
5,291
20,205
0
99,067
L
Nike
CSW01
Nike
13,952
1,405
0
750
17,308
10,275
0
5,828
11,160
0
94,458
W
Arachne
Exterieur
Arachne
7,350
5,212
0
6,895
23,167
11,381
2,997
3,820
19,347
0
122,114
W
Anhur
HisReaper
Anhur
10,509
7,274
0
4,230
8,921
3,700
8,955
4,143
4,778
0
103,705
L
Xing Tian
SKOOTCH5
Xing Tian
5,707
496
0
3,012
21,066
14,775
0
10,328
10,270
35,777
0
W
Sun Wukong
THEBOOTYTRAPPER
Sun Wukong
9,376
2,400
0
8,973
21,483
20,559
1,012
2,511
18,972
0
61,626
L
10,339
2,504
0
8,031
14,135
3,840
3,372
1,826
12,297
91,948
0
W
9,315
1,596
0
4,944
20,616
22,861
1,074
3,447
17,169
62,340
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,630
Gold Earned
50,141
660
Minions Killed
580
0
Camps Cleared
0
2,264,550
Distance Traveled
1,852,623
23
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
13,667
594
144
6
0
443,776
2
L
Apollo
7,541
328
60
3
0
254,900
1
L
Osiris
11,628
506
164
7
0
382,338
3
L
Nike
10,918
475
147
6
0
469,779
0
W
Arachne
13,696
595
156
7
0
512,678
6
W
Anhur
13,571
590
173
8
0
423,016
1
L
Xing Tian
9,148
398
39
2
0
413,213
5
W
Sun Wukong
12,557
546
98
4
0
453,884
2
L
Sol
10,906
474
170
7
0
332,393
5
W
Ymir
13,139
571
89
4
0
431,196
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role