Player Matchup

Loki
Loki
Aloaye
Loki
Level 29
God Stats
9W - 16L
1,412 SR
Queue Stats
151W - 138L
1,548 Elo+
Party 3
Neith
Neith
DoItLike_Em
Neith
Level 26
God Stats
12W - 15L
1,504 SR
Queue Stats
56W - 81L
1,446 Elo+
Party 3
Aphrodite
Aphrodite
FIRE Wezzy
Aphrodite
Level 28
God Stats
4W - 2L
1,500 SR
Queue Stats
112W - 133L
1,389 Elo+
Solo
Chang'e
Chang'e
Koyichan
Chang'e
Level 17
God Stats
2W - 3L
1,725 SR
Queue Stats
28W - 31L
1,351 Elo+
Party 1
Mulan
Mulan
Strigon1753
Mulan
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 25
1,528 SR
1,447 Elo+

VS

Team Averages
Level 13
1,534 SR
1,373 Elo+
Olorun
Olorun
Macadelic420888
Olorun
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,228 Elo+
Party 2
Yemoja
Yemoja
PantherPRIDE
Yemoja
Level 27
God Stats
0W - 1L
1,447 SR
Queue Stats
6W - 4L
1,543 Elo+
Party 2
Anhur
Anhur
XxNachithox
Anhur
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,203 Elo+
Solo
Mercury
Mercury
lucasaliss
Mercury
Level 5
God Stats
4W - 3L
1,500 SR
Queue Stats
10W - 9L
1,500 Elo+
Solo
Achilles
Achilles
molaf
Achilles
Level 16
God Stats
2W - 2L
1,725 SR
Queue Stats
34W - 44L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Aloaye
Loki
18
7 / 1 / 7
11,689
557
8,993
12,640
4,893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
8 / 2 / 7
10,298
490
10,795
12,996
4,817
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
FIRE Wezzy
Aphrodite
15
3 / 1 / 14
10,118
482
15,476
14,235
6,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chang'e
Koyichan
Chang'e
13
0 / 2 / 11
8,537
407
8,819
14,208
13,128
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
16 / 2 / 5
12,490
595
23,653
20,270
12,772
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 13 / 1
7,290
347
4,946
14,877
6,965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Yemoja
12
0 / 4 / 6
8,730
416
8,068
14,138
11,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
0 / 4 / 4
8,846
421
8,285
14,045
4,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
lucasaliss
Mercury
18
6 / 4 / 0
11,475
546
11,903
16,638
6,745
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Achilles
molaf
Achilles
13
2 / 9 / 4
8,326
396
11,152
27,396
22,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
23
34
Kills
8
8
Deaths
34
44
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Loki
Aloaye
Loki
7
1
7
10.5
W
8
2
7
5.75
W
Aphrodite
FIRE Wezzy
Aphrodite
3
1
14
10
W
Chang'e
Koyichan
Chang'e
0
2
11
2.75
L
0
13
1
0.04
L
Yemoja
0
4
6
0.75
W
16
2
5
9.25
L
0
4
4
0.5
L
Mercury
lucasaliss
Mercury
6
4
0
1.5
L
Achilles
molaf
Achilles
2
9
4
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,736
Damage
44,354
74,349
Taken
87,094
41,972
Mitigated
52,737
39,099
Healing
21,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
Aloaye
Loki
8,993
2,434
0
3,898
12,640
4,893
1,398
1,538
11,053
0
75,200
W
10,795
3,993
0
4,427
12,996
4,817
1,772
4,086
8,860
0
33,526
W
Aphrodite
FIRE Wezzy
Aphrodite
15,476
2,534
9,884
9,170
14,235
6,362
1,665
2,486
11,674
72,345
0
W
Chang'e
Koyichan
Chang'e
8,819
2,323
3,099
4,328
14,208
13,128
716
2,217
11,766
24,997
0
L
4,946
3,024
74
989
14,877
6,965
1,035
3,428
11,449
22,521
1,704
L
Yemoja
8,068
3,181
4,978
1,872
14,138
11,071
110
4,631
9,507
21,580
0
W
23,653
2,583
0
4,293
20,270
12,772
5,211
2,469
17,351
171
74,274
L
8,285
3,287
0
3,142
14,045
4,983
63
3,552
10,493
0
59,367
L
Mercury
lucasaliss
Mercury
11,903
6,344
0
3,180
16,638
6,745
0
5,023
11,615
0
81,286
L
Achilles
molaf
Achilles
11,152
2,117
0
6,798
27,396
22,973
0
7,832
19,564
288
36,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,132
Gold Earned
44,667
452
Minions Killed
378
0
Camps Cleared
0
1,944,561
Distance Traveled
1,845,287
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
11,689
557
122
6
0
443,031
0
W
Neith
10,298
490
51
2
0
395,128
0
W
Aphrodite
10,118
482
107
5
0
410,197
0
W
Chang'e
8,537
407
32
2
0
355,169
8
L
Olorun
7,290
347
42
2
0
277,535
0
L
Yemoja
8,730
416
33
2
0
380,576
2
W
Mulan
12,490
595
140
7
0
341,036
1
L
Anhur
8,846
421
102
5
0
326,040
3
L
Mercury
11,475
546
149
7
0
467,306
1
L
Achilles
8,326
396
52
2
0
393,830
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role