Player Matchup

Bakasura
Bakasura
Gold V
Jim_8169
Bakasura
Gold V
Level 150
God Stats
29W - 21L
1,664 SR
Queue Stats
688W - 697L
1,413 MMR
Party 1
Medusa
Medusa
Bronze III
Senabun
Medusa
Bronze III
Level 116
God Stats
0W - 1L
1,303 SR
Queue Stats
1W - 4L
1,466 MMR
Solo
Tyr
Tyr
Bronze III
UnikTsalmavet
Tyr
Bronze III
Level 145
God Stats
0W - 1L
1,503 SR
Queue Stats
7W - 8L
1,466 MMR
Solo
Janus
Janus
Silver II
gothart87
Janus
Silver II
Level 106
God Stats
4W - 4L
1,591 SR
Queue Stats
114W - 107L
1,563 MMR
Party 1
Neith
Neith
Gold III
lldamanll
Neith
Gold III
Level 69
God Stats
17W - 15L
1,578 SR
Queue Stats
96W - 96L
1,471 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 117
1,528 SR
1,476 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 97
1,618 SR
1,476 MMR
Cerberus
Cerberus
Gold III
GrizzLyhJr
Cerberus
Gold III
Level 58
God Stats
4W - 1L
1,677 SR
Queue Stats
67W - 66L
1,464 MMR
Solo
King Arthur
King Arthur
Gold IV
JuanClarke
King Arthur
Gold IV
Level 127
God Stats
37W - 28L
1,596 SR
Queue Stats
124W - 125L
1,481 MMR
Solo
Scylla
Scylla
Gold III
ThatKidCroce
Scylla
Gold III
Level 146
God Stats
4W - 2L
1,771 SR
Queue Stats
148W - 142L
1,565 MMR
Party 2
Nemesis
Nemesis
Gold II
chevone
Nemesis
Gold II
Level 67
God Stats
15W - 10L
1,615 SR
Queue Stats
203W - 195L
1,478 MMR
Solo
Anhur
Anhur
Gold V
smut-boy
Anhur
Gold V
Level 86
God Stats
8W - 5L
1,433 SR
Queue Stats
79W - 77L
1,391 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Jim_8169
Bakasura
13
1 / 4 / 3
7,235
557
2,742
11,011
3,867
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
Senabun
Medusa
11
4 / 6 / 0
6,982
537
7,708
9,528
1,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 6 / 0
6,101
469
3,382
12,235
7,462
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Janus
gothart87
Janus
11
4 / 3 / 4
6,819
525
7,388
8,731
2,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Neith
lldamanll
Neith
8
1 / 6 / 3
5,440
418
5,345
10,648
2,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
SetDanzaburouCthulhuCu ChulainnApollo

VS

Bans
Nu WaKhepriCupidGuan YuTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
GrizzLyhJr
Cerberus
11
3 / 2 / 11
7,509
578
6,003
11,523
5,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

King Arthur
JuanClarke
King Arthur
14
7 / 0 / 2
8,353
643
10,260
9,573
4,488
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
13
4 / 4 / 4
8,006
616
7,092
6,070
1,879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
chevone
Nemesis
14
6 / 1 / 5
8,061
620
7,075
9,369
3,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anhur
smut-boy
Anhur
12
5 / 3 / 3
7,383
568
6,604
8,524
3,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
50
10
Kills
25
25
Deaths
10
10
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Cerberus
GrizzLyhJr
Cerberus
3
2
11
4.25
L
Bakasura
Jim_8169
Bakasura
1
4
3
0.63
W
King Arthur
JuanClarke
King Arthur
7
0
2
8
L
Medusa
Senabun
Medusa
4
6
0
0.67
W
Scylla
4
4
4
1.5
L
0
6
0
0
W
Nemesis
chevone
Nemesis
6
1
5
8.5
L
Janus
gothart87
Janus
4
3
4
2
L
Neith
lldamanll
Neith
1
6
3
0.42
W
Anhur
smut-boy
Anhur
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,565
Damage
37,034
52,153
Taken
45,059
17,635
Mitigated
18,543
12,120
Healing
17,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
GrizzLyhJr
Cerberus
6,003
257
0
5,074
11,523
5,066
0
2,481
8,855
20,138
0
L
Bakasura
Jim_8169
Bakasura
2,742
2,113
0
2,064
11,011
3,867
0
1,829
9,070
0
44,707
W
King Arthur
JuanClarke
King Arthur
10,260
1,225
0
3,719
9,573
4,488
186
574
8,856
0
47,119
L
Medusa
Senabun
Medusa
7,708
3,507
0
2,959
9,528
1,643
371
1,731
7,785
0
28,950
W
Scylla
7,092
693
0
778
6,070
1,879
924
2,104
3,841
41,400
0
L
3,382
901
0
2,949
12,235
7,462
0
0
12,235
0
32,516
W
Nemesis
chevone
Nemesis
7,075
3,151
0
4,362
9,369
3,709
0
2,229
7,140
0
46,513
L
Janus
gothart87
Janus
7,388
601
0
2,271
8,731
2,355
0
4,192
4,353
31,859
0
L
Neith
lldamanll
Neith
5,345
2,316
0
1,877
10,648
2,308
33
4,897
5,615
0
22,655
W
Anhur
smut-boy
Anhur
6,604
2,013
0
3,210
8,524
3,401
0
0
8,524
0
43,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,577
Gold Earned
39,312
317
Minions Killed
416
0
Camps Cleared
0
1,198,837
Distance Traveled
1,288,883
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,509
578
47
4
0
265,866
4
L
Bakasura
7,235
557
106
8
0
271,746
1
W
King Arthur
8,353
643
92
7
0
270,536
0
L
Medusa
6,982
537
51
4
0
202,077
1
W
Scylla
8,006
616
96
7
0
243,210
1
L
Tyr
6,101
469
76
6
0
227,768
0
W
Nemesis
8,061
620
87
7
0
284,095
0
L
Janus
6,819
525
61
5
0
266,797
2
L
Neith
5,440
418
23
2
0
230,449
4
W
Anhur
7,383
568
94
7
0
225,176
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role