Player Matchup

Izanami
Izanami
 
Izanami
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
BLACK J0KER 18
Sobek
Level 158
God Stats
1W - 4L
1,592 SR
Queue Stats
194W - 186L
1,639 Elo+
Solo
Mercury
Mercury
FirefliKatana55
Mercury
Level 50
God Stats
2W - 3L
1,500 SR
Queue Stats
412W - 394L
1,568 Elo+
Solo
Danzaburou
Danzaburou
SpuntCookie1017
Danzaburou
Level 160
God Stats
7W - 6L
1,617 SR
Queue Stats
445W - 442L
1,547 Elo+
Solo
Hera
Hera
xXFrostedAidzXx
Hera
Level 122
God Stats
9W - 9L
1,558 SR
Queue Stats
147W - 140L
1,557 Elo+
Solo
Team Averages
Level 129
1,553 SR
1,562 Elo+

VS

Team Averages
Level 124
1,487 SR
1,562 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
Clear Azure
Erlang Shen
Level 123
God Stats
20W - 17L
1,532 SR
Queue Stats
131W - 132L
1,678 Elo+
Party 1
Xbalanque
Xbalanque
OptOOF
Xbalanque
Level 87
God Stats
10W - 9L
1,500 SR
Queue Stats
120W - 104L
1,563 Elo+
Solo
Cthulhu
Cthulhu
PlagueDoctor807
Cthulhu
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,584 Elo+
Party 1
Achilles
Achilles
kkross305
Achilles
Level 148
God Stats
4W - 9L
1,403 SR
Queue Stats
224W - 233L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
1 / 1 / 2
8,346
556
6,119
9,029
4,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
6 / 0 / 7
8,401
560
7,223
13,330
11,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
1 / 3 / 2
7,130
475
2,047
9,374
3,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
SpuntCookie1017
Danzaburou
16
5 / 1 / 7
9,994
666
7,808
6,751
3,323
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

15
2 / 1 / 2
8,635
576
8,305
6,593
2,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
15
3 / 3 / 0
8,627
575
5,079
11,010
8,363
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Erlang Shen
Clear Azure
Erlang Shen
12
1 / 3 / 2
7,203
480
3,895
11,342
4,423
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xbalanque
OptOOF
Xbalanque
12
1 / 3 / 0
7,033
469
3,638
8,020
2,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
0 / 5 / 1
6,378
425
3,015
10,099
5,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Achilles
kkross305
Achilles
16
1 / 1 / 1
8,449
563
7,712
12,498
8,036
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
15
Kills
6
6
Deaths
15
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
1
2
2
L
Zhong Kui
 
Zhong Kui
3
3
0
1
W
6
0
7
9.5
L
Erlang Shen
Clear Azure
Erlang Shen
1
3
2
0.67
W
1
3
2
0.67
L
Xbalanque
OptOOF
Xbalanque
1
3
0
0.33
L
0
5
1
0.1
W
Danzaburou
SpuntCookie1017
Danzaburou
5
1
7
8.5
L
Achilles
kkross305
Achilles
1
1
1
1.5
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,502
Damage
23,339
45,077
Taken
52,969
24,833
Mitigated
28,727
15,453
Healing
15,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
6,119
3,684
0
3,473
9,029
4,814
741
449
8,580
0
60,010
L
Zhong Kui
 
Zhong Kui
5,079
393
0
4,790
11,010
8,363
0
5,075
5,769
59,775
0
W
7,223
991
0
6,616
13,330
11,147
0
2,459
10,871
24,189
0
L
Erlang Shen
Clear Azure
Erlang Shen
3,895
2,064
0
1,186
11,342
4,423
0
2,517
8,773
0
53,069
W
2,047
727
0
1,325
9,374
3,054
0
2,179
7,195
0
41,227
L
Xbalanque
OptOOF
Xbalanque
3,638
2,285
0
3,637
8,020
2,068
0
1,840
6,180
0
39,036
L
3,015
392
0
1,138
10,099
5,837
0
4,149
5,921
24,987
0
W
Danzaburou
SpuntCookie1017
Danzaburou
7,808
4,274
0
2,278
6,751
3,323
270
804
5,947
0
65,477
L
Achilles
kkross305
Achilles
7,712
1,640
0
4,400
12,498
8,036
512
1,700
10,798
0
61,304
W
8,305
2,577
0
1,761
6,593
2,495
319
2,203
4,390
62,640
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,506
Gold Earned
37,690
493
Minions Killed
467
0
Camps Cleared
0
1,506,503
Distance Traveled
1,457,723
27
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,346
556
125
8
0
266,886
3
L
Zhong Kui
8,627
575
128
9
0
269,391
7
W
Sobek
8,401
560
28
2
0
307,118
9
L
Erlang Shen
7,203
480
95
6
0
327,442
4
W
Mercury
7,130
475
78
5
0
331,256
3
L
Xbalanque
7,033
469
84
6
0
268,848
2
L
Cthulhu
6,378
425
44
3
0
282,681
0
W
Danzaburou
9,994
666
122
8
0
298,424
5
L
Achilles
8,449
563
116
8
0
309,361
3
W
Hera
8,635
576
140
9
0
302,819
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role