Player Matchup

Cerberus
Cerberus
DrawnDouleur
Cerberus
Level 42
God Stats
15W - 15L
1,496 SR
Queue Stats
320W - 323L
1,495 Elo+
Party 1
Ymir
Ymir
PlagueDragon525
Ymir
Level 29
God Stats
1W - 1L
1,276 SR
Queue Stats
8W - 5L
1,614 Elo+
Party 1
Ra
Ra
Schutzein
Ra
Level 66
God Stats
23W - 25L
1,402 SR
Queue Stats
411W - 440L
1,559 Elo+
Party 1
Team Averages
Level 46
1,391 SR
1,556 Elo+

VS

Team Averages
Level 77
1,486 SR
1,441 Elo+
Artemis
Artemis
Jolly Justin II
Artemis
Level 83
God Stats
4W - 8L
1,562 SR
Queue Stats
184W - 166L
1,514 Elo+
Party 2
Cerberus
Cerberus
Unbroken Secret
Cerberus
Level 123
God Stats
0W - 1L
1,587 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 2
Olorun
Olorun
drewocean
Olorun
Level 25
God Stats
2W - 2L
1,308 SR
Queue Stats
198W - 219L
1,309 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DrawnDouleur
Cerberus
15
6 / 9 / 8
12,876
715
10,021
23,241
24,383
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
5 / 9 / 11
12,939
719
10,423
27,534
21,784
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

19
10 / 5 / 9
14,237
791
26,600
18,603
7,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 7 / 9
12,950
719
22,716
18,975
5,742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
18
9 / 7 / 9
13,948
775
18,500
24,263
27,398
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Olorun
drewocean
Olorun
15
4 / 7 / 12
12,351
686
12,875
14,843
4,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
52
21
Kills
22
23
Deaths
21
28
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Cerberus
DrawnDouleur
Cerberus
6
9
8
1.11
L
9
7
9
1.93
W
5
9
11
1.17
W
10
5
9
2.9
L
Cerberus
9
7
9
1.93
L
Olorun
drewocean
Olorun
4
7
12
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,044
Damage
54,091
69,378
Taken
58,081
53,766
Mitigated
37,609
17,552
Healing
19,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
DrawnDouleur
Cerberus
10,021
628
0
2,003
23,241
24,383
218
9,975
12,987
28,110
0
L
22,716
12,238
0
7,070
18,975
5,742
1,010
15,762
2,855
0
77,480
W
10,423
2,441
0
1,632
27,534
21,784
137
12,784
14,214
26,177
0
W
26,600
2,302
3,373
10,544
18,603
7,599
1,295
7,812
10,763
98,270
0
L
Cerberus
18,500
1,488
0
9,227
24,263
27,398
0
16,413
7,309
61,722
0
L
Olorun
drewocean
Olorun
12,875
5,848
223
3,359
14,843
4,469
500
13,575
833
42,616
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,052
Gold Earned
39,249
190
Minions Killed
258
0
Camps Cleared
0
861,848
Distance Traveled
783,055
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
12,876
715
37
2
0
272,499
1
L
Artemis
12,950
719
72
4
0
250,158
0
W
Ymir
12,939
719
16
1
0
259,535
0
W
Ra
14,237
791
137
8
0
329,814
3
L
Cerberus
13,948
775
104
6
0
280,691
4
L
Olorun
12,351
686
82
5
0
252,206
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role