Player Matchup

Ares
Ares
Abel6633
Ares
Level 8
God Stats
55W - 39L
1,594 SR
Queue Stats
114W - 75L
1,452 Elo+
Party 1
Thanatos
Thanatos
HoseBLion299
Thanatos
Level 72
God Stats
3W - 8L
1,476 SR
Queue Stats
149W - 102L
1,518 Elo+
Party 1
Zeus
Zeus
JiGGLzTH3clown
Zeus
Level 32
God Stats
0W - 1L
1,752 SR
Queue Stats
145W - 102L
1,530 Elo+
Party 1
Team Averages
Level 37
1,607 SR
1,500 Elo+

VS

Team Averages
Level 67
1,608 SR
1,594 Elo+
Izanami
Izanami
Alan_Mtz1203
Izanami
Level 27
God Stats
35W - 23L
1,532 SR
Queue Stats
321W - 312L
1,684 Elo+
Party 2
Discordia
Discordia
FudgeMucker
Discordia
Level 24
God Stats
3W - 2L
1,500 SR
Queue Stats
7W - 7L
1,393 Elo+
Solo
Nike
Nike
PsychoMex_MG
Nike
Level 149
God Stats
12W - 7L
1,791 SR
Queue Stats
268W - 146L
1,704 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
10
1 / 6 / 1
8,407
647
4,199
12,740
8,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
HoseBLion299
Thanatos
10
0 / 7 / 2
7,527
579
3,323
11,499
4,301
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 8 / 1
8,097
623
6,832
9,705
2,803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Alan_Mtz1203
Izanami
13
8 / 1 / 11
9,985
768
8,834
5,298
1,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Discordia
FudgeMucker
Discordia
12
2 / 1 / 16
8,882
683
7,181
3,462
1,029
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
11 / 0 / 10
10,541
811
13,032
11,302
8,297
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
58
2
Kills
21
21
Deaths
2
4
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Ares
1
6
1
0.25
W
Izanami
Alan_Mtz1203
Izanami
8
1
11
13.5
W
Discordia
FudgeMucker
Discordia
2
1
16
10
L
Thanatos
HoseBLion299
Thanatos
0
7
2
0.14
L
1
8
1
0.19
W
11
0
10
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,354
Damage
29,047
33,944
Taken
20,062
15,692
Mitigated
11,120
6,044
Healing
3,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
4,199
210
0
588
12,740
8,588
0
2,825
9,915
16,367
0
W
Izanami
Alan_Mtz1203
Izanami
8,834
6,307
0
1,495
5,298
1,794
1,502
3,265
1,837
0
42,229
W
Discordia
FudgeMucker
Discordia
7,181
127
797
927
3,462
1,029
726
1,860
1,530
23,037
0
L
Thanatos
HoseBLion299
Thanatos
3,323
950
0
4,361
11,499
4,301
0
2,290
9,209
0
28,619
L
6,832
533
0
1,095
9,705
2,803
0
2,309
7,396
28,164
0
W
13,032
2,414
0
370
11,302
8,297
300
5,384
5,628
280
31,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,031
Gold Earned
29,408
123
Minions Killed
138
0
Camps Cleared
0
651,366
Distance Traveled
700,710
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,407
647
29
2
0
226,122
0
W
Izanami
9,985
768
68
5
0
230,306
1
W
Discordia
8,882
683
30
2
0
219,880
0
L
Thanatos
7,527
579
47
4
0
234,438
2
L
Zeus
8,097
623
47
4
0
190,806
3
W
Nike
10,541
811
40
3
0
250,524
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role