Player Matchup

Awilix
Awilix
Cloudnurdz
Awilix
Level 15
God Stats
4W - 3L
1,248 SR
Queue Stats
133W - 108L
1,725 Elo+
Solo
Janus
Janus
N3grxian
Janus
Level 6
God Stats
5W - 6L
1,500 SR
Queue Stats
118W - 105L
1,684 Elo+
Solo
Ares
Ares
NadoSwik
Ares
Level 4
God Stats
1W - 1L
1,754 SR
Queue Stats
5W - 2L
1,805 Elo+
Party 1
Erlang Shen
Erlang Shen
Rechikenhero
Erlang Shen
Level 22
God Stats
1W - 3L
1,234 SR
Queue Stats
34W - 34L
1,577 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
dsata
Ah Muzen Cab
Level 48
God Stats
0W - 4L
1,500 SR
Queue Stats
141W - 88L
1,731 Elo+
Party 1
Team Averages
Level 19
1,447 SR
1,704 Elo+

VS

Team Averages
Level 15
1,555 SR
1,725 Elo+
Da Ji
Da Ji
AeonBubbly
Da Ji
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,654 Elo+
Solo
Zhong Kui
Zhong Kui
HappyRainz
Zhong Kui
Level 20
God Stats
4W - 1L
1,500 SR
Queue Stats
174W - 136L
1,707 Elo+
Solo
Anhur
Anhur
RoleyColeyOley
Anhur
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
109W - 52L
1,814 Elo+
Party 2
Ganesha
Ganesha
SolemP
Ganesha
Level 8
God Stats
2W - 0L
1,848 SR
Queue Stats
6W - 4L
1,814 Elo+
Party 2
Sun Wukong
Sun Wukong
smite1012
Sun Wukong
Level 18
God Stats
4W - 6L
1,425 SR
Queue Stats
35W - 26L
1,636 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Cloudnurdz
Awilix
20
8 / 6 / 8
14,526
538
14,420
24,087
10,841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Janus
N3grxian
Janus
19
6 / 4 / 8
13,292
492
17,287
20,824
8,234
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ares
15
4 / 7 / 13
11,063
410
19,764
29,654
30,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Erlang Shen
Rechikenhero
Erlang Shen
16
3 / 11 / 6
10,788
400
7,001
28,258
16,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ah Muzen Cab
dsata
Ah Muzen Cab
19
6 / 7 / 10
12,627
468
14,626
19,471
7,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
20
13 / 8 / 14
15,908
589
26,449
23,751
14,834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Zhong Kui
HappyRainz
Zhong Kui
19
0 / 7 / 17
13,539
501
18,926
22,856
14,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
12 / 4 / 13
15,580
577
23,958
24,853
11,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ganesha
SolemP
Ganesha
18
1 / 7 / 22
13,282
492
8,518
19,063
16,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
smite1012
Sun Wukong
20
9 / 1 / 13
15,557
576
22,730
22,466
23,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
114
27
Kills
35
35
Deaths
27
45
Assists
79
Player
Kills
Deaths
Assists
KDA
W
Da Ji
13
8
14
2.5
L
Awilix
Cloudnurdz
Awilix
8
6
8
2
W
Zhong Kui
HappyRainz
Zhong Kui
0
7
17
1.21
L
Janus
N3grxian
Janus
6
4
8
2.5
L
Ares
4
7
13
1.5
L
Erlang Shen
Rechikenhero
Erlang Shen
3
11
6
0.55
W
12
4
13
4.63
W
Ganesha
SolemP
Ganesha
1
7
22
1.71
L
Ah Muzen Cab
dsata
Ah Muzen Cab
6
7
10
1.57
W
Sun Wukong
smite1012
Sun Wukong
9
1
13
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,098
Damage
100,581
122,294
Taken
112,989
73,669
Mitigated
80,228
22,397
Healing
46,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
26,449
9,855
0
6,721
23,751
14,834
1,507
7,545
16,092
0
125,356
L
Awilix
Cloudnurdz
Awilix
14,420
5,209
0
240
24,087
10,841
0
4,924
18,963
0
112,792
W
Zhong Kui
HappyRainz
Zhong Kui
18,926
1,148
0
7,452
22,856
14,227
0
7,602
15,023
97,788
0
L
Janus
N3grxian
Janus
17,287
1,705
0
5,358
20,824
8,234
290
7,013
13,641
91,724
0
L
Ares
19,764
1,633
0
5,083
29,654
30,331
0
6,222
23,381
37,499
0
L
Erlang Shen
Rechikenhero
Erlang Shen
7,001
3,865
0
3,859
28,258
16,595
744
4,311
23,513
0
44,616
W
23,958
14,584
0
14,718
24,853
11,637
4,297
8,002
16,691
0
142,804
W
Ganesha
SolemP
Ganesha
8,518
605
0
3,351
19,063
16,458
425
9,294
9,617
23,216
0
L
Ah Muzen Cab
dsata
Ah Muzen Cab
14,626
8,939
0
7,857
19,471
7,668
156
5,088
14,333
0
91,809
W
Sun Wukong
smite1012
Sun Wukong
22,730
6,184
0
13,957
22,466
23,072
1,246
7,098
15,138
0
103,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,296
Gold Earned
73,866
606
Minions Killed
659
0
Camps Cleared
0
2,479,875
Distance Traveled
2,365,097
27
Wards Purchased
41
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
15,908
589
145
5
0
485,507
7
L
Awilix
14,526
538
166
6
0
600,924
6
W
Zhong Kui
13,539
501
150
6
0
440,402
10
L
Janus
13,292
492
185
7
0
517,421
8
L
Ares
11,063
410
13
0
0
491,391
3
L
Erlang Shen
10,788
400
88
3
0
398,994
6
W
Anhur
15,580
577
194
7
0
452,191
11
W
Ganesha
13,282
492
6
0
0
496,508
4
L
Ah Muzen Cab
12,627
468
154
6
0
471,145
4
W
Sun Wukong
15,557
576
164
6
0
490,489
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role