Player Matchup

Baron Samedi
Baron Samedi
DEADLYR00K117
Baron Samedi
Level 25
God Stats
34W - 36L
1,446 SR
Queue Stats
39W - 43L
1,371 Elo+
Party 1
Anhur
Anhur
LTDGladiateDrop
Anhur
Level 25
God Stats
15W - 8L
1,544 SR
Queue Stats
54W - 54L
1,416 Elo+
Party 1
Guan Yu
Guan Yu
MayDay802
Guan Yu
Level 75
God Stats
8W - 4L
1,806 SR
Queue Stats
346W - 319L
1,452 Elo+
Party 1
Erlang Shen
Erlang Shen
ShlOOPPP
Erlang Shen
Level 13
God Stats
2W - 1L
1,713 SR
Queue Stats
12W - 7L
1,606 Elo+
Party 1
Tiamat
Tiamat
khenny7
Tiamat
Level 23
God Stats
9W - 5L
1,500 SR
Queue Stats
126W - 129L
1,478 Elo+
Solo
Team Averages
Level 32
1,602 SR
1,465 Elo+

VS

Team Averages
Level 24
1,534 SR
1,412 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bellona
Bellona
BEASTY824
Bellona
Level 22
God Stats
28W - 20L
1,461 SR
Queue Stats
789W - 762L
1,428 Elo+
Party 2
Yemoja
Yemoja
Sir KofMart
Yemoja
Level 23
God Stats
0W - 2L
1,467 SR
Queue Stats
3W - 3L
1,380 Elo+
Party 3
Poseidon
Poseidon
TinyFiend2042
Poseidon
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,283 Elo+
Party 3
Da Ji
Da Ji
xDizzyxLogicx
Da Ji
Level 16
God Stats
44W - 35L
1,743 SR
Queue Stats
574W - 521L
1,469 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DEADLYR00K117
Baron Samedi
14
3 / 0 / 5
9,009
563
5,275
5,622
5,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
2 / 2 / 5
7,564
473
3,298
4,478
1,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
MayDay802
Guan Yu
17
5 / 1 / 3
10,177
636
8,341
10,631
9,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Erlang Shen
ShlOOPPP
Erlang Shen
16
10 / 1 / 5
10,025
627
10,925
12,124
6,230
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
khenny7
Tiamat
16
4 / 0 / 4
9,758
610
7,225
8,032
3,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
1 / 6 / 1
7,460
466
2,345
12,601
3,671
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bellona
BEASTY824
Bellona
13
0 / 3 / 0
7,789
487
3,875
10,527
5,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Yemoja
13
1 / 2 / 1
7,840
490
1,781
9,306
5,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Poseidon
TinyFiend2042
Poseidon
12
0 / 9 / 1
7,154
447
7,988
10,855
2,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 4 / 0
6,733
421
3,121
11,683
3,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
5
24
Kills
2
4
Deaths
24
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
6
1
0.25
L
Bellona
BEASTY824
Bellona
0
3
0
0
W
Baron Samedi
DEADLYR00K117
Baron Samedi
3
0
5
5.5
W
2
2
5
2.25
W
Guan Yu
MayDay802
Guan Yu
5
1
3
6.5
W
Erlang Shen
ShlOOPPP
Erlang Shen
10
1
5
12.5
L
Yemoja
1
2
1
0.75
L
Poseidon
TinyFiend2042
Poseidon
0
9
1
0.06
W
Tiamat
khenny7
Tiamat
4
0
4
6
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,064
Damage
19,110
40,887
Taken
54,972
26,622
Mitigated
21,344
15,590
Healing
12,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
2,345
763
5
1,376
12,601
3,671
0
4,205
8,396
0
51,853
L
Bellona
BEASTY824
Bellona
3,875
1,704
0
2,836
10,527
5,480
0
153
9,913
0
46,215
W
Baron Samedi
DEADLYR00K117
Baron Samedi
5,275
425
200
2,282
5,622
5,626
1,066
1,301
4,321
48,596
0
W
3,298
597
0
878
4,478
1,424
1,204
977
3,501
0
19,445
W
Guan Yu
MayDay802
Guan Yu
8,341
1,463
380
5,284
10,631
9,668
600
94
10,537
0
57,824
W
Erlang Shen
ShlOOPPP
Erlang Shen
10,925
6,849
0
2,452
12,124
6,230
2,702
3,261
8,863
0
66,251
L
Yemoja
1,781
189
1,175
1,611
9,306
5,989
364
3,711
5,358
21,785
0
L
Poseidon
TinyFiend2042
Poseidon
7,988
632
183
1,267
10,855
2,744
562
2,791
7,623
46,920
0
W
Tiamat
khenny7
Tiamat
7,225
535
0
4,114
8,032
3,674
634
4,136
3,896
50,822
0
L
3,121
804
0
3,954
11,683
3,460
0
900
10,582
0
37,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,533
Gold Earned
36,976
450
Minions Killed
419
0
Camps Cleared
0
1,490,583
Distance Traveled
1,416,463
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,460
466
94
6
0
262,166
2
L
Bellona
7,789
487
113
7
0
327,979
0
W
Baron Samedi
9,009
563
90
6
0
282,799
0
W
Anhur
7,564
473
33
2
0
260,022
0
W
Guan Yu
10,177
636
132
8
0
309,065
1
W
Erlang Shen
10,025
627
95
6
0
347,227
1
L
Yemoja
7,840
490
45
3
0
211,331
2
L
Poseidon
7,154
447
91
6
0
289,372
5
W
Tiamat
9,758
610
100
6
0
291,470
5
L
Da Ji
6,733
421
76
5
0
325,615
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role