Player Matchup

King Arthur
King Arthur
Silver II
D2RSVG
King Arthur
Silver II
Level 121
God Stats
4W - 2L
1,627 SR
Queue Stats
36W - 35L
1,515 MMR
Party 1
Ao Kuang
Ao Kuang
Platinum II
Icantdienow
Ao Kuang
Platinum II
Level 160
God Stats
18W - 18L
1,309 SR
Queue Stats
486W - 473L
1,712 MMR
Party 3
Hercules
Hercules
Gold I
JULIO1717741
Hercules
Gold I
Level 121
God Stats
10W - 23L
1,661 SR
Queue Stats
709W - 702L
1,550 MMR
Solo
Izanami
Izanami
Gold II
KillinItDaily13
Izanami
Gold II
Level 103
God Stats
37W - 25L
1,683 SR
Queue Stats
607W - 588L
1,396 MMR
Party 3
The Morrigan
The Morrigan
Silver I
TMANDADDY
The Morrigan
Silver I
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 27L
1,587 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 131
1,556 SR
1,552 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 149
1,630 SR
1,553 MMR
Janus
Janus
Gold III
I-Uthredz
Janus
Gold III
Level 137
God Stats
5W - 7L
1,640 SR
Queue Stats
170W - 164L
1,557 MMR
Solo
Aphrodite
Aphrodite
Gold IV
NOT-KILLAA
Aphrodite
Gold IV
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 90L
1,555 MMR
Solo
Apollo
Apollo
Gold III
VKAngell
Apollo
Gold III
Level 151
God Stats
1W - 5L
1,469 SR
Queue Stats
150W - 152L
1,557 MMR
Solo
Cthulhu
Cthulhu
Gold III
iPRO LucidTPrty
Cthulhu
Gold III
Level 160
God Stats
1W - 1L
1,733 SR
Queue Stats
71W - 68L
1,545 MMR
Party 2
Thor
Thor
Gold III
vI CordeLL Iv
Thor
Gold III
Level 139
God Stats
1W - 2L
1,809 SR
Queue Stats
410W - 410L
1,549 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
D2RSVG
King Arthur
18
2 / 4 / 12
11,845
515
10,311
29,966
28,504
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ao Kuang
Icantdienow
Ao Kuang
20
13 / 2 / 9
14,569
633
24,782
21,918
10,119
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
JULIO1717741
Hercules
17
5 / 2 / 16
12,354
537
12,049
23,734
31,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
1 / 2 / 11
12,327
536
16,748
19,280
10,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

The Morrigan
TMANDADDY
The Morrigan
20
12 / 3 / 9
13,972
607
22,206
14,009
6,304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bans
SetDanzaburouScyllaCu ChulainnCerberus

VS

Bans
CupidHeimdallrXing TianKhepriFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
I-Uthredz
Janus
16
2 / 8 / 7
10,617
462
16,512
16,675
5,492
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Aphrodite
NOT-KILLAA
Aphrodite
13
1 / 9 / 3
8,919
388
7,504
18,279
18,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Apollo
VKAngell
Apollo
18
1 / 2 / 3
11,092
482
10,300
21,760
10,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
3 / 7 / 2
10,385
452
18,862
30,473
26,654
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
5 / 7 / 3
11,100
483
10,166
18,106
7,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
30
33
Kills
12
13
Deaths
33
57
Assists
18
Player
Kills
Deaths
Assists
KDA
W
King Arthur
D2RSVG
King Arthur
2
4
12
2
L
Janus
I-Uthredz
Janus
2
8
7
0.69
W
Ao Kuang
Icantdienow
Ao Kuang
13
2
9
8.75
W
Hercules
JULIO1717741
Hercules
5
2
16
6.5
W
1
2
11
3.25
L
Aphrodite
NOT-KILLAA
Aphrodite
1
9
3
0.28
W
The Morrigan
TMANDADDY
The Morrigan
12
3
9
5.5
L
Apollo
VKAngell
Apollo
1
2
3
1.25
L
3
7
2
0.57
L
5
7
3
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,096
Damage
63,344
108,907
Taken
105,293
86,984
Mitigated
67,920
53,587
Healing
32,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
D2RSVG
King Arthur
10,311
1,505
0
13,533
29,966
28,504
285
15,199
14,767
0
51,126
L
Janus
I-Uthredz
Janus
16,512
425
333
1,258
16,675
5,492
0
8,891
7,556
61,997
0
W
Ao Kuang
Icantdienow
Ao Kuang
24,782
5,503
0
12,206
21,918
10,119
754
8,155
13,763
121,950
0
W
Hercules
JULIO1717741
Hercules
12,049
2,731
0
12,335
23,734
31,745
1,383
9,138
14,596
0
33,465
W
16,748
11,917
0
10,597
19,280
10,312
3,639
5,421
13,859
0
131,011
L
Aphrodite
NOT-KILLAA
Aphrodite
7,504
512
4,638
6,317
18,279
18,205
376
7,864
10,165
26,681
0
W
The Morrigan
TMANDADDY
The Morrigan
22,206
2,665
1,097
3,819
14,009
6,304
2,903
7,457
6,552
102,640
1,222
L
Apollo
VKAngell
Apollo
10,300
5,990
0
5,843
21,760
10,287
5,841
5,589
16,093
0
81,847
L
18,862
1,971
730
9,903
30,473
26,654
234
13,223
17,096
72,612
0
L
10,166
1,278
0
3,432
18,106
7,282
0
9,307
8,617
0
64,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,067
Gold Earned
52,113
646
Minions Killed
511
0
Camps Cleared
0
2,200,717
Distance Traveled
2,073,717
20
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,845
515
95
4
0
455,321
2
L
Janus
10,617
462
100
4
0
433,500
6
W
Ao Kuang
14,569
633
161
7
0
466,783
3
W
Hercules
12,354
537
58
3
0
481,086
3
W
Izanami
12,327
536
170
7
0
394,403
9
L
Aphrodite
8,919
388
39
2
0
388,290
4
W
The Morrigan
13,972
607
162
7
0
403,124
3
L
Apollo
11,092
482
153
7
0
413,545
3
L
Cthulhu
10,385
452
117
5
0
410,045
4
L
Thor
11,100
483
102
4
0
428,337
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role