Player Matchup

Athena
Athena
Platinum I
Fäded
Athena
Platinum I
Level 145
God Stats
2W - 7L
1,532 SR
Queue Stats
321W - 314L
2,051 MMR
Solo
Ullr
Ullr
Platinum I
Jeriboi
Ullr
Platinum I
Level 158
God Stats
22W - 36L
1,500 SR
Queue Stats
1,187W - 1,161L
2,138 MMR
Solo
Raijin
Raijin
Diamond V
OsvaldoNelinho
Raijin
Diamond V
Level 109
God Stats
0W - 7L
1,234 SR
Queue Stats
152W - 149L
2,087 MMR
Solo
Osiris
Osiris
Platinum I
XLightSoulX
Osiris
Platinum I
Level 156
God Stats
1W - 6L
1,404 SR
Queue Stats
129W - 131L
2,108 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum I
ddeivid
Tsukuyomi
Platinum I
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 134
1,434 SR
1,977 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 140
1,671 SR
1,966 MMR
Thor
Thor
Diamond IV
BMperor
Thor
Diamond IV
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Diamond V
Capt4inEgg
Anhur
Diamond V
Level 127
God Stats
6W - 3L
1,666 SR
Queue Stats
72W - 68L
2,071 MMR
Solo
Horus
Horus
Diamond IV
Cuurry
Horus
Diamond IV
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 19L
2,127 MMR
Solo
Eset
Eset
Platinum I
Dmastic
Eset
Platinum I
Level 159
God Stats
9W - 3L
1,947 SR
Queue Stats
62W - 33L
2,086 MMR
Solo
Cerberus
Cerberus
Platinum I
Smüshie
Cerberus
Platinum I
Level 160
God Stats
6W - 2L
1,740 SR
Queue Stats
106W - 89L
2,046 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Fäded
Athena
13
4 / 3 / 3
8,647
480
7,362
14,230
9,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ullr
Jeriboi
Ullr
17
2 / 3 / 4
9,932
552
5,986
9,826
3,459
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 10 / 4
8,995
500
7,836
14,353
5,175
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Osiris
15
0 / 4 / 1
8,655
481
8,268
14,809
8,784
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tsukuyomi
ddeivid
Tsukuyomi
14
4 / 5 / 3
8,779
488
9,602
12,645
5,965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
SetDanzaburouScyllaApolloGuan Yu

VS

Bans
The MorriganGebYmirGaneshaJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
BMperor
Thor
18
8 / 4 / 8
11,787
655
6,996
11,129
4,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
17
4 / 2 / 6
10,891
605
6,605
9,781
3,432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
Cuurry
Horus
16
5 / 2 / 13
10,679
593
7,208
17,550
14,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Eset
Dmastic
Eset
17
4 / 3 / 11
10,927
607
16,909
13,740
7,605
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cerberus
Smüshie
Cerberus
18
4 / 0 / 8
11,249
625
12,422
12,700
13,753
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
71
11
Kills
25
25
Deaths
11
15
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Thor
BMperor
Thor
8
4
8
3
W
Anhur
4
2
6
3.5
W
Horus
Cuurry
Horus
5
2
13
5.75
W
Eset
Dmastic
Eset
4
3
11
3.17
L
Athena
Fäded
Athena
4
3
3
1.83
L
Ullr
Jeriboi
Ullr
2
3
4
1.33
L
1
10
4
0.3
W
Cerberus
Smüshie
Cerberus
4
0
8
8
L
Osiris
0
4
1
0.13
L
Tsukuyomi
ddeivid
Tsukuyomi
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,054
Damage
50,140
65,863
Taken
64,900
33,078
Mitigated
44,389
10,264
Healing
27,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
BMperor
Thor
6,996
1,934
0
3,619
11,129
4,613
5,085
1,775
9,354
0
72,002
W
Anhur
6,605
3,478
0
4,692
9,781
3,432
4,616
778
9,003
0
76,631
W
Horus
Cuurry
Horus
7,208
2,846
2,736
8,471
17,550
14,986
221
3,993
13,557
0
20,648
W
Eset
Dmastic
Eset
16,909
2,296
283
3,008
13,740
7,605
625
8,152
5,588
76,749
0
L
Athena
Fäded
Athena
7,362
2,543
0
2,897
14,230
9,695
0
6,862
6,944
32,622
0
L
Ullr
Jeriboi
Ullr
5,986
1,821
0
1,054
9,826
3,459
0
1,604
8,197
0
67,999
L
7,836
101
0
1,130
14,353
5,175
0
8,314
5,566
70,000
0
W
Cerberus
Smüshie
Cerberus
12,422
426
0
5,035
12,700
13,753
799
583
12,117
63,797
0
L
Osiris
8,268
1,515
0
2,519
14,809
8,784
0
9,118
5,691
83
56,279
L
Tsukuyomi
ddeivid
Tsukuyomi
9,602
2,221
0
2,664
12,645
5,965
0
2,733
9,862
0
57,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,008
Gold Earned
55,533
531
Minions Killed
590
0
Camps Cleared
0
1,635,619
Distance Traveled
1,704,899
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
11,787
655
120
7
0
353,446
1
W
Anhur
10,891
605
152
8
0
336,632
5
W
Horus
10,679
593
23
1
0
363,830
3
W
Eset
10,927
607
130
7
0
304,415
3
L
Athena
8,647
480
42
2
0
325,367
3
L
Ullr
9,932
552
139
8
0
310,405
3
L
Raijin
8,995
500
140
8
0
273,888
3
W
Cerberus
11,249
625
165
9
0
346,576
0
L
Osiris
8,655
481
111
6
0
341,390
3
L
Tsukuyomi
8,779
488
99
6
0
384,569
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role