Player Matchup

Yemoja
Yemoja
Dsgnine
Yemoja
Level 10
God Stats
10W - 6L
1,626 SR
Queue Stats
22W - 22L
1,618 Elo+
Solo
Ratatoskr
Ratatoskr
ET97
Ratatoskr
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 39L
1,687 Elo+
Solo
Merlin
Merlin
Matthewdh
Merlin
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 21L
1,588 Elo+
Solo
Heimdallr
Heimdallr
magickill
Heimdallr
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
mooboojooboo8
Tyr
Level 29
God Stats
1W - 0L
1,350 SR
Queue Stats
142W - 104L
1,703 Elo+
Solo
Team Averages
Level 19
1,495 SR
1,619 Elo+

VS

Team Averages
Level 29
1,546 SR
1,529 Elo+
Fenrir
Fenrir
Crysìs
Fenrir
Level 66
God Stats
30W - 28L
1,476 SR
Queue Stats
733W - 694L
1,531 Elo+
Party 1
Neith
Neith
Smexydubs
Neith
Level 26
God Stats
26W - 33L
1,513 SR
Queue Stats
90W - 100L
1,478 Elo+
Party 1
Chang'e
Chang'e
Theolios
Chang'e
Level 27
God Stats
1W - 3L
1,741 SR
Queue Stats
6W - 10L
1,599 Elo+
Party 1
Hel
Hel
Wyndborne
Hel
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 67L
1,491 Elo+
Party 1
King Arthur
King Arthur
ominamenu
King Arthur
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 42L
1,548 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Dsgnine
Yemoja
13
5 / 5 / 10
8,492
566
7,239
11,685
7,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ratatoskr
ET97
Ratatoskr
15
6 / 2 / 9
9,313
621
6,545
9,746
3,788
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Merlin
Matthewdh
Merlin
16
7 / 2 / 8
9,662
644
13,949
8,614
3,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heimdallr
magickill
Heimdallr
14
4 / 3 / 8
8,263
551
11,364
10,999
3,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
5 / 0 / 10
9,282
619
6,850
12,744
10,333
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Crysìs
Fenrir
12
8 / 6 / 4
8,545
570
7,357
12,293
5,650
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Neith
Smexydubs
Neith
11
1 / 4 / 6
6,479
432
7,126
14,836
5,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chang'e
Theolios
Chang'e
11
0 / 5 / 6
6,656
444
7,344
9,479
2,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 5 / 6
6,658
444
3,106
10,185
4,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

King Arthur
ominamenu
King Arthur
12
1 / 7 / 0
6,817
454
8,446
13,480
9,065
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
34
27
Kills
12
12
Deaths
27
45
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Crysìs
Fenrir
8
6
4
1.67
W
Yemoja
Dsgnine
Yemoja
5
5
10
2
W
Ratatoskr
ET97
Ratatoskr
6
2
9
5.25
W
Merlin
Matthewdh
Merlin
7
2
8
5.5
L
Neith
Smexydubs
Neith
1
4
6
1
L
Chang'e
Theolios
Chang'e
0
5
6
0.6
L
2
5
6
1
W
Heimdallr
magickill
Heimdallr
4
3
8
2.67
W
5
0
10
10
L
King Arthur
ominamenu
King Arthur
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,947
Damage
33,379
53,788
Taken
60,273
29,075
Mitigated
27,378
20,320
Healing
19,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Crysìs
Fenrir
7,357
1,586
0
701
12,293
5,650
0
4,324
7,965
0
33,276
W
Yemoja
Dsgnine
Yemoja
7,239
1,271
1,303
3,414
11,685
7,399
102
2,415
9,027
26,832
0
W
Ratatoskr
ET97
Ratatoskr
6,545
1,018
0
4,438
9,746
3,788
0
2,151
7,465
0
58,575
W
Merlin
Matthewdh
Merlin
13,949
1,539
0
1,742
8,614
3,746
405
1,735
6,694
76,021
0
L
Neith
Smexydubs
Neith
7,126
2,398
0
6,097
14,836
5,323
0
4,822
10,014
0
44,171
L
Chang'e
Theolios
Chang'e
7,344
955
788
2,820
9,479
2,719
0
3,459
6,020
29,622
0
L
3,106
635
3,192
2,808
10,185
4,621
0
4,902
5,283
11,107
0
W
Heimdallr
magickill
Heimdallr
11,364
5,617
0
2,989
10,999
3,809
1,849
2,169
8,643
0
46,112
W
6,850
1,182
0
6,434
12,744
10,333
689
1,372
10,935
4,218
46,170
L
King Arthur
ominamenu
King Arthur
8,446
1,866
0
2,875
13,480
9,065
0
4,552
8,928
0
34,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,012
Gold Earned
35,155
444
Minions Killed
257
0
Camps Cleared
0
1,500,900
Distance Traveled
1,378,065
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,545
570
47
3
0
333,746
0
W
Yemoja
8,492
566
36
2
0
258,537
4
W
Ratatoskr
9,313
621
104
7
0
341,687
4
W
Merlin
9,662
644
126
8
0
292,939
5
L
Neith
6,479
432
59
4
0
257,514
4
L
Chang'e
6,656
444
51
3
0
268,508
3
L
Hel
6,658
444
27
2
0
258,151
1
W
Heimdallr
8,263
551
72
5
0
284,923
4
W
Tyr
9,282
619
106
7
0
322,814
1
L
King Arthur
6,817
454
73
5
0
260,146
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role