Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Devil_DogTooth
Heimdallr
Level 125
God Stats
7W - 7L
1,534 SR
Queue Stats
92W - 88L
1,506 Elo+
Solo
King Arthur
King Arthur
Lot094A1
King Arthur
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Masterrunner777
Merlin
Level 126
God Stats
2W - 2L
1,375 SR
Queue Stats
77W - 70L
1,527 Elo+
Solo
Sobek
Sobek
halolegend12367
Sobek
Level 113
God Stats
8W - 3L
1,267 SR
Queue Stats
445W - 431L
1,496 Elo+
Solo
Team Averages
Level 126
1,435 SR
1,506 Elo+

VS

Team Averages
Level 122
1,653 SR
1,502 Elo+
Ravana
Ravana
 
Ravana
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
 
Chiron
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
E-vizel7
Ymir
Level 108
God Stats
18W - 15L
1,591 SR
Queue Stats
270W - 284L
1,468 Elo+
Party 1
Eset
Eset
ImThrivez
Eset
Level 66
God Stats
1W - 1L
1,812 SR
Queue Stats
9W - 8L
1,504 Elo+
Party 1
Osiris
Osiris
RadicalPipoII
Osiris
Level 150
God Stats
0W - 1L
1,861 SR
Queue Stats
17W - 17L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
12
2 / 4 / 4
6,530
816
3,780
7,365
3,700
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
Devil_DogTooth
Heimdallr
12
3 / 2 / 4
6,979
872
6,363
5,671
2,385
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Lot094A1
King Arthur
12
1 / 1 / 4
6,422
803
6,600
6,330
2,980
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

14
2 / 0 / 2
7,243
905
3,964
3,485
1,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 3 / 4
6,898
862
3,561
9,045
7,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
12
3 / 1 / 4
6,717
840
3,543
4,925
2,040
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chiron
 
Chiron
13
2 / 1 / 5
6,454
807
7,160
7,292
2,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
8
2 / 3 / 2
5,503
688
2,152
4,877
2,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Eset
9
0 / 1 / 4
4,990
624
2,949
3,480
1,438
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
3 / 3 / 7
7,058
882
6,683
9,401
7,741
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
32
9
Kills
10
10
Deaths
9
18
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
2
4
4
1
L
Ravana
 
Ravana
3
1
4
5
L
Chiron
 
Chiron
2
1
5
4.5
W
Heimdallr
Devil_DogTooth
Heimdallr
3
2
4
2.5
L
Ymir
2
3
2
1
L
Eset
0
1
4
2
W
King Arthur
Lot094A1
King Arthur
1
1
4
3
W
2
0
2
3
L
3
3
7
2.17
W
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,268
Damage
22,487
31,896
Taken
29,975
17,754
Mitigated
15,707
5,762
Healing
10,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
3,780
920
0
2,198
7,365
3,700
756
1,522
5,769
0
19,077
L
Ravana
 
Ravana
3,543
544
0
764
4,925
2,040
221
1,076
3,751
0
16,308
L
Chiron
 
Chiron
7,160
1,950
590
3,225
7,292
2,465
1
2,040
5,158
0
22,790
W
Heimdallr
Devil_DogTooth
Heimdallr
6,363
2,126
0
0
5,671
2,385
1,217
434
5,229
0
15,999
L
Ymir
2,152
357
0
946
4,877
2,023
128
877
3,877
3,628
0
L
Eset
2,949
162
800
1,659
3,480
1,438
76
1,113
2,273
8,666
0
W
King Arthur
Lot094A1
King Arthur
6,600
636
0
1,618
6,330
2,980
162
845
5,465
0
20,305
W
3,964
425
0
299
3,485
1,368
0
860
2,581
25,759
0
L
6,683
1,878
0
2,292
9,401
7,741
1
2,043
7,281
0
18,159
W
3,561
303
0
1,647
9,045
7,321
155
1,416
7,501
6,841
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,072
Gold Earned
30,722
168
Minions Killed
134
9
Camps Cleared
4
743,007
Distance Traveled
635,705
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,530
816
30
4
2
137,510
0
L
Ravana
6,717
840
34
4
0
144,427
1
L
Chiron
6,454
807
45
6
0
137,671
0
W
Heimdallr
6,979
872
25
3
0
147,326
2
L
Ymir
5,503
688
7
1
0
97,640
2
L
Eset
4,990
624
14
2
1
88,028
1
W
King Arthur
6,422
803
44
6
0
176,942
2
W
Merlin
7,243
905
62
8
7
133,733
2
L
Osiris
7,058
882
34
4
3
167,939
0
W
Sobek
6,898
862
7
1
0
147,496
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role