Player Matchup

Chaac
Chaac
Sluump
Chaac
Level 8
God Stats
2W - 0L
1,943 SR
Queue Stats
12W - 5L
1,500 Elo+
Party 1
Artemis
Artemis
SolidWand
Artemis
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 10L
1,730 Elo+
Party 1
Hera
Hera
fLAXpicker
Hera
Level 17
God Stats
1W - 0L
1,611 SR
Queue Stats
16W - 4L
1,500 Elo+
Party 1
Team Averages
Level 23
1,685 SR
1,577 Elo+

VS

Team Averages
Level 90
1,472 SR
1,578 Elo+
Apollo
Apollo
AXEL7W7
Apollo
Level 138
God Stats
1W - 4L
1,101 SR
Queue Stats
91W - 76L
1,588 Elo+
Solo
Ymir
Ymir
JoeyTheSandwich
Ymir
Level 128
God Stats
7W - 8L
1,816 SR
Queue Stats
287W - 192L
1,646 Elo+
Party 2
Ra
Ra
ecbz1000
Ra
Level 5
God Stats
3W - 1L
1,500 SR
Queue Stats
99W - 51L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Sluump
Chaac
13
10 / 1 / 10
9,664
879
7,839
7,260
5,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artemis
SolidWand
Artemis
13
8 / 1 / 13
9,518
865
11,175
5,704
1,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 3 / 14
8,373
761
6,800
5,635
1,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
AXEL7W7
Apollo
11
3 / 7 / 2
7,588
690
5,193
11,657
4,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

10
2 / 6 / 2
7,576
689
3,714
12,043
9,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

9
0 / 8 / 1
6,152
559
1,974
7,209
2,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
10
21
Kills
5
5
Deaths
21
37
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Apollo
AXEL7W7
Apollo
3
7
2
0.57
L
2
6
2
0.5
W
Chaac
Sluump
Chaac
10
1
10
15
W
Artemis
SolidWand
Artemis
8
1
13
14.5
L
0
8
1
0.06
W
3
3
14
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,814
Damage
10,881
18,599
Taken
30,909
9,770
Mitigated
15,713
6,293
Healing
2,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
AXEL7W7
Apollo
5,193
3,123
0
1,875
11,657
4,242
115
2,819
8,717
0
30,929
L
3,714
338
0
880
12,043
9,267
0
2,540
9,432
22,937
0
W
Chaac
Sluump
Chaac
7,839
1,010
0
3,291
7,260
5,836
769
1,639
5,497
0
22,655
W
Artemis
SolidWand
Artemis
11,175
5,345
0
2,455
5,704
1,960
1,601
1,456
4,128
0
48,981
L
1,974
294
64
109
7,209
2,204
66
1,508
5,551
9,645
0
W
6,800
1,189
0
547
5,635
1,974
307
2,285
3,254
25,911
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,555
Gold Earned
21,316
140
Minions Killed
107
0
Camps Cleared
0
588,013
Distance Traveled
466,843
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,588
690
52
5
0
163,691
1
L
Ymir
7,576
689
33
3
0
158,455
2
W
Chaac
9,664
879
26
2
0
226,847
3
W
Artemis
9,518
865
79
7
0
185,211
4
L
Ra
6,152
559
22
2
0
144,697
0
W
Hera
8,373
761
35
3
0
175,955
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role