Player Matchup

Horus
Horus
HanSIomo
Horus
Level 64
God Stats
2W - 5L
1,550 SR
Queue Stats
123W - 126L
1,595 Elo+
Party 3
Merlin
Merlin
PIagueisTheWlse
Merlin
Level 108
God Stats
3W - 2L
1,702 SR
Queue Stats
74W - 79L
1,531 Elo+
Party 3
Cthulhu
Cthulhu
PPACCA
Cthulhu
Level 144
God Stats
0W - 1L
1,326 SR
Queue Stats
198W - 187L
1,532 Elo+
Solo
Danzaburou
Danzaburou
ST0RMFATHER85
Danzaburou
Level 29
God Stats
15W - 10L
1,718 SR
Queue Stats
49W - 51L
1,678 Elo+
Party 3
Sylvanus
Sylvanus
The_Negotiator85
Sylvanus
Level 127
God Stats
50W - 39L
1,710 SR
Queue Stats
154W - 152L
1,512 Elo+
Party 3
Team Averages
Level 94
1,602 SR
1,570 Elo+

VS

Team Averages
Level 93
1,518 SR
1,509 Elo+
Anhur
Anhur
ENIJTheseus373
Anhur
Level 99
God Stats
7W - 8L
1,482 SR
Queue Stats
86W - 87L
1,578 Elo+
Party 2
Ne Zha
Ne Zha
FacePalma
Ne Zha
Level 65
God Stats
1W - 3L
1,500 SR
Queue Stats
103W - 89L
1,390 Elo+
Party 2
Cerberus
Cerberus
bertmcdirt
Cerberus
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
77W - 76L
1,382 Elo+
Party 2
Achilles
Achilles
best nacos360
Achilles
Level 128
God Stats
14W - 5L
1,500 SR
Queue Stats
74W - 54L
1,623 Elo+
Party 1
Persephone
Persephone
lays360
Persephone
Level 107
God Stats
47W - 46L
1,609 SR
Queue Stats
132W - 114L
1,572 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
HanSIomo
Horus
10
4 / 2 / 3
6,894
530
3,505
7,243
2,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 2 / 2
7,150
550
3,331
4,814
1,631
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
PPACCA
Cthulhu
13
1 / 2 / 0
7,081
545
6,435
6,857
5,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Danzaburou
ST0RMFATHER85
Danzaburou
9
0 / 2 / 0
5,583
429
4,497
7,448
1,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

9
0 / 3 / 2
5,805
447
2,813
9,863
5,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 3
6,420
494
4,172
5,881
1,761
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ne Zha
FacePalma
Ne Zha
12
1 / 3 / 7
7,025
540
3,756
8,471
2,722
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
bertmcdirt
Cerberus
11
2 / 1 / 3
7,039
541
5,284
8,026
3,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Achilles
best nacos360
Achilles
14
2 / 1 / 0
7,797
600
4,077
10,862
6,688
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Persephone
lays360
Persephone
13
5 / 3 / 2
8,119
625
6,298
5,909
1,711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
26
8
Kills
11
11
Deaths
8
7
Assists
15
Player
Kills
Deaths
Assists
KDA
W
1
0
3
2.5
W
Ne Zha
FacePalma
Ne Zha
1
3
7
1.5
L
Horus
HanSIomo
Horus
4
2
3
2.75
L
3
2
2
2
L
Cthulhu
PPACCA
Cthulhu
1
2
0
0.5
L
Danzaburou
ST0RMFATHER85
Danzaburou
0
2
0
0
L
0
3
2
0.33
W
Cerberus
bertmcdirt
Cerberus
2
1
3
3.5
W
Achilles
best nacos360
Achilles
2
1
0
2
W
Persephone
lays360
Persephone
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,581
Damage
23,587
36,225
Taken
39,149
17,245
Mitigated
16,169
14,923
Healing
16,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,172
2,215
0
3,578
5,881
1,761
608
1,553
4,328
0
37,589
W
Ne Zha
FacePalma
Ne Zha
3,756
1,682
0
1,033
8,471
2,722
0
1,134
7,337
0
44,212
L
Horus
HanSIomo
Horus
3,505
1,819
157
2,189
7,243
2,803
0
1,725
5,428
0
25,568
L
3,331
264
0
911
4,814
1,631
240
2,067
2,633
39,022
0
L
Cthulhu
PPACCA
Cthulhu
6,435
314
0
2,171
6,857
5,805
0
674
5,713
41,059
0
L
Danzaburou
ST0RMFATHER85
Danzaburou
4,497
1,314
0
2,958
7,448
1,983
148
2,922
4,460
0
30,770
L
2,813
350
2,195
4,342
9,863
5,023
78
3,819
5,948
12,613
0
W
Cerberus
bertmcdirt
Cerberus
5,284
289
486
4,628
8,026
3,287
256
2,041
5,985
26,284
0
W
Achilles
best nacos360
Achilles
4,077
1,228
0
5,612
10,862
6,688
0
5,773
4,464
81
44,040
W
Persephone
lays360
Persephone
6,298
173
0
843
5,909
1,711
228
1,452
4,455
49,529
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,513
Gold Earned
36,400
314
Minions Killed
425
0
Camps Cleared
0
1,195,735
Distance Traveled
1,245,718
20
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,420
494
81
6
0
210,074
2
W
Ne Zha
7,025
540
86
7
0
265,617
1
L
Horus
6,894
530
55
4
0
228,256
5
L
Merlin
7,150
550
81
6
0
255,392
3
L
Cthulhu
7,081
545
90
7
0
270,378
4
L
Danzaburou
5,583
429
69
5
0
210,953
4
L
Sylvanus
5,805
447
19
1
0
230,756
4
W
Cerberus
7,039
541
46
4
0
249,816
4
W
Achilles
7,797
600
106
8
0
261,906
2
W
Persephone
8,119
625
106
8
0
258,305
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role