Player Matchup

Ne Zha
Ne Zha
Diamond III
AgusConitos
Ne Zha
Diamond III
Level 160
God Stats
3W - 0L
1,500 SR
Queue Stats
38W - 31L
2,303 MMR
Party 3
Da Ji
Da Ji
Diamond II
Bokita
Da Ji
Diamond II
Level 160
God Stats
1W - 3L
1,442 SR
Queue Stats
137W - 107L
2,327 MMR
Party 2
Anhur
Anhur
Diamond IV
Shurtt
Anhur
Diamond IV
Level 129
God Stats
3W - 1L
1,838 SR
Queue Stats
133W - 138L
2,282 MMR
Party 3
Tyr
Tyr
Diamond II
StormHunter13
Tyr
Diamond II
Level 160
God Stats
19W - 15L
1,720 SR
Queue Stats
143W - 96L
2,376 MMR
Solo
Scylla
Scylla
Masters
zBuggs
Scylla
Masters
Level 159
God Stats
12W - 7L
1,823 SR
Queue Stats
78W - 58L
2,364 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 154
1,664 SR
2,330 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 136
1,571 SR
2,178 MMR
Sun Wukong
Sun Wukong
Diamond IV
Darknarax
Sun Wukong
Diamond IV
Level 143
God Stats
0W - 2L
1,313 SR
Queue Stats
62W - 40L
2,156 MMR
Solo
Janus
Janus
Masters
MisterRobott
Janus
Masters
Level 152
God Stats
23W - 42L
1,470 SR
Queue Stats
506W - 480L
2,704 MMR
Solo
Ullr
Ullr
Diamond II
YonnLennon
Ullr
Diamond II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ganesha
Ganesha
Diamond IV
supernait12
Ganesha
Diamond IV
Level 160
God Stats
6W - 3L
1,931 SR
Queue Stats
75W - 47L
2,237 MMR
Party 1
Susano
Susano
Diamond III
valen0702123
Susano
Diamond III
Level 67
God Stats
8W - 5L
1,640 SR
Queue Stats
80W - 68L
2,292 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
19
3 / 4 / 10
12,974
541
14,633
19,831
16,332
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Da Ji
Bokita
Da Ji
20
9 / 3 / 6
14,467
603
14,619
17,003
7,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anhur
Shurtt
Anhur
20
2 / 3 / 7
14,979
624
12,037
20,953
8,398
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
5 / 1 / 6
13,924
580
14,473
18,614
23,349
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Scylla
zBuggs
Scylla
20
8 / 0 / 10
14,525
605
16,086
12,323
4,108
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
SetTsukuyomiDanzaburouAo KuangPersephone

VS

Bans
ApolloKhepriHeimdallrGebGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Darknarax
Sun Wukong
17
0 / 5 / 1
10,447
435
8,207
18,232
14,868
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
2 / 9 / 0
10,874
453
5,443
17,869
6,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
3 / 4 / 2
12,547
523
9,646
18,848
8,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
supernait12
Ganesha
16
0 / 5 / 8
10,436
435
6,623
17,901
22,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Susano
20
4 / 5 / 1
12,631
526
13,929
20,111
8,954
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
21
27
Kills
9
11
Deaths
28
39
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
3
4
10
2
W
Da Ji
Bokita
Da Ji
9
3
6
4
L
Sun Wukong
Darknarax
Sun Wukong
0
5
1
0.1
L
2
9
0
0.22
W
Anhur
Shurtt
Anhur
2
3
7
1.83
W
5
1
6
8
L
3
4
2
1
L
Ganesha
supernait12
Ganesha
0
5
8
0.8
L
Susano
4
5
1
0.9
W
Scylla
zBuggs
Scylla
8
0
10
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,848
Damage
43,848
88,724
Taken
92,961
59,879
Mitigated
61,814
46,526
Healing
13,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
14,633
4,511
0
7,026
19,831
16,332
65
4,987
14,591
0
58,366
W
Da Ji
Bokita
Da Ji
14,619
4,033
0
7,643
17,003
7,692
1,064
2,445
14,508
0
100,567
L
Sun Wukong
Darknarax
Sun Wukong
8,207
961
0
1,707
18,232
14,868
0
3,686
14,546
731
76,073
L
5,443
328
0
619
17,869
6,694
0
4,169
13,700
82,474
0
W
Anhur
Shurtt
Anhur
12,037
5,329
0
14,287
20,953
8,398
7,213
1,981
18,764
0
135,430
W
14,473
1,615
0
10,102
18,614
23,349
1,658
2,405
16,167
0
89,193
L
9,646
2,956
0
4,470
18,848
8,616
2,504
0
18,848
0
109,185
L
Ganesha
supernait12
Ganesha
6,623
669
0
1,747
17,901
22,682
0
5,190
12,711
28,969
0
L
Susano
13,929
2,653
0
5,196
20,111
8,954
294
3,041
17,070
0
99,966
W
Scylla
zBuggs
Scylla
16,086
2,094
416
7,052
12,323
4,108
2,495
2,299
9,237
116,894
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,869
Gold Earned
56,935
760
Minions Killed
761
0
Camps Cleared
0
2,457,076
Distance Traveled
2,306,939
39
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
12,974
541
55
2
0
506,789
12
W
Da Ji
14,467
603
129
5
0
494,452
4
L
Sun Wukong
10,447
435
151
6
0
474,012
4
L
Janus
10,874
453
181
8
0
442,346
6
W
Anhur
14,979
624
199
8
0
426,424
7
W
Tyr
13,924
580
159
7
0
529,875
6
L
Ullr
12,547
523
223
9
0
452,422
4
L
Ganesha
10,436
435
15
1
0
456,576
9
L
Susano
12,631
526
191
8
0
481,583
2
W
Scylla
14,525
605
218
9
0
499,536
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role