Player Matchup

Ao Kuang
Ao Kuang
Grim Katana
Ao Kuang
Level 47
God Stats
5W - 6L
1,563 SR
Queue Stats
196W - 235L
1,316 Elo+
Party 2
Bacchus
Bacchus
Lost2Avarice
Bacchus
Level 69
God Stats
18W - 20L
1,473 SR
Queue Stats
148W - 167L
1,296 Elo+
Party 2
Merlin
Merlin
Spazums
Merlin
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,267 Elo+
Party 3
Medusa
Medusa
cissanthemos
Medusa
Level 34
God Stats
1W - 4L
1,568 SR
Queue Stats
1W - 6L
1,245 Elo+
Party 3
Sun Wukong
Sun Wukong
sqire
Sun Wukong
Level 63
God Stats
0W - 6L
1,500 SR
Queue Stats
11W - 18L
1,500 Elo+
Party 3
Team Averages
Level 59
1,521 SR
1,325 Elo+

VS

Team Averages
Level 92
1,528 SR
1,516 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Dark_Sky_Kojiro
Artemis
Level 138
God Stats
3W - 1L
1,500 SR
Queue Stats
91W - 92L
1,442 Elo+
Party 1
Chaac
Chaac
The1nOnlyBreezy
Chaac
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,668 Elo+
Solo
Ymir
Ymir
cheesecaek
Ymir
Level 26
God Stats
12W - 5L
1,638 SR
Queue Stats
28W - 24L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Grim Katana
Ao Kuang
12
3 / 3 / 1
7,319
523
6,581
10,242
2,731
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Lost2Avarice
Bacchus
10
0 / 1 / 2
6,519
466
4,715
11,134
9,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Merlin
Spazums
Merlin
9
0 / 6 / 0
5,539
396
944
7,040
1,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Medusa
10
2 / 1 / 0
6,270
448
5,259
7,903
2,359
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
sqire
Sun Wukong
12
4 / 4 / 0
7,435
531
5,386
11,734
5,440
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
9 / 2 / 2
9,555
683
11,225
6,442
2,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
 
Ao Kuang
14
2 / 3 / 3
7,779
556
4,568
13,253
4,722
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
0 / 2 / 1
6,382
456
4,495
9,044
2,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

12
3 / 2 / 1
7,054
504
3,943
6,418
3,074
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
0 / 0 / 2
6,976
498
4,827
7,280
5,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes

Shoes

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
23
9
Kills
14
15
Deaths
9
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
9
2
2
5
W
Ao Kuang
 
Ao Kuang
2
3
3
1.17
W
0
2
1
0.25
L
Ao Kuang
Grim Katana
Ao Kuang
3
3
1
1.17
L
Bacchus
Lost2Avarice
Bacchus
0
1
2
1
L
Merlin
Spazums
Merlin
0
6
0
0
W
3
2
1
1.75
W
0
0
2
1
L
Medusa
2
1
0
2
L
Sun Wukong
sqire
Sun Wukong
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,885
Damage
29,058
48,053
Taken
42,437
21,982
Mitigated
18,474
14,259
Healing
20,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
11,225
1,854
0
1,752
6,442
2,086
2,021
3,184
3,038
62,473
0
W
Ao Kuang
 
Ao Kuang
4,568
1,333
0
6,753
13,253
4,722
2,276
1,645
11,608
44,382
0
W
4,495
1,054
649
4,747
9,044
2,696
318
3,215
5,829
0
34,439
L
Ao Kuang
Grim Katana
Ao Kuang
6,581
1,833
370
3,986
10,242
2,731
0
4,701
5,301
35,390
0
L
Bacchus
Lost2Avarice
Bacchus
4,715
821
99
3,655
11,134
9,810
0
4,473
6,418
18,951
0
L
Merlin
Spazums
Merlin
944
78
0
675
7,040
1,642
0
2,582
4,186
23,790
0
W
3,943
559
0
2,252
6,418
3,074
1,107
2,205
4,213
0
24,570
W
4,827
623
398
3,614
7,280
5,896
0
1,771
5,509
18,897
0
L
Medusa
5,259
2,396
246
2,174
7,903
2,359
0
3,226
4,509
0
34,545
L
Sun Wukong
sqire
Sun Wukong
5,386
751
0
3,054
11,734
5,440
472
4,589
7,019
0
34,682

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,082
Gold Earned
37,746
262
Minions Killed
353
0
Camps Cleared
0
1,125,750
Distance Traveled
1,231,765
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,555
683
115
8
0
253,400
2
W
Ao Kuang
7,779
556
95
7
0
269,952
2
W
Artemis
6,382
456
64
5
0
230,781
3
L
Ao Kuang
7,319
523
66
5
0
266,916
1
L
Bacchus
6,519
466
34
2
0
253,276
4
L
Merlin
5,539
396
44
3
0
143,043
1
W
Chaac
7,054
504
49
4
0
235,680
1
W
Ymir
6,976
498
30
2
0
241,952
5
L
Medusa
6,270
448
50
4
0
239,255
0
L
Sun Wukong
7,435
531
68
5
0
223,260
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role