Player Matchup

Merlin
Merlin
Chillbc
Merlin
Level 42
God Stats
19W - 19L
1,616 SR
Queue Stats
329W - 296L
1,365 Elo+
Party 1
Ullr
Ullr
FlamingRabbit160
Ullr
Level 16
God Stats
38W - 51L
1,278 SR
Queue Stats
351W - 308L
1,393 Elo+
Party 1
Ne Zha
Ne Zha
Overloaded512
Ne Zha
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 32L
1,267 Elo+
Solo
Team Averages
Level 23
1,465 SR
1,342 Elo+

VS

Team Averages
Level 52
1,468 SR
1,465 Elo+
Sun Wukong
Sun Wukong
MrAndersans
Sun Wukong
Level 22
God Stats
34W - 27L
1,551 SR
Queue Stats
47W - 36L
1,539 Elo+
Party 2
Sol
Sol
SS4CoNcUsSiOn
Sol
Level 26
God Stats
10W - 17L
1,330 SR
Queue Stats
69W - 106L
1,371 Elo+
Solo
Tiamat
Tiamat
greglw96
Tiamat
Level 107
God Stats
22W - 22L
1,524 SR
Queue Stats
745W - 738L
1,487 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Chillbc
Merlin
13
1 / 2 / 2
8,925
595
10,005
7,531
2,797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 1 / 1
8,700
580
5,574
9,314
3,319
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
1 / 12 / 1
8,685
579
4,136
13,668
4,634
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
MrAndersans
Sun Wukong
12
4 / 1 / 9
9,391
626
8,260
9,399
7,879
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

14
7 / 2 / 7
10,676
712
11,294
11,398
3,374
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Tiamat
greglw96
Tiamat
13
3 / 0 / 8
9,645
643
4,092
7,521
7,264
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
38
3
Kills
14
15
Deaths
3
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Merlin
Chillbc
Merlin
1
2
2
1
L
1
1
1
1.5
W
Sun Wukong
MrAndersans
Sun Wukong
4
1
9
8.5
L
1
12
1
0.13
W
7
2
7
5.25
W
Tiamat
greglw96
Tiamat
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,715
Damage
23,646
30,513
Taken
28,318
10,750
Mitigated
18,517
4,745
Healing
11,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Chillbc
Merlin
10,005
645
0
844
7,531
2,797
0
3,631
3,725
46,720
0
L
5,574
2,415
0
2,977
9,314
3,319
0
6,024
3,215
0
30,346
W
Sun Wukong
MrAndersans
Sun Wukong
8,260
1,245
0
996
9,399
7,879
645
3,084
5,991
0
18,416
L
4,136
1,717
0
924
13,668
4,634
0
6,102
7,341
0
18,050
W
11,294
3,020
0
6,818
11,398
3,374
1,455
3,868
7,210
60,256
0
W
Tiamat
greglw96
Tiamat
4,092
261
0
3,954
7,521
7,264
667
2,285
5,007
32,185
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,310
Gold Earned
29,712
159
Minions Killed
155
0
Camps Cleared
0
726,589
Distance Traveled
770,774
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,925
595
85
6
0
239,132
4
L
Ullr
8,700
580
52
3
0
259,427
2
W
Sun Wukong
9,391
626
18
1
0
268,785
0
L
Ne Zha
8,685
579
22
1
0
228,030
1
W
Sol
10,676
712
84
6
0
247,072
0
W
Tiamat
9,645
643
53
4
0
254,917
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role