Player Matchup

Sol
Sol
Fortaleza108149
Sol
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,568 Elo+
Solo
Cthulhu
Cthulhu
JimmyBob420_
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,662 Elo+
Solo
Sun Wukong
Sun Wukong
PRIIDEv
Sun Wukong
Level 27
God Stats
20W - 21L
1,621 SR
Queue Stats
310W - 339L
1,674 Elo+
Solo
Anhur
Anhur
R0B JAMES
Anhur
Level 16
God Stats
6W - 4L
1,838 SR
Queue Stats
66W - 39L
1,728 Elo+
Solo
Apollo
Apollo
TwitchMa1n3927
Apollo
Level 28
God Stats
12W - 8L
1,631 SR
Queue Stats
172W - 138L
1,606 Elo+
Solo
Team Averages
Level 16
1,618 SR
1,648 Elo+

VS

Team Averages
Level 32
1,676 SR
1,680 Elo+
Nu Wa
Nu Wa
Apexual_Legend
Nu Wa
Level 14
God Stats
4W - 1L
1,745 SR
Queue Stats
25W - 12L
1,661 Elo+
Party 1
Cu Chulainn
Cu Chulainn
KiingUneek
Cu Chulainn
Level 29
God Stats
16W - 9L
1,593 SR
Queue Stats
137W - 133L
1,578 Elo+
Solo
Ymir
Ymir
TTV_BasTon
Ymir
Level 23
God Stats
25W - 14L
1,705 SR
Queue Stats
30W - 16L
1,689 Elo+
Party 1
Heimdallr
Heimdallr
Yemmm
Heimdallr
Level 28
God Stats
33W - 18L
1,840 SR
Queue Stats
603W - 275L
1,919 Elo+
Solo
Tsukuyomi
Tsukuyomi
southernsgt11
Tsukuyomi
Level 68
God Stats
6W - 2L
1,496 SR
Queue Stats
234W - 204L
1,553 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 1
6,908
384
4,067
10,832
2,927
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
JimmyBob420_
Cthulhu
10
0 / 10 / 0
6,723
374
1,478
12,938
4,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
PRIIDEv
Sun Wukong
13
1 / 5 / 2
8,195
455
7,779
17,192
8,335
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Anhur
R0B JAMES
Anhur
14
1 / 8 / 0
8,738
485
9,129
16,220
7,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
4 / 6 / 1
9,490
527
6,773
15,138
5,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
13 / 1 / 6
11,748
653
16,416
5,493
2,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
KiingUneek
Cu Chulainn
17
4 / 2 / 8
10,171
565
10,862
14,571
10,795
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
6 / 0 / 6
9,730
541
4,924
10,024
7,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heimdallr
Yemmm
Heimdallr
17
4 / 0 / 6
10,697
594
9,752
13,868
4,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
southernsgt11
Tsukuyomi
16
7 / 4 / 11
10,576
588
12,141
13,637
5,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
71
7
Kills
34
34
Deaths
7
4
Assists
37
Player
Kills
Deaths
Assists
KDA
W
13
1
6
16
L
1
5
1
0.3
L
Cthulhu
JimmyBob420_
Cthulhu
0
10
0
0
W
Cu Chulainn
KiingUneek
Cu Chulainn
4
2
8
4
L
Sun Wukong
PRIIDEv
Sun Wukong
1
5
2
0.4
L
Anhur
R0B JAMES
Anhur
1
8
0
0.13
W
6
0
6
9
L
4
6
1
0.75
W
Heimdallr
Yemmm
Heimdallr
4
0
6
7
W
Tsukuyomi
southernsgt11
Tsukuyomi
7
4
11
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,226
Damage
54,095
72,320
Taken
57,593
27,972
Mitigated
31,523
13,019
Healing
17,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,416
3,520
0
2,141
5,493
2,241
2,290
1,582
3,911
78,325
0
L
4,067
222
0
1,123
10,832
2,927
0
3,860
6,714
24,311
0
L
Cthulhu
JimmyBob420_
Cthulhu
1,478
290
0
286
12,938
4,295
0
6,238
6,362
22,101
0
W
Cu Chulainn
KiingUneek
Cu Chulainn
10,862
1,948
0
3,386
14,571
10,795
1,455
1,412
13,159
0
54,598
L
Sun Wukong
PRIIDEv
Sun Wukong
7,779
1,177
0
4,285
17,192
8,335
0
1,569
15,485
0
53,156
L
Anhur
R0B JAMES
Anhur
9,129
4,382
0
3,574
16,220
7,062
0
3,934
12,132
0
59,785
W
4,924
927
0
948
10,024
7,557
72
957
9,067
23,278
0
L
6,773
2,635
0
3,751
15,138
5,353
245
4,611
10,287
0
53,031
W
Heimdallr
Yemmm
Heimdallr
9,752
5,429
0
7,310
13,868
4,996
263
239
13,629
0
90,796
W
Tsukuyomi
southernsgt11
Tsukuyomi
12,141
4,106
0
3,499
13,637
5,934
468
1,355
12,282
0
68,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,054
Gold Earned
52,922
412
Minions Killed
500
0
Camps Cleared
0
1,416,053
Distance Traveled
1,762,968
12
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,748
653
134
7
0
345,362
4
L
Sol
6,908
384
40
2
0
240,084
3
L
Cthulhu
6,723
374
43
2
0
262,717
1
W
Cu Chulainn
10,171
565
93
5
0
367,990
4
L
Sun Wukong
8,195
455
113
6
0
251,927
1
L
Anhur
8,738
485
111
6
0
323,661
6
W
Ymir
9,730
541
27
2
0
366,577
8
L
Apollo
9,490
527
105
6
0
337,664
1
W
Heimdallr
10,697
594
142
8
0
297,687
4
W
Tsukuyomi
10,576
588
104
6
0
385,352
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role