Player Matchup

Horus
Horus
 
Horus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
Ariete_Fiamma
Thoth
Level 50
God Stats
5W - 7L
1,186 SR
Queue Stats
543W - 672L
1,321 Elo+
Solo
Serqet
Serqet
BodgeyBomb96
Serqet
Level 126
God Stats
15W - 17L
1,500 SR
Queue Stats
283W - 316L
1,290 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Butt_jerky
Ah Muzen Cab
Level 120
God Stats
32W - 31L
1,474 SR
Queue Stats
328W - 350L
1,307 Elo+
Party 1
Geb
Geb
thelegend_245
Geb
Level 27
God Stats
3W - 1L
1,672 SR
Queue Stats
348W - 401L
1,293 Elo+
Party 1
Team Averages
Level 86
1,466 SR
1,342 Elo+

VS

Team Averages
Level 47
1,461 SR
1,343 Elo+
Chernobog
Chernobog
 
Chernobog
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Merlin
Merlin
APSL Wrath
Merlin
Level 17
God Stats
2W - 2L
1,278 SR
Queue Stats
51W - 38L
1,336 Elo+
Party 2
Cthulhu
Cthulhu
McBurgerz8956
Cthulhu
Level 61
God Stats
15W - 22L
1,383 SR
Queue Stats
129W - 211L
1,288 Elo+
Party 3
Nemesis
Nemesis
andbertisded
Nemesis
Level 51
God Stats
28W - 23L
1,528 SR
Queue Stats
71W - 72L
1,317 Elo+
Party 2
Mulan
Mulan
xd Dizzyz
Mulan
Level 44
God Stats
18W - 34L
1,616 SR
Queue Stats
114W - 181L
1,275 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
1 / 3 / 0
6,088
507
4,798
10,445
6,094
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 2 / 2
5,812
484
2,531
4,554
1,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
11
3 / 1 / 1
6,505
542
3,694
7,549
2,468
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Muzen Cab
Butt_jerky
Ah Muzen Cab
9
0 / 4 / 0
5,378
448
4,414
8,066
2,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
2 / 2 / 1
6,121
510
2,691
8,890
4,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
10
3 / 1 / 2
5,992
499
5,639
6,353
1,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
APSL Wrath
Merlin
11
1 / 0 / 0
6,091
508
2,549
2,935
796
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cthulhu
11
2 / 1 / 4
6,094
508
6,655
5,450
1,926
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Nemesis
andbertisded
Nemesis
11
4 / 2 / 2
6,725
560
4,560
6,287
3,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mulan
xd Dizzyz
Mulan
11
2 / 2 / 1
6,247
521
6,794
8,442
4,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
21
6
Kills
12
12
Deaths
6
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
3
0
0.33
W
Chernobog
 
Chernobog
3
1
2
4
W
Merlin
APSL Wrath
Merlin
1
0
0
1
L
0
2
2
0.5
L
Serqet
3
1
1
3.5
L
Ah Muzen Cab
Butt_jerky
Ah Muzen Cab
0
4
0
0
W
Cthulhu
2
1
4
4
W
Nemesis
andbertisded
Nemesis
4
2
2
2.5
L
2
2
1
1.25
W
Mulan
xd Dizzyz
Mulan
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,128
Damage
26,197
39,504
Taken
29,467
16,281
Mitigated
12,437
11,613
Healing
10,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
4,798
2,445
0
4,399
10,445
6,094
472
0
9,995
0
24,062
W
Chernobog
 
Chernobog
5,639
3,917
0
2,695
6,353
1,955
224
1,597
4,548
0
35,733
W
Merlin
APSL Wrath
Merlin
2,549
147
135
588
2,935
796
340
1,292
1,283
27,497
0
L
2,531
181
0
0
4,554
1,216
496
1,726
2,828
19,536
0
L
Serqet
3,694
996
159
2,145
7,549
2,468
0
1,358
6,166
0
28,856
L
Ah Muzen Cab
Butt_jerky
Ah Muzen Cab
4,414
2,028
294
3,158
8,066
2,310
42
2,958
5,108
0
33,035
W
Cthulhu
6,655
404
911
2,195
5,450
1,926
38
1,397
3,937
27,834
0
W
Nemesis
andbertisded
Nemesis
4,560
2,185
98
506
6,287
3,441
0
589
5,206
0
29,870
L
2,691
405
86
1,372
8,890
4,193
0
3,162
5,728
10,846
0
W
Mulan
xd Dizzyz
Mulan
6,794
1,991
0
3,366
8,442
4,319
472
0
7,905
0
26,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,904
Gold Earned
31,149
243
Minions Killed
284
0
Camps Cleared
0
1,129,907
Distance Traveled
1,149,676
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,088
507
49
4
0
173,311
0
W
Chernobog
5,992
499
72
6
0
215,137
0
W
Merlin
6,091
508
56
5
0
193,831
2
L
Thoth
5,812
484
55
5
0
222,410
2
L
Serqet
6,505
542
53
4
0
272,480
3
L
Ah Muzen Cab
5,378
448
75
6
0
205,143
5
W
Cthulhu
6,094
508
58
5
0
253,499
6
W
Nemesis
6,725
560
50
4
0
256,101
1
L
Geb
6,121
510
11
1
0
256,563
0
W
Mulan
6,247
521
48
4
0
231,108
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role